Hypostasis

Hypostasis

Joined Member # 2399639
1 Posts 6 Replies 147 Reputation

I would also like to have to option of adding weapons, armor, speed etc. to the Terror Star, at least for one of the races. It could even be a special ability. If you are going to build a massive star-destroying structure, why not give it some standard defences too?

15 Replies 20,180 Views

I have long considered Stardock, of all game developers, to be perhaps the most customer friendly and to offer the best customer support. Most fans of Galactic Civilization LIKE Stardock and this builds consumer loyality. So far it seems that Iron Clad will be be proceeding with a same sort of approach as Stardock and that is a good thing.

22 Replies 40,742 Views

I do hope that some more tactical elements are introduced into the game as it develops. The thing is that as far as pure strategy is concerend, more traditional turn based 4x games like Galactic Civs II and Space Empires V are generally more rewarding. GCII, however, has NO tactical combat while SEV does have tactical real-time combat is limited in terms of eye and sound candy. Technically speaking, however, SEV has is actually deeper than Sins is at present.

21 Replies 9,544 Views

Space lanes WITHIN solar systems do seem overly contrived, there is no real need to explain-away the possibility of flying from planet to planet within a system. Even if they serve some level of game-play purpose, this would be reduced if we also reduce the number of planets per system. Space lanes BETWEEN solar systems make more sense to be because you DO have to explain-away inter steller travell since we cannot currently conceive of how this would be practical. If we limit

211 Replies 77,591 Views

I would possibly love an alternate map design where a gravity well isn't a planet but a whole solar system. With few planets tons of asteroids star in the center. And all the wells were grouped in a galaxy at the center of which woudl be a massive blackhole that you would use to travel between galaxies. I don't know why I would just like that idea <IMG src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" onload=setImageSize_onLoad(650,this); align=absMiddle borde

46 Replies 27,389 Views

Maybe a game mode where the star systems would be more realistic. (with planets in realistic positions and less total planets per system) To make up for "smaller" star systems, there would be more of them in the galaxy. I am also in favour of this sort of option. At present the solar systems are huge. It is not clear to me why this makes the game play more fun than haveing the same number of planets around a larger number of systems (half of which shoul

46 Replies 27,389 Views

Prior to the patch, the game was not stable on my system as it would freze up within 40 minuits, requiring a re-boot. With the patch this has been fixed. I have been playing for several hours stright with no technical problems. By the way, for a first beta that is not intended to be fun, this game is pretty darn fun already.

163 Replies 158,047 Views

The tutorial worked find for me but the actual game, even on a small map, keeps locking up on me. Has happened in three games in a row and has occured between 20 minuits and and hour of gameplay. I was playing with these graphic options: 1024x768 60Hz 2 samples highest texture My PC: WinXP Dual-core 2.8 Gig 1 Gig of RAM Nividia GeForce 6200 TC.

294 Replies 245,124 Views

I agree is the sentiment that it makes more sense to simply persue the Galactic Civilization series. My ideal 4X game would, infact, contain: 1) Most of the features of Space Empires 2) Strong macro-manangement options (which MoO3 attempted)so that the above features do not slow down game-play too much 3) Sins of a Solar Empire-like graphics with tactical combat (real time w/ pause) 4) A slick Galactic Civilization-like interface. 5) Reasorce and commoditiy trade (promi

80 Replies 68,079 Views

It is good to hear that it is being developed in this way since it is obvious that the final product will have a very ambitious game design, whose parts will have already been tested in various smaller programs. From a fisical standpoint it also makes good sense, since you will be able to receive small pay-offs from each part of the game engine prior to the production of the game itself.

10 Replies 14,533 Views

I have been on the fence about getting the explansion, partly because my finances are a little tight right now, but a perfect score for an expansion pack (by a small publisher no less) is almost unheard of! It is good to hear that Stardock is continuning to develop a strong reputation with both consumers and critics alike.

5 Replies 7,262 Views

Wow! That sounds like a great patch. Most developers would take a at least a few months making a patch like this and it would be the FINAL patch for sure. If everyone cared as much about their work as the good folk at Stardock, this world would be a better place. The good reviews and sales even indicate that sometimes it actually PAYS to care. I hope that some people are taking note.

148 Replies 173,235 Views

I would like to ask a simular question. I find the game concept very promising and wanted to know if there was going to be a full resource, manufacturing, and trading system. I like how the game Victoria attempted to adopt a Capitalism-like resourse and commidity system but it was not implemeted as well as it could have been.

4 Replies 2,973 Views

Good question. I have been asking myself the same thing. I think, for the most part, the research focuss makes the most sense and I usually try to specialize in technology anyway.

29 Replies 23,535 Views