[quote who="psychoravin" reply="10" id="2353332"] Things change from books to movies in case you didn't know. [/quote] In most cases the movies do a TERRIBLE recreation of the books.... LotR were great movies.... but so many other books to movies were drastically changed it's made me hate hollywood. It's like the producers include their different ideas and tell the writers to take other ideas from the book(s) or whatever its original so
NTJedi
[quote who="Thrawn2787" reply="4" id="2353020"] This guy is cool, I hope you can control them as the Fallen [/quote] For being a troll... I find it simply amazing that this troll not only has all his teeth, but they are perfectly aligned!! Even the color of his teeth are quite nice being an off-white with slight yellow. The trolls in Elemental must have some type of awesome dental plan.
[quote who="Denryu" reply="30" id="2352797"] By the WAY, when can we expect to see the results of this survey, NT? [/quote] I plan to reveal the results on Saturday afternoon. EDIT: Arizona Time
At this time I've been given the impression all the sovereigns will have only human form. I pray every night sovereigns will be allowed to have different shapes and sizes such as a gorgon, cyclops, titan, demilich, as well as the human forms yet only time will reveal the truth.
[quote]We all know in most every game that ai is usually a pushover and we get so strong it becomes not much fun to continue on and boring.[/quote] Well as long as the victory point system is added as a victory condition then the gamers won't have to go thru finishing a game to the very end. This has allowed massive size maps to end with conquest victories in a timely fashion. I explain the victory point system in the Victory Condition thread:
I think we should add the victory points system as well... this is quite popular for Dominions_3 by allowing very large maps to have a faster game ending. The victory points are special map locations, each providing anywhere from 1 to 5 victory points. It should be possible to place victory points in the map editor OR allow them to be randomly placed on the map. Example: An optional game setting allows to randomly place 20 locati
[quote who="moondoggiee" reply="32" id="2351712"] Time limit say of 5 minutes could be enforced . [/quote] Age of Wonders:Shadow Magic provided the perfect time limit by allowing the players to adjust the time setting limit before starting each game. This allows fast movement at the early stages and when more time is necessary the timer can be properly adjusted as an agreement by all players. The only problem was in A
I would hope Elemental includes both the simultaneous turns and the classic long turns as game options. The simultaneous turns allow faster gameplay which is great for LAN and WAN games. The classic long turns are necessary for PBEM and HotSeat games. Both are important game options.
[quote who="moondoggiee" reply="11" id="2351600"]After playing E:TW's naval combat system, i have realized why ship combat has rarely been modeled in games. Its cause there is very little variety in terms of tactics and strategy. You either shoot each other at range or try to ram and board enemy ships. [/quote] I've been pushing more towards having underwater sea battles... which opens a whole new realm of possibilities with creatures, spells, structures, and item
[quote who="WIllythemailboy" reply="1" id="2351545"]You missed my preferred option for #1. This should be subject to negotiation between players. [/quote] Good idea... wish I would have included the option.
Interesting topic... I just recently created a poll where the community can vote on what happens with the children from a vassal marriage. https://forums.elementalgame.com/362345
From Kotaku review of Elemental: He (Brad from Stardock) did say that you could research potions in the game to make vassal family members more attractive so they’d be easier to marry off—but he wasn’t quite sure yet how the succession of children from a vassal marriage would work . So what's the opinion of the community on what to do with t
One thing I remember about the Space Empires diplomacy was the delay of turns. For example I send a peace agreement, they send a counter agreement, I accept the counter agreement, then they read my acceptance of the counter agreement. The problem here was only after "they read my acceptance of the counter aggreement" would space violence stop between the two players.... they'd be attacking my ships and vise versa. Several times they would accept the peace term
[quote who="Fuzzy Logic" reply="38" id="2341923"]That's one of the reasons I don't use Maxtor drives. I've had four fail on me and that's too many. Now I use Hitachi and have not had a single problem (yet... they all go eventually ) [/quote] I've had excellent luck with Seagate drives
3pm in Arizona... guess we'll have to wait until tomorrow for the new stuff.
As far as I've read in the journals the AI personalities can be modded so we'll see multiple AI personalitiy types become available. As long as we can disable existing AI personalities then with time any player can include whatever personalitiy types they desire for their game. Thus providing games which match the interests of each individual who's willing to hunt the community mods for their favorite personality types.
I covered a related topic regarding water vessels : https://forums.elementalgame.com/336953 I definitely hope water terrain and water activity will have great game depth.
[quote who="Sammual" reply="16" id="2345653"]I'm a big fan of the auto upgrade from Bronze Sword I to Bronze Sword II and the change from Short Sword to Long sword being manual. Sammual [/quote] Agreed Thanks for the info BoggieBac!
[quote quoting="post"]We know there will be dragons, and we know there will be oceans, so I think it'd be neat to have sea dragons, sea serpents, and other aquatic creatures that are sometimes recruitable. Like their land-based counterparts, they would likely be rare and powerful, but could add some variety to the oceans. I'm a little worried oceans will just end up "dead space" on the map, and not really have any part in the gameplay. This happens in a lot of games, though,
For an RTS game I would suggest Stronghold:Crusader For an RPG game I would suggest Neverwinter Nights For a TBS game I would suggest AgeofWonders:ShadowMagic
[quote who="landisaurus" reply="18" id="2342795"]I think I'd want to see more of what kind of strategy is available before I go about promoting change. I mean what does a "bonus" give in a tactical combat? You really have to discuss how units would use these features or how they would appear on the tactical map for them to be functional in Elemental. They'd be great as its written for Civilization, but it requires a lot more consideration for a tactic
Stardock may already have a few of these places, but may find new ideas in this topic to improve existing ones. It should be possible for players to build some of the building types listed… such as Towers. <span style="color: #000000; font-family: "Verdana",&qu
[quote who="Jmandarwin" reply="4" id="2341040"]I think it's a very good idea, but I would prefer a system with benefits/penalties. For example: +10% defense, -5% training, -5% attack. This way the player would have to think about the tradeoff, and think a little more about making decisions and plan for the future in the game. [/quote] [quote who="psychoak" reply="9" id="2341516"]I'd love to be able to build customized defenses that got used on the battle map. Different pres
[quote who="Lomion Agarwaen" reply="13" id="2341783"]What about building towers, forts, etc. outside of cities? I was hoping that you could build one in the pass through which enemies might easily come. That way you have the bonuses the tower grants? I guess this is similar to Starbases in GC2. Additionally, maybe walls could combined with towers as well. Think great wall of China. Not cheap to build, but it would give you a great tactical advantage or protect your small peac
[quote who="Tamren" reply="12" id="2341767"]I still don't quite get what you mean. Are you saying that we could upgrade the center "home" tile in a variety of ways? [/quote] The city evolution would be separate from the optional fort types, thus if someone wanted a specific type of fort for specific advantages it would be the choice of the sovereign. This allows for more strategic combinations such as a village with a citadel, a city with a wizards tower, etc., etc., .