I have been using Ubuntu for years for work, I have a Windows partition only for gaming. For a casual user, the GUI experience in Ubuntu is largely identical to that with Windows 7/XP. Plus it's free. There is really no reason why casual users should prefer Windows, other than crowd mentality. Of course, if you use specialized Win only software for work, that's another matter. Going XP is not very smart, because the support wil
Kamamura_CZ
Diablo 3 got 9.5 from IGN. Enough said.
It's a known issue, concerning not only mana, but also iron, gildar, and any other conceivable resources. Just like fiat money economies of today, the AI in LH can just go into negative numbers whenever necessary, getting the goodies now, and paying supposedly sometimes in the future... or never. No official comment on this yet.
The 2009 movie was an incoherent, nonsensial trollop full of brainless action and story that did not make any sense. Gone are the days where Star Trek was about promoting the idea of diplomacy over brute force, clever plot setups and charming characters. Now it's just explosions, more explosions, shaky-cam and retractable katanas. For the sake of my sanity, I am skipping this one.
On top of that, I have found out that the AI keeps buying (rushing) units and buildings - since it does not have to care about gildar, why not. That's what creates the problem of overdeveloped cites surrounded by swarms of units. The actual rules of the game (i.e. earning what you spend first) would never possibly allow an actual player to accumulate such assets in such a short time.
To OP - the cheating AI completely and absolutely breaks immersion for me. If you see the AI cheating constantly, what's the point of playing?
Since this is all speculation, I will just make a bet: There won't be another datadisk like LH for FE. There may be a small map/DLC pack, if the reviews and sales are good. I am willing to bet this rusty plate I have just found, together with three stone maces I found in a row.
Bug fixes Non-cheating AI (i.e. AI actually needing resources to build stuff) Ages old issues addressed (poor unit selection), overall balance improved
Star Control 2 was remade to the fantastic, open and free Ur Quan Masters, in case someone missed that one: http://sc2.sourceforge.net/
[quote who="TheBirthdayParty" reply="3" id="3362760"] Quoting TheBirthdayParty, reply 2 Yeah I tried a version you're supposed to mount using daemon tools, but its not working. I tried using windows 7's compatibility mode for 95, 98, and 2000 without much luck. Have you tried to get it to work using a psx emulator? If so could you give me step by step instructions? Nevermind, I found a version I can play. : )[/quote] The versio
Hello, I am a long time Silent Hill ... connoisseur, I guess, so I can share some info with you. So far, I have played, 1, 2, 3, 4, 5 to the end, and parts of the others. If you want to go chronologically, you really have to start with the first one, which may be a bit of a problem, since it's a PSX (that's right, Playstation 1) game, and here you have two options. If you own PS3 like me, you can buy a version that runs on PS3, but looks just like the o
Also, to clarify some of my replies - if there is a thread about the AI, and people ask "Does the AI cheat"? And people like you say "No, it does not cheat, absolutely not.", I feel the need to correct the statement, because it's a conscious misinformation (a.k.a. lie). The fact is the AI does not play according to the same rules as the player, which is the very definition of cheating. Similar to other topics: "Is LH clearly better than FE?" your response: "Yes, go ahead, it's
[quote who="Kamamura_CZ" reply="17" id="3362052"] Quoting sweatyboatman, reply 6 Kamamura is quickly taking on the mantle of our local troll. It is quite unfair to call me a troll, just because I resist the crowd mentality of local fanboism. I argued all my points clearly and logically. You, on the other hand, have started to resort to ad hominem attacks. Please stop it, not liking the game is legitimate, and presenting such opinion in well-argumented manne
[quote who="sweatyboatman" reply="6" id="3361803"] Kamamura is quickly taking on the mantle of our local troll. [/quote] It is quite unfair to call me a troll, just because I resist the crowd mentality of local fanboism. I argued all my points clearly and logically. You, on the other hand, have started to resort to ad hominem attacks. Please stop it, not liking the game is legitimate, and presenting such opinion in well-argumented manner should be accepted.
Some changes are improvements, others are regressions. Mixed bag, in my opinion, though with slighly positive outcome.
I can confirm I have similar problem, CoreI5 i3570K clocked to 4,4GHz, GTX670, 8GB Ram, so hardly a weak rig.
Yes, an expression of gratitude is appropriate, especially from us who got the game free/discounted.
I would say this is a controversial topic. While some of the changes are improvements, others feel like quickfixes that broke the overall balance of the game even more. Starting combat two steps apart - not so good sometimes. Hero skill trees are now predetermined, but some choices are clearly inferior (Potential), sometimes you must pick weak skills to get the good ones later, and the five specializations are imbalanced. Encumberance was removed, but som
[quote who="Gandalftheredskin" reply="7" id="3361650"] Quoting cwg9, reply 6The important thing is that the AI can provide the player with an appropriate challenge to keep the game interesting, not that it be forced to play exactly the same way a human would. [/quote] Wow, I couldn't disagree more. There are few things, I so categorically disagree with, but this is one of them. Oh, my god. You completely miss the point. All points. If there are poin
AFAIK the AI cheats quite a bit, because it does not have to conform to the same set of rules as the player. For example, if you as a player want to build a unit requiring iron, you must have the iron to do so, or the unit cannot be trained. However, the AI can have a negative amount of iron and still keep on building iron-dependent units. Moreover, the AI can raze your cities instantly, while you have to spend turns doing the same to it. Lastly, the AI does not do quests like the player, it
Once again - I don't mind the existence of discrete settlement spots, I mind the way the game presents them and they disconnection from the actual map features (plains, hills, rivers, etc.).
Okay, it bugs me, I admit that. Every time I play. The map has many interesting features. Mountains, oceans, grasslands, deserts, forests. Gameplay-wise, none of that means squat. Oh, to be fair, forest are slow to travel through and allow building of lumber camps. But that's it. Historically, cities were founded on places with some convenience or importance. Next to bodies of water to allow trade and agriculture. On lowland fertile planes. Next to ore mines in the m
Allow me to recommend a bundle of four adventure games (fifth is allegedly in the making) that are, in my opinion, near perfect as far as adventure games go. They look very humble, especially the first and second game, 90s style hand drawn graphics, low res art. However, the writing is IMO excellent, the characters interesting (I did care about what happens to them), with clever references across the episodes. They are heavily story-centered, which is IMO how adventure games sho
Memory leak from 0.91 still in the game? :-( Game gums up gradually and crashes every hour or two, even on strong computers.
[quote who="Suunman" reply="1" id="3358203"] I have to agree an Undead Faction would be great, as would a few undead heroes... I have also found that after playing for hours that I have had one or two crashes... since then I have a habit of restarting my computer every 2-3 hours and it hasn't happened since... [/quote] Seems like the memory leak is still in the game :-(