CyphusBlue

CyphusBlue

Joined Member # 2396747
2 Posts 4 Replies 8,700 Reputation

The Pirate badge ship part was recently released as part of the 1.03 (?) opt-in patch. 1. Go to \Steam\steamapps\common\Galactic Civilizations III\Gfx\Components\ 2. Copy TerranModel_130.png 3. Go to \My Documents\My Games\GalCiv3\Factions\Logos 3. Paste TerranModel_130.png 4. Rename TerranModel_130.png to RaceLogoTemp.png [Optional: Use your favorite image editor to modify the highlight color.] <img src="http://s14.postim

1 Replies 27,384 Views

I see it now. Thanks. It does not look like it does anything, I can still go over the 'cap' via assembly projects, extra colony ships, transports, etc. At the very least, it should prevent new Assembly projects from starting if you're over the cap.

2 Replies 4,246 Views

There are several Yor techs that add to the "PopulationCapYor" stat but I don't see any UI elements that show what a planet's population cap is. I was curious if the planet would stop producing new Yor if it reached a cap so I started a new game, used 'unlock' and 'finish' to get a bunch of high-level production projects, and then queued a bunch (20+) Ultimate Assembly projects. Unfortunately, that crashed the game at the end of turn.

2 Replies 4,246 Views

Here is my Sentinel. I use if for my sensor ship. It starts it's long service career with 2 hyper drives, 2 life supports, and as many navigational sensors as I can fit. The dish at the top has a slow rotation (+30) as does the drive cylinder at the bottom (-60). <img src="http://s22.postimg.org/6vikc4nv3/Sentinel_2.png" alt="Sentinel 2" width="964" height="753"

1,569 Replies 7,907,693 Views

Setup: One of each faction at genius on a gigantic map. 1. The Yor defeated the Terrans but did not destroy the farms on any of the captured planets. 2. Either the Terrans or the Yor or both do not believe in using anything other than Durantum Refineries. There are very very few factories on any of the planets I've been capturing from the Yor. 3. The AI completely discounts carriers. The diplomacy screens says I'm 14th in military might. I have a handful of hug

0 Replies 1,536 Views

I'd love to have keyboard shortcuts for the following: Next and Previous for Starbases, Planets, Ships, and Shipyards both on the main screen and on the object screen A shortcut for 'Request Constructor' A shortcut to build the first item in a Planet or Starbase queue. It would be awesome if the keyboard arrows could navigate the queue. Using 'Esc' to exit out of the ship designer. 'Delete' should decommission

6 Replies 32,769 Views

6.1 Seems more stable but I found a graphical / lighting issue. [I found the reason for the odd relic color, I had a bad colordefs.xml.] 1. There's an odd highlight on the delete button in the ship builder. It get's highlighted on a mouseover <img src="http://s13.postimg.org/448xwnnmv/Ship_Designer_Selected.png" alt

15 Replies 66,426 Views

@ Stardock 1. Selecting the Synthetic trait does not seem to disable farming techs if you do not also select the Yor Tech Tree. The tooltip for the trait advises that both farming and population are disabled. 2. When creating a custom Synthetic race with the Yor Tech Tree there does not appear to be a downside to selecting the "Infertile" and "Poor Farming" traits. Are there any plans to change this or to have those picks disabled?

19 Replies 39,417 Views