elias001

elias001

Joined Member # 2400283
27 Posts 265 Replies 19,896 Reputation

I purchased my game through my local eb games, and i have no dedicated internet connection at home, hence i don't have SDC installed on my computer. So is there any other ways i can get the various updates and patches. Thanks

5 Replies 10,344 Views

No, i think they don't want a system overload from being overuse. After all, all of you guys are like a bunch of people needing to go to the bathroom and just can't wait, otherwise, you people will all pee your pants simultaneously. :D

35 Replies 62,583 Views

I preorder the retail version at EB, if i want to order the digital content of the collector's edition, can i have it shipped to my place. Also, i don't have dedicated access to the internet, hence i can't get the patches/updates for either sins and Galciv 2. Is there any way i can get these updates and patches. Thanks.

220 Replies 303,561 Views

I played Haegemonia for the first 2 missions, and it was hard to figured out what was going on in terms of the control. And the pace of the game felt it took forever, hence for those above reasons, i ended up giving up on the game. Homeworld 1 was much better, but i never liked the manual configuring of 3d ship movements, it gave me a physical headache just to look at that 3d shipping movement mapping screen.

17 Replies 35,748 Views

I just want to ask the devs at both IronClad and Stardock, will there be any more future collaboration on any other gaming projects. Since the two companies fits so well like hand and glove. It would be awesome if you guys develop more games together. I don't know, maybe consider a business partnership.

18 Replies 22,063 Views

I just want to ask, for the release version of the game, how big is the biggest maps that ships with the game, and can that be mod?? what i mean is, is there a limit to the number of star system per map and also number of planets per star system. I know that fleet cap can be modded but i am not sure about map sizes. Thanks

2 Replies 7,704 Views

"Will there be any planetary invasions allowed for this game, and also...will there be ground combat allowed. Anyone know??" 'no there wont as the races in SINS are smart.. any resistance gets a big laser to its face from space!' Diggzz, I was asking about the possibility of ground combat with regards to Lost Empires, not about SINS.

21 Replies 35,509 Views

The background to this game's story really sounds like a rip off of the Babylon 5 background stroy, and the feel of it has been done to death. For a game having 5,000 star system, i hope people's system can handle it. I remembered play swords of the stars and the game literally froze in between turns. To be honest, what is the difference between Lost Empires and Space Empires 5. It will be hard to beat Galciv 2. But then, given Paradox interactive has a history of making turn-based strate

21 Replies 35,509 Views

I have a question, suppose i am playing my friend who has modded his ships with an increase volleys of firing, but if those extra shots are just for pretty graphics, and one of those missed shots just hitted one of my ships but does no damage, would it be pointless to increase the amount of firing in the first place.

36 Replies 10,236 Views

I have a feelign that spore will be like an old game call Sim Earth. Instead of evolving a planet, you evolve celluar organisms, so it is like The Sims with Sims Earth combined, except it is with cells. oh you get to go to space.

143 Replies 26,235 Views

I don't think this is feasible to have boarding as an option in either multiplayer or single player. I agree with Yarlen, that it is too much micromanagment. If i am playing a game with 50,000 units on each side, and there are like 500 capital ships minimal for each side, trying to capture the other sides portion of capital ships will be a nightmare to manage, unless the process can be automated, but then you still have to keep track of the success of each attempt. In multiplayer, this would

23 Replies 32,650 Views

Okay, i have bought the game through preordering from EB games, so i have not played it. But from what I have read from the beta feedbacks, it confirms what many previews have said about Sins, that is it really have successfully put RT4x into a RTS mode of game play with unlimited number of units and arguably the same amount of depth as any RT4x. I know the devs made comparison between Galciv2 and Sins in terms of depth of gameplay, and have stated that it is not as in depth as Galciv2 in term

38 Replies 39,675 Views

I don't know if any of you know, but apparaently one of the PC gamer mag writer/contributer is apparently one of the beta tester for Sins. Just check out the feburary issuse of PC gamer and under the section Opinions section.

2 Replies 9,212 Views

I think it would be a good idea for the devs to have a campagin in an expansion pack, because the game as it is, it is breaking new grounds for the blending of turn based 4x and RTS generes. It is more important that Ironclad does this right the first time by concentrating on just giving a sandbox mode. A story campaign can be given after the core game is flush out and delivered out the door.

57 Replies 72,045 Views