[quote who="Josef086" reply="22" id="2341190"] EvilTesla-RG writes: Healthcare may need reform, but the government shouldn't be the ones doing the reforming. I think that about sums it up. [/quote] This is very true... the government has a huge list of departments with&n
NTJedi
[quote who="Tamren" reply="10" id="2341528"]Sounds too limited to me. I don't want to decide between a wizards tower and a giant castle. Whats to stop me from building a giant castle and adding a wizards tower to it? [/quote] That removes not only the visual variations since by mid_game all major players will be using the wizards tower and giant castle combo, but it also sends us back to using a linear path where one or two types are superior. Each type of fort shou
[quote who="Scoutdog" reply="1" id="2340963"]Why restrict it to one type? I always thought of forts as being to some degree modular, with different things that you can put on in edifferent combinations. [/quote] In my example each of the fort types can be upgraded further, but a wizards tower would never match the defense of a castle. The player can improve each structure as long as time and resources allow the upgrades. I'll definitely add the upgraded
One idea would be allowing the sovereign to choose a type of fort for each city. Each Fort Type can provide a specific set of advantages each with its own building cost and building timeframe for game balance as well as deeper strategy. [FortOption1] 1 - Default {Nothing No advantages or changes} [b]EXAMPLES (in random order):[/b] [FortOption2] 2 - Rampart {5% Defense Bonus; 5% Archery Bonus} [FortOption3] 3 - Garrison {5% 
[quote who="pigeonpigeon" reply="45" id="2339548"] Pidgeon Pidgeon Writes: Although I would argue that including less-common fantasy creatures (ala Rakshasas) is hardly more work than including classical ones. NTJedi Writes: As seen above I wrote new fantasy creatures are more difficult and you wrote a response disagreeing Rakshasas are not more work. I never e
[quote who="landisaurus" reply="6" id="2334715"] I also hope we see not only a variety of terrains, but unique strategies and uses with those terrains. Here's a list of terrain ideas I posted earlier this year: https://forums.elementalgame.com/345423 lol. I'm the last post in that thread already. (other than you) [/quote] I know you've seen the thread already, lol, si
[quote who="landisaurus" reply="2" id="2331331"] I'm hoping to see a variety of terrain features by the final release. [/quote] I also hope we see not only a variety of terrains, but unique strategies and uses with those terrains. Here's a list of terrain ideas I posted earlier this year: https://forums.elementalgame.com/345423
Just a reminder to everyone to be checking all email sources.... that's all I can say. [e digicons]:grin:[/e] [e digicons]\o/[/e]
[quote] You're sort of contradicting yourself. If you didn't catch it, I was exaggerating (or.. I guess the opposite of exaggerating) when I said "a few sentences." I simply wanted to get across that it appeared to me that you were suggesting that familiar creatures should have less comprehensive in-game descriptions and histories behind them. And I couldn't disagree me. Whatever the creature, however common or rare, should receive the same treatment in this area; anything else wou
[quote who="pigeonpigeon" reply="58" id="2331886"] I give up arguing with you about this, because you misunderstand most of what I say, ignore most of the rest, and misconstrue the remainder as something I never said at all. [/quote] I disagree, also I wasn't at an "arguing" level only a discussion level. Perhaps to save us both time you should not reply to my postings and I'll also avoid your postings.... just trying to find us a way to avoid the lo
[quote who="pigeonpigeon" reply="40" id="2331621"] If Stardock skimps on the unit descriptions and histories of the units they think most people will be familiar with, the result will be awkward. More exotic creatures would have more fleshed out text assets and then unicorns, vampires, etc. would get a couple sentences? If Stardock invests time and effort into including unit descriptions and histories (which they should, IMO, regardless of their choice of caste), then
[quote who="pigeonpigeon" reply="14" id="2331637"] Except that the magic system is intended to be, from what I can gather, the crowning jewel of the game; and so expecting it to depart from the norm is, well, sensible. [/quote] I haven't seen anything to indicate the magic system is the "crowning jewel" of the game. Link referencing equivalent of "crowning jewel" for Elemental or is this another empty gut feeling ? I must recommend you
I enjoy many of the old D&D games on the PC, but the graphics and fonts for this game are painful. I play games with poor graphics such as Dominions_3, but Knights of the Chalice has graphics from the 80s.
[quote]Can you reccomend a good mp3 player?[/quote] No, but I can recommend ice cream during the summer. :)
[quote who="Coelocanth" reply="82" id="2329906"]2 expansions. The Kingmaker box contains the Premium Modules Kingmaker, Shadowguard, and Witch's Wake (the same three Premium Modules that are incldued in the Diamond Edition of NWN). They are not expansions. [/quote] It's currently being sold as a premium module by Bioware, but considering Kingmaker provides not only the modules, but due to the "new features" Kingmaker expands on the original game.&n
[quote] They released two expansions, not 3. [/quote] 3 expansions: Shadows of Undrentide; Hordes of the Underdark; and KingMaker (each has a box) [quote] This is a silly argument, IMO. NWN is a great game, yes, and the design of it, where you can get basically unlimited community content and new adventures is what's kept it going. And it's the game that I've spent the most hours on by far. But (IMO) the stor
[quote] Except for MMORPGs that are neary assumed to come out in "beta" status, if a game comes with bugs, it gets hammered by reviews (you have the recent Demigod example with multiplayer). It doesn't matter it gets great after several patches, the damage to the game for the general opinion is already done. [/quote] The games initial release is important, but game patches play a huge role because all games have major bugs causing not only crashes, but even permanently stuck wher
Thanks... awesome list. Hopefully one of these days I'll have enough experience to be considered.
[quote who="GW Swicord" reply="13" id="2329530"]On the reaching-the-devs point, I guess you're a bit new to the Stardock game group. They definitely follow the forums and they definitely respond to player feedback. The changes to espionage through the two GC2 expansions are a fine example. (And on an editorial note, I suspect that your chances of getting an idea into a busy dev's head tend to be inversely proportional to the length of your post about the idea.) [/quote] Yes, I see the
[quote]So my question is, would you guys like to see a few heroes who are very customizable, or lots who aren't? How many heroes and skills should, in your opinion, become the standard for the genre?[/quote] The number of heroes should mainly depend on the size of the map, yet other variables such as custom made maps and number of opponents may also adjust the number. A small map with 3 heroes would be normal. On the 64bit map sizes for Elemental which may use 4GBs of
[quote who="Annatar11" reply="5" id="2329252"] There is no story. Boogie just came in and said that right off the bat Poor eets. He had to hear it from Boogie himself. [/quote] So I estimate either eets is very good friends with the developers at Stardock and due to personal interests was banned from the alpha OR eets somehow antagonized one or more of the developers thus received the personal denial mess
[quote who="Moosetek13" reply="5" id="2329192"]Just to let you know... I had to completely reinstall my system after the first time I tried to install SP3. The SP went sour, and nothing I could do would get rid of errant files. Nothing worked. Period. I would suggest you back up any critical files before you go to SP3, especially if your system is a bit dated. [/quote] I know long ago when I was working for Microsoft the most common cause for upda
Has anyone counted the number of individuals from this topic which have pre-ordered? I'd estimate it's around 200, but I'm just curious. My pre-order post is several pages back, but somewhere in here.
[quote who="GW Swicord" reply="11" id="2329340"] Heh. I don't have the kind of memory to throw down a list like that with any speed. Also, I meant no insult by the copy-paste remark; notes are a good thing on many occasions. Took me until about my 8th year as an undergrad to figure that out... [/quote] The only one from the list which wasn't from memory was Wall Crushing which I recognized while having the AoW:SM editor open. I've actually crea
[quote who="Vicente" reply="74" id="2329273"] The quality of the single player experience of NWN should be meassured by the quality of the single player campaign that came in the box, as that's what the majority of buyers are going to experience, not by the quality of other things you can get on the internet. [/quote] By that statement even patches should not measure a games quality because they too come from the internet. Any games quality is measured by what's provi