Jvstin

Jvstin

Joined Member # 2405167
0 Posts 27 Replies 10,770 Reputation

I am glad that, unlike Civ 4, there is no option for a race to continue if all of its colonies are destroyed. It would be even more tedious if you had to chase down every last little scout, especially if you had a human player microing that scout to prolong the game.

19 Replies 19,445 Views

You know, until I started playing Sins, I would have said "Amen" to the No RTS admonition that you made. I think, if you did it in the same sedate style that Sins has for Real Time, you could make a sequel to MOM and do it in Real Time. I wouldn't want it in the same sort of frentic pace as, say, Rise of Legends, but I could deal with a RTS which was more like Sins.

25 Replies 77,840 Views

While I admit the artistry and effort put into the original Starcraft...it wasn't a game that suited my playing style and tastes. So the announcement of a sequel just gets a shoulder shrug from me, I am afraid.

46 Replies 62,860 Views

My play style is the same as it is in (most) strategy games (including Civ IV) I'm a relatively peaceful builder with a heavy emphasis on tech. The fact that you can win on a tech victory in Gal Civ is something I highly appreciate. Mind you, I don't always manage it. Sometimes I think I play *too* peacefully, and militaristic neighbors on my borders( *E&&@#&* Drengin) can really ruin my day.

9 Replies 6,172 Views

I saw the changes first on the SINS site. Probably because of cached images and pages here preventing me from seeing the changes sooner.

96 Replies 57,153 Views

It's all about combined arms, as the others have said. Get the cobalts out in front of them, and the LRMs can just plug away at your opponents. Unless your opponent micromanages the battle, they can sit there with impunity and keep firing missiles while the cobalts and kodiaks act as a wall. A fleet composed completely of LRMS is toast against any decently composed force. But give them protection and you will see why many think they are overpowered.

9 Replies 6,752 Views

I admit that I don't "get" trainers. Hints for adventure/puzzle games? Sure, I've used them, past and present. However, I don't see what the appeal is of a trainer. Certainly there is a large clamoring for it, if websites are charging money for these programs. But I don't understand why people want to use them. (Cheat codes, too, in a similar vein). What's the appeal?

35 Replies 28,912 Views

I can see another problem. In a real time environment, the designers have to take care, especially with a game like this, to make sure that players can't easily gain a large advantage by simply being *faster* at a given task. This game is slow enough that having much faster reflexes is not a supreme advantage, although it can be one of course, especially when managing a really large map. Adding a ship designing screen would mean that the players who can design ships the fastes

13 Replies 15,964 Views

[quote]Anyone Remember Star Control[/quote] Fondly, I and II. I was less enthusiastic about III because one ship broke the game (once you got that Droog ship, you didn't need any others. Ever.)

22 Replies 8,871 Views

[quote]That was my major major disappointment about this game is that you can only move on the XY axis, not the Z, and ships don't strafe or move backwards. In homeworld2 you might send ships above someone to gain an advantage(like against hiiagaran bc so only 1 of it's ions can shoot you) but sadly you don't have that here.[/quote] I've wondered about the relative lack of tactics in the game I am playing. My conclusion, and it may not be correct, is that the abstraction is

22 Replies 29,073 Views

[quote]Did you have colonies on these worlds that he was blitzing past? I've never seen siege frigates pass a chance to nuke anything, whether it's a dead asteroid or a planet. [/quote] Pirates do the same thing. I encountered a pirate fleet heading toward my worlds in a neutral system I was about to colonize. The pirate fleet was running for the phase jump when, as soon as I created the new colony, they turned on a dime to attack my new colony.

22 Replies 13,645 Views

[quote] Yeah... however watched threads do show in the Watchlist link at the top, so you have a handy list to access them here too. [/quote] I found a bug with the watched threads, though. When it emails me that a thread I've been watching has been updated, the link in the email is bad. It wants to send me to www.sinsofasolarempire.com/?postid. By clicking on the link, I always wind up at the homepage for Sins. ---- Hello Jvstin,<

29 Replies 64,836 Views

Okay. I've not had as much time as I would have liked to play the game yet. I am due for a few long sessions, though. Given that the tutorials are relatively short, I think the best way for me is to jump in, manual at the elbow. The question is: What race should I pick? Which race do you think is easiest for a beginner to get into the goodness that is Sins?

23 Replies 17,401 Views

[quote] Behold: #1 at Gamespot: I hope you paid off Gamespot with some advertising or you won't get a good review! It's rare they give scores above 8 to anything that doesn't advertise, from what I've seen. I've been taking their reviews with a grain of salt since well before Gerstmann-gate. [/quote] Gerstmann-gate?

94 Replies 93,705 Views

[quote]First, as I said above, the Empire Tree is wonderful and innovative.[/quote] I could definitely see other real time games borrowing this idea and running with it. It does make managing an empire, especially given that it is real time (even with pausing and putting it on low speed) much easier. I think some TBS games could use the Empire tree effectively, too.

164 Replies 692,662 Views

I bought the game because of my previous, excellent, experience with Stardock and its products. I haven't played it nearly as much as I would like...just yet. Still, I see the quality, the care and the effort not only in the game,but here in the forum. I've said it before: Stardock *deserves* to be successful, because they give a d*mn about their products, and it shows. The PC game genre is not in a healthy place, but there are bright spots, and Stardock is one of them.

94 Replies 93,705 Views

Stardock is a class operation. For those who haven't had the pleasure of playing GalCiv, the Stardock people love the games they produce, and they listen to the players as well as themselves. Their heart, soul and care are in the software under their aegis. SOASE is no exception. Remember Master of Orion 3? Many people, like myself, hated the gameplay and many aspects of the game as presented. I recall some defenders of the game responding to criticism by saying "get

260 Replies 234,370 Views

I think its perfectly honest and good that the designers would put themselves in a small way like this into their work. In SF fandom circles, there is a long and honorable tradition of "tuckerizing" friends and acquaintances into novels. So why not video games, too? Heck, Sid Meier does it with the Civilization games.

7 Replies 5,606 Views