NTJedi

NTJedi

Joined Member # 2399246
4 Posts 208 Replies 21,456 Reputation

[quote who="Aesir Rising" reply="23" id="2320359"] Because the package was being sold to parents as a way to recover missing children. Sounds great. Until I started trying to remember when the last time I ever heard of a kidnapped kid being found by tracing the child's fingerprints. I still haven't found that story. [/quote] Well it's unlikely the fingerprint will recover the missing child, unless it's a runaway who was caught stealing f

152 Replies 432,781 Views

[quote who="pigeonpigeon" reply="20" id="2321747"] I'm not convinced that bigger maps are inherently more strategic, ...[/quote] The very fact that the exact opposite is also true validates bigger maps are more strategic. Take a super super tiny map and the strategic options are clearly very limited. I've played with many chessmasters and any of them will clearly tell you the number of strategic choices would greatly increase if an additional 6

71 Replies 211,585 Views

I completely agree with kryo... the current community is the foundation of the games fanbase. Our satisfaction or dis_satisfaction will be voiced not only here, but with family, friends and on other forums. If the game provides great fun and stability I'll be expressing my thoughts not only here, but other game forums. All very important to the sales of the game itself.

252 Replies 598,896 Views

[quote] But imagine this kind of beta instead: Beta 1 in August Beta 2 in January Beta 3 in May Gamma (private) in July Release in August. So what would be the point of this? The point would be to make it a lot more fun to develop the game with the beta testers. Rather than have v1.0 come out in February and then have v1.1 in say April and so on, we simply keep working on the game with the beta testers.

252 Replies 598,896 Views

[quote who="Scoutdog" reply="15" id="2316032"] NTJedi Writes: Hopefully what we see is a river of lava... or if it's blood that's okay as well because than it means we'll most likely have lava as well. I actually would rather not see lava as default terrein for Death factions: volcanic wastes are not suitable for much habitation (although the soil further away is good for farming), and the sort of creatures that live there are not what I would think of as belon

41 Replies 99,507 Views

[quote who="the Gorgon" reply="4" id="2320956"] ou are so lucky to just be finding out about it just a few weeks from beta starting - some of us have been anticipating and dying for this game for MONTHS! YEARS, actually ... (or so it feels anyway)! But soon ... [/quote] When I first discovered Elemental was under development I emailed my suggestions to Stardock during the middle of August in 2007... so it has been years for me.&nbs

6 Replies 30,388 Views

[quote who="Servius" reply="24" id="2321190"]So, have the emails giving said 100 people access already gone out or will that happen on the day the alpha version is ready? [/quote] Very good question... and what happens if 5 people of the selected 100 people don't participate in the Alpha... will another 5 be selected?

72 Replies 42,515 Views

[quote who="ckessel" reply="15" id="2320422"] Just because I have 5 ways of moving a knight from point A to B doesn't mean I have 5 strategic options if all of those boil down to the same end effect. The tactical execution of a strategy may get more complicated with a bigger board, but I'm not convinced there are signifcantly more actual strategic options. Anyway, neither here or there. Regardless, pretty much everyone would agree that we'd like the ability to

71 Replies 211,585 Views

[quote who="ckessel" reply="8" id="2319170"]I don't quite agree bigger maps always mean more strategic paths. You can't really try a speed/blitz strategy on a huge map. That strategic option is taken off the table due to the size of the area to be conquered. I would certainly agree that large maps offer different strategies that never could come into play on a small map. [/quote] Bigger is not always better based on the preferences of the individual, however bigger alw

71 Replies 211,585 Views

I estimate if the game will include "undead" the population can be used for generating zombies or other undead types.

28 Replies 22,475 Views

Those new with playing multiplayer on the internet usually leaves a bad taste in the mouth for several reasons. First the other players will sometimes cheat, second the other players may just quit without notice which leaves an empire weaker than having turned AI, third the other human player might be a significantly more experienced and slaughters the new player. If playing online I'd recommend finding a loyal guild of people who have values and game skills e

16 Replies 8,818 Views

[quote who="BoogieBac" reply="20" id="2317865"] I'd be curious what you guys think about this subject as the beta's move forward...big expansions or micro? [/quote] Actually I would suggest big expansions to help keep everyones experience more stable otherwise combinations of all micros would require more stability testing. Will micro A, D and F work as stable as micro A, C, and D ? Unless you have a solid seperation amongs

109 Replies 216,971 Views

[quote who="RisingLegend" reply="22" id="2317366"] And even though it's in a fantasy setting, i think we still want to feel like the world is alive, and not just a game. [/quote] Exactly, right on target! Some individuals such as yourself grasp the understanding quickly. [e digicons]:)[/e]

30 Replies 23,311 Views

[quote who="ChongLi" reply="11" id="2314488"] MoM has 5 elements. I definitely want that. [/quote] In an effort to avoid the debate on the number of elements I'll refer to them as magical paths. AgeofWonders:SM provided 6 magical paths. Fire, Water, Air, Earth, Life and Death. Dominions_3 provided 8 magical paths (which doesn't include the priest school of magic). I only hope Stardock developers are designin

66 Replies 51,805 Views

[quote who="ChongLi" reply="11" id="2314488"] MoM has 5 elements. I definitely want that. [/quote] In an effort to avoid the debate on the number of elements I'll refer to them as magical paths. AgeofWonders:SM provided 6 magical paths. Fire, Water, Air, Earth, Life and Death. Dominions_3 provided 8 magical paths (which doesn't include the priest school of magic). I only hope Stardock developers are designin

66 Replies 51,805 Views

[quote who="Awac A" reply="4" id="2317247"]But why is bigger always better? Its like your average paradox game. NOW WITH 10.000 PROVINCES!!!!¨ [/quote] If you are patient the larger maps are always better because it means more strategic paths not only on the map, but strategic options and it means much larger armies for larger battles. I'd rather fight an enemy of 20,000 units, 100 different summons, 15 heroes and 3 unique dragons than an enemy of 1

71 Replies 211,585 Views

[quote who="pigeonpigeon" reply="20" id="2316832"] In the Total War series, there is no magical excuse for having complete, immediate and simultaneous control over vast swaths of land and huge numbers of people. You have that ability because not having it would result in a whole lot of tedium and not very much fun. [/quote] Well based on this statement all games should be classified as fantasy games. No game can provide all realistic fun

30 Replies 23,311 Views

[quote who="pigeonpigeon" reply="10" id="2316806"] Uhh, ok. I misunderstood you, but now that I know what you were trying to say, I don't see the point really. Or at least I don't see the problem you're implying would exist. Yes, if Stardock creates an original creature and names it, people aren't going to read the name and guess what it is (unless the name happens to be very descriptive, of course). Stardock is going to write a description and history for all the creatures they include

47 Replies 129,128 Views

[quote who="Awac A" reply="25" id="2316754"]Do it matter? i mean how often do you play with more then 8 players in these kind of games? This aint Demigod where a fight take 30 min. Now im not sure if Elemental will use a WeGo or IgoUgo system but in general it just tend to drag out if there is to many players. [/quote] It definitely matters... take a look at Dominions_3 where the default game allows 20+ players and a small mod allows 67+ players!! These games ha

71 Replies 211,585 Views

[quote who="KellenDunk" reply="18" id="2316734"]I'm so looking forward to a mod where the first turn we witness dragons being slaughtered by bunnies and the player hopes to find the cotton sword of candy in order to defeat said bunnies before they invade his town. Actually that sounds like a lot of fun. [/quote] Very possible with modding... and great for introducing 5 thru 8 year_olds into TBS games. Unfortunately it would never

30 Replies 23,311 Views

[quote] Realism is not what makes games good. This is a fantasy game, and as such the vast majority of it is inherently unrealistic. That is, after all, the rough definition of the word 'fantasy.' It isn't realistic to have people who can shoot fireballs out of their hands, conjure up mythical beasts, set fire to the world or cause earthquakes with a thought or gesture or some words. [/quote] This is what's called Realistic Fantasy... as

30 Replies 23,311 Views

[quote who="KellenDunk" reply="13" id="2316313"]The thing one looks for in a fictional world isn't realism it is continiuty. does everything in the fictional world follow the wrold's established rules. [/quote] The point I was making involves realistic fantasy and unrealistic fantasy... you're not the first I've had to explain the differences. Unrealistic fantasy would be swords made of candy, mixing fire and water to make mud, dragons being afraid of mice, etc., et

30 Replies 23,311 Views

[quote who="pigeonpigeon" reply="8" id="2316283"] No, that's a terrible analogy. If the devs were to make a unit or weapon that behaves in every single way like your everyday standard catapult and then name it a CataSling, ... {{lost focus}} ... [/quote] I never said it was a standard catapult... it could be anything!! The words "standard catatpult" were never even used! Heck a CataSling could be a magic sling which receive

47 Replies 129,128 Views