crow_t_robot

crow_t_robot

Joined Last seen Member # 2392551
0 Posts 5 Replies 9,760 Reputation

[quote][size="7"][color="#FFFF00"]SEX[/color][/size][/quote] So...shall we start talking about Torians again? [quote] A) Go to hell, you don't know anything. B) It MIGHT make it on our "If time" list (by 'MIGHT' we mean we pick option A). [/quote] Answer B is basically what companies say, but really they want to say answer A....now that I think about it, that happens alot! <img src="smiles/Ew.gif

45 Replies 33,048 Views

[quote]You get income just like the income you get from trade routes, but this is far less income then what you get from trade routes.[/quote] Ah, but what if you have a trade [I]and[/I] tourism module? (heck, tack on a spore module just to freak out the other civs.)

9 Replies 7,056 Views

Creating good starbases can take years in agame and I too believe it is a waste to have a starbase destroyed. Maybe transport modules could be used in starbase invasion, or even have a tree of starbase assault tactics.

31 Replies 23,612 Views

[quote] lets face it even the "death star II" in star wars was only 100miles in diameter Actualy the second Death Star is about 560 miles across. Keep in mind that star wars is also FICTION!!! the largest ship humankind has made is an aircraft carrier... If you've ever seen one, you'll know just how huge something would have to be to do what we're talking about. [/quote] Well actua

47 Replies 35,125 Views

Well it's been good lately. The darkest and shakiest of times were when those god darned "god threads" were coming around. (You know what I'm talking about Neilo.) It felt that the game forum was becoming a religous debate forum.

18 Replies 7,392 Views

[quote]Super Horde: A powerful warrior horde inspires fear in its enemies, causing them to flock to the horde's side. Morale is improved because of the 'horde' philosophy, and enemies would rather be on the winning side.[/quote] Good for warmongers! Good for a orc like race.

4 Replies 5,742 Views

[quote] Let's hope Stardock is listening then .... oh come on, stardock listening to something about reality? get real. [/quote] Yea that'll never happen. There's an old dev journal about reality in games, I think it was made befor GalcivII came out. Well anyway reality has been around this forum for a whil

47 Replies 35,125 Views

Maybe we could have the option of rotating hard points of jewelry. Like if I want my Laser V to point foward no matter what. However, on the same ship I have the mass drivers set to track the enemy. Maybe you could even have parts of a ship that rotate an entire side of a ship!

20 Replies 11,690 Views

[quote] Look forward to the gameplay log. Love the new Drengin interface graphics! Probably being ignorant, but the interface is the same. Except for a little yellow bar just right of the research. Start up a DA game, look at the border art around the UI elements, like around the mini map, then look at the screenshots again. [/quote] Ah, I see it now. I was right, I [I]was[/I] ignoran

106 Replies 79,692 Views

You guys should check out this thread: [link="https://forums.galciv2.com/?forumid=162&aid=165842#1342388"]WWW Link[/link] It would be a nice addition to TA and would deal with a lot of micromanagement.

74 Replies 104,399 Views

[quote]I think we're just being argumentitive now. Play the game in windowed mode, set to match your desktop res. Press the Windows key, bring up the taskbar(hey look, a clock!), press the tab for the player of choice you have running, the player comes up over your game, press the song track you want, press the tab again, your player goes away. It takes maybe 3 seconds, no problematic alt -tabbing. Assuming you're not using bloat-ware to play your music, it takes no more system resource

74 Replies 104,399 Views

[quote] it would be like putting a .mp3 player or something in the game[/quote] Hey, I'd use it. It would be a lot faster than minimizing the game and then taking 5 minutes to play a song you want.

74 Replies 104,399 Views

[quote]Never! Raises aren't in the tax budget for the next 150 years! And I tend to play neutral or good. [/quote] And you're good? Well if you were evil you could just put a fail-safe system. They would cheer and jeer.....little did they know they had cyanide pills put in their brains and they are now leaking into their brains!

20 Replies 16,530 Views

[quote]There is also the possibility (if we want realism here) of mines as add-ons to space stations and asteroid mines, giving them another defense mechanism. It's feasibly possible to lay a minefield around something as (relatively) small as one of these, and could be of use as well (haha, you want to convert to another race, silly mine? Well, my mines will blow up the mine if you do! hah!) [/quote] I like your style, blow 'em up if they change their lousy contract. But actua

20 Replies 16,530 Views