[quote]Just played a game as Yor and they aren't that bad. Like you said, you have to play differently, not use up all your tiles.[/quote] I think that's a lesson I am learning the hard way for all races in TOA, thanks to the changes in economics. Its much easier to go broke than in DL or DA.
Jvstin
Something might be said for turning off megaevents for the first few games of TOTA, until the new quirks and features are completely grokked.
I admit to being surprised about the neg. diplomacy hit. I happened, in my first game, to have two crystals close by. I put starbases on them, and my relatively peaceful Altarians started to be hated by everyone--even the usually placid Terrans.
[quote]Be sure to have fun with the Metaverse. I know I have fun with seeing my stats compared to everyone elses. This game is too much funm it needs an alarm feature so you know when to stop playing.[/quote] You said it. I meant to play for a half hour today, and it took an effort to stop after double that period.
I came home after work today, intending to play TA for a half hour or so before turning myself to other chores and tasks I intended to accomplish before thoughts of dinner. Even with the bugs and glitches that have been documented elsewhere, TA still has for me the "one more turn" quality. It was an hour before I finally said to myself. "Okay, must stop and get things done." And still...I salivate at the opportunity to get back in the saddle again and continue to explore the change
[quote]One other note: The starting +1 speed the Drengin get is actually pretty useful, and balances out the diplomacy penalty, and they've got the best ground troops in the game (excluding the Arceans choosing to build 45 or more cathedrals of valor).[/quote] Speed is life. Its no coincidence that it costs 5 pts as a special ability.
Ouch! Take care of yourself. I don't do well with stinging insects of any kind.
[quote]I never realized how much thought some people put into this aspect of the game. For all my attack ships, I just pick a word I think sounds cool and add a MkI, MkII, etc.. on the end as it gets upgraded. My utility ships, I just prefix the name with the type of engine it has: Ion Colony, Warp Transport, Hvy. Warp Transport once I have the Advanced Troop Mod, etc..[/quote] I'm not surprised. I used to be scattershot with names, but then realized that having a system could
[quote] Well, I tried to give Kryo karma (cuz really guys, who else deserves it more?) but it won't let me -which is weird cuz I haven't given anyone karma yet, so i know its not the 10 min thing-*takes out a stack of greens*[/quote] I tried to give Kryo some karma today, too, and had it fail. (his advice on my question about CD versus download has gotten me to actually play Twilight.). I was able to give Frogboy a point of karma, though, because he deserves it, too.<br/
So far its the new tech trees. The races always played differently, especially since DA, but now I am re-learning how to play the Altarians all over again. And that re-learning is an opportunity to try all of the races in a new light, too. There's a heaping scoop of replay value right there.
Yep, I started as the Altarians, and came across the same thing. (In fact I jumped out of the game to see if anyone else spotted it...)
It worked! Easy peasy. Thanks! I love the opening sequence. It's ever more clear that you guys were inspired by the Star Control series. (No bad thing!). Off to play now. :CONGRAT:
:Salivating:
Hello! Months ago, I pre-ordered both SINS and Twilight. While Sins has eaten much of my gaming time (along with other gaming addictions), I actually (heresy!) haven't downloaded a Twilight Beta. I've been waiting patiently for the real deal to be done. So since I may have lost or not be able to find the email with the downloading instructions for Twilight and Sins, the question becomes--when does the physical CD for Twilight ship? (for both, I ordered a CD and dow
Some Jean Michel Jarre, I have found, goes down very well with Sins.
Even more so, you can pick the exact opponent you want to face, if you think that a fight against a particular Civ will be (even more) of a cakewalk. Sort of like choosing specific Civs to fight against in Civilization IV
I feel like such a slacker. I don't post in forums that often. A few months ago I surprised people on apolyton.net by having a relatively old account, but a very low rank thanks to lack of posting.
I haven't been playing the beta...but the new Krynn sound intriguing.
[quote]This is all likely to get even worse after those new-fangled pocket projectors are solidly on the market. Nowhere will be safe from PowerPoint or porn. Restaurant ceilings, the back seats of school buses, bathroom walls, your own front door if you don't get in it quickly enough--all at risk.[/quote] I will get *truly* worried if Dave Langford's mind-killing BLITs are displayed using that technology. :)
[quote]- Please avoid all gun-powder based weapons, like pistols, rifles and cannons. The existence of such weapons on a scale where they would actually be widely used in melee and on the battlefield is ALWAYS an anachronism in a traditional fantasy setting with castles and knights.[/quote] Well...what if those munitions were the "type of sorcery" used by one particular unit or race? The Moranth munitions from the Steven Erikson "Malazan novels" for example, are gunpowder explosives th
[quote]"I read something recently where many scholars are beginning to think that "The Prince" was actually intended to be a oblique criticism of the people in power duirng Machiavelli's lifetime"Machiavelli was fishing for a job at the time, so 'The Prince' is actually the most extensive and well-written resume in history. (He didn't get the job, BTW).[/quote] Machivelli is definitely an interesting figure with an eye for the main chance. One thing I learned about him a few years
[quote]Paragraphs are good.I dunno who Machiavelli is - are his tactics similar to Sun Tzu's?[/quote] Niccolo Machiavelli, author of "The Prince", is to politics as Sun Tsu is to warfare.
[quote]Had a similar problem except all were playing d&d while wierd little me was hooked on starfleet battles.[/quote] Some of us played both. ;)
And not every map *has* a chokepoint, or your empire might expand past a chokepoint, leaving multiple avenues for your opponents to attack. This is why scouting is so important, to know where the planets are in relation to one another so that you can plan your overall development.
Krueglor's strategy reminds me of Civ style "ICE". It's a nice strategy, if you have plenty of room and no pressing opponents. (I include pirates in that equation). Take away that safety and buffer zone, though, and as has been dissected earlier in the thread, the colony rush fails miserably. At the very least, getting the cap ship up as soon as possible is always a must for me.