I would also like to have to option of adding weapons, armor, speed etc. to the Terror Star, at least for one of the races. It could even be a special ability. If you are going to build a massive star-destroying structure, why not give it some standard defences too?
Hypostasis
I think the current approach is better than the first. The 90 degree method might be even better.
I have long considered Stardock, of all game developers, to be perhaps the most customer friendly and to offer the best customer support. Most fans of Galactic Civilization LIKE Stardock and this builds consumer loyality. So far it seems that Iron Clad will be be proceeding with a same sort of approach as Stardock and that is a good thing.
I do hope that some more tactical elements are introduced into the game as it develops. The thing is that as far as pure strategy is concerend, more traditional turn based 4x games like Galactic Civs II and Space Empires V are generally more rewarding. GCII, however, has NO tactical combat while SEV does have tactical real-time combat is limited in terms of eye and sound candy. Technically speaking, however, SEV has is actually deeper than Sins is at present.
Space lanes WITHIN solar systems do seem overly contrived, there is no real need to explain-away the possibility of flying from planet to planet within a system. Even if they serve some level of game-play purpose, this would be reduced if we also reduce the number of planets per system. Space lanes BETWEEN solar systems make more sense to be because you DO have to explain-away inter steller travell since we cannot currently conceive of how this would be practical. If we limit
I would possibly love an alternate map design where a gravity well isn't a planet but a whole solar system. With few planets tons of asteroids star in the center. And all the wells were grouped in a galaxy at the center of which woudl be a massive blackhole that you would use to travel between galaxies. I don't know why I would just like that idea <IMG src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" onload=setImageSize_onLoad(650,this); align=absMiddle borde
Since the patch the game has become stable on my system but the empire tree (or whatever it is called [left hand side of sceen) does not function properly once I have to scroll up and down in order to see everything.
Maybe a game mode where the star systems would be more realistic. (with planets in realistic positions and less total planets per system) To make up for "smaller" star systems, there would be more of them in the galaxy. I am also in favour of this sort of option. At present the solar systems are huge. It is not clear to me why this makes the game play more fun than haveing the same number of planets around a larger number of systems (half of which shoul
Prior to the patch, the game was not stable on my system as it would freze up within 40 minuits, requiring a re-boot. With the patch this has been fixed. I have been playing for several hours stright with no technical problems. By the way, for a first beta that is not intended to be fun, this game is pretty darn fun already.
That was fast! I will update and see if the game will be stable on my system now.
The tutorial worked find for me but the actual game, even on a small map, keeps locking up on me. Has happened in three games in a row and has occured between 20 minuits and and hour of gameplay. I was playing with these graphic options: 1024x768 60Hz 2 samples highest texture My PC: WinXP Dual-core 2.8 Gig 1 Gig of RAM Nividia GeForce 6200 TC.
I think it took me about 20 some minuits to download it. Very good time indeed!
Thanks a lot! That is good news. I can deal with some feedback in the beta build.
I find the basic features of SoaSE to be very attractive but do not usually like RTS except the Paradox ones because they have the depth of turn-based games and permit the player to pause and issue orders. Thus I wanted to ask if this is also the case with Sins.
I agree is the sentiment that it makes more sense to simply persue the Galactic Civilization series. My ideal 4X game would, infact, contain: 1) Most of the features of Space Empires 2) Strong macro-manangement options (which MoO3 attempted)so that the above features do not slow down game-play too much 3) Sins of a Solar Empire-like graphics with tactical combat (real time w/ pause) 4) A slick Galactic Civilization-like interface. 5) Reasorce and commoditiy trade (promi
I would also like to see carriers. Also, I think it might be good to have star system maps a la Space Empires as well as tactical combat (real time w/ pause).
It is good to hear that it is being developed in this way since it is obvious that the final product will have a very ambitious game design, whose parts will have already been tested in various smaller programs. From a fisical standpoint it also makes good sense, since you will be able to receive small pay-offs from each part of the game engine prior to the production of the game itself.
I have been on the fence about getting the explansion, partly because my finances are a little tight right now, but a perfect score for an expansion pack (by a small publisher no less) is almost unheard of! It is good to hear that Stardock is continuning to develop a strong reputation with both consumers and critics alike.
Wow! That sounds like a great patch. Most developers would take a at least a few months making a patch like this and it would be the FINAL patch for sure. If everyone cared as much about their work as the good folk at Stardock, this world would be a better place. The good reviews and sales even indicate that sometimes it actually PAYS to care. I hope that some people are taking note.
I think that this is a good idea. Perhaps it could even be in an official update or expansion pack.
They should try to get him if they make a GalCiv III, and you know they will.
I would like to ask a simular question. I find the game concept very promising and wanted to know if there was going to be a full resource, manufacturing, and trading system. I like how the game Victoria attempted to adopt a Capitalism-like resourse and commidity system but it was not implemeted as well as it could have been.
I think it would be good if some class 0 planets could at least have mines on them or on their moons.
Good question. I have been asking myself the same thing. I think, for the most part, the research focuss makes the most sense and I usually try to specialize in technology anyway.
Perhaps we are witnessing the re-birth of turn-bassed strategy games!