I have this problem in 1.0X custom and didn't have it in 1.0D campaign. And not any single ships, but ALL ships (AI too): Either everybody can move, or everybody can't. In my case autopilots are not affected and some single ships (started from planets) can still move. And it's getting worse with every turn, 4 of 5 turns now.
MaverickRUS
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A really weird and annoying bug: Movement points of all ships (mine + AI) are not renewed for 1-5 turns. ("Hyperspace flux" (C) MOO2) Large map, ~5 other civs. At the beginning everything was ok. At a certain point of the game one turn was "skipped", then more and more. What exactly happens: -> I click on TURN: - week ++ - research progresses - military/social production works fine - ALL fleets/ships on the maps don't get their movemen
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