I am glad that, unlike Civ 4, there is no option for a race to continue if all of its colonies are destroyed. It would be even more tedious if you had to chase down every last little scout, especially if you had a human player microing that scout to prolong the game.
Jvstin
You know, until I started playing Sins, I would have said "Amen" to the No RTS admonition that you made. I think, if you did it in the same sedate style that Sins has for Real Time, you could make a sequel to MOM and do it in Real Time. I wouldn't want it in the same sort of frentic pace as, say, Rise of Legends, but I could deal with a RTS which was more like Sins.
I've seen this question before, in regards to those of us who ordered the digital download and the collectors edition box. The one in the box overwrites the key from the internet email.
While I admit the artistry and effort put into the original Starcraft...it wasn't a game that suited my playing style and tastes. So the announcement of a sequel just gets a shoulder shrug from me, I am afraid.
My play style is the same as it is in (most) strategy games (including Civ IV) I'm a relatively peaceful builder with a heavy emphasis on tech. The fact that you can win on a tech victory in Gal Civ is something I highly appreciate. Mind you, I don't always manage it. Sometimes I think I play *too* peacefully, and militaristic neighbors on my borders( *E&&@#&* Drengin) can really ruin my day.
I saw the changes first on the SINS site. Probably because of cached images and pages here preventing me from seeing the changes sooner.
[quote]You can now get Sins of a Solar Empire at nearly any store.[/quote] Indeed. I even saw it at "Tar-jay" (Target) the other day.
The issue is though (and I had this last night as I hosted my first game) is that its a very conservative message. After an hour of work learning how to open ports and do port forwarding, I *still* got the message--but it worked (at least for the person I was playing against).
It's all about combined arms, as the others have said. Get the cobalts out in front of them, and the LRMs can just plug away at your opponents. Unless your opponent micromanages the battle, they can sit there with impunity and keep firing missiles while the cobalts and kodiaks act as a wall. A fleet composed completely of LRMS is toast against any decently composed force. But give them protection and you will see why many think they are overpowered.
I admit that I don't "get" trainers. Hints for adventure/puzzle games? Sure, I've used them, past and present. However, I don't see what the appeal is of a trainer. Certainly there is a large clamoring for it, if websites are charging money for these programs. But I don't understand why people want to use them. (Cheat codes, too, in a similar vein). What's the appeal?
I can see another problem. In a real time environment, the designers have to take care, especially with a game like this, to make sure that players can't easily gain a large advantage by simply being *faster* at a given task. This game is slow enough that having much faster reflexes is not a supreme advantage, although it can be one of course, especially when managing a really large map. Adding a ship designing screen would mean that the players who can design ships the fastes
[quote]Anyone Remember Star Control[/quote] Fondly, I and II. I was less enthusiastic about III because one ship broke the game (once you got that Droog ship, you didn't need any others. Ever.)
Oh, I'm patient. Heck, I thought I would have to wait for the boxed SINS to come when the Twilight of the Arnor shipped (since I bought them simultaneously). The fact that I will have the boxed SINS sooner is awesome.
Excellent Idea. I already had uploaded a couple of Screenshots to my flickr account. I'll add them to the group.
[quote]That was my major major disappointment about this game is that you can only move on the XY axis, not the Z, and ships don't strafe or move backwards. In homeworld2 you might send ships above someone to gain an advantage(like against hiiagaran bc so only 1 of it's ions can shoot you) but sadly you don't have that here.[/quote] I've wondered about the relative lack of tactics in the game I am playing. My conclusion, and it may not be correct, is that the abstraction is
[quote]Did you have colonies on these worlds that he was blitzing past? I've never seen siege frigates pass a chance to nuke anything, whether it's a dead asteroid or a planet. [/quote] Pirates do the same thing. I encountered a pirate fleet heading toward my worlds in a neutral system I was about to colonize. The pirate fleet was running for the phase jump when, as soon as I created the new colony, they turned on a dime to attack my new colony.
[quote] Yeah... however watched threads do show in the Watchlist link at the top, so you have a handy list to access them here too. [/quote] I found a bug with the watched threads, though. When it emails me that a thread I've been watching has been updated, the link in the email is bad. It wants to send me to www.sinsofasolarempire.com/?postid. By clicking on the link, I always wind up at the homepage for Sins. ---- Hello Jvstin,<
Okay. I've not had as much time as I would have liked to play the game yet. I am due for a few long sessions, though. Given that the tutorials are relatively short, I think the best way for me is to jump in, manual at the elbow. The question is: What race should I pick? Which race do you think is easiest for a beginner to get into the goodness that is Sins?
[quote] Behold: #1 at Gamespot: I hope you paid off Gamespot with some advertising or you won't get a good review! It's rare they give scores above 8 to anything that doesn't advertise, from what I've seen. I've been taking their reviews with a grain of salt since well before Gerstmann-gate. [/quote] Gerstmann-gate?
[quote]First, as I said above, the Empire Tree is wonderful and innovative.[/quote] I could definitely see other real time games borrowing this idea and running with it. It does make managing an empire, especially given that it is real time (even with pausing and putting it on low speed) much easier. I think some TBS games could use the Empire tree effectively, too.
How *do* you take a screenshot, anyway? (In most situations I use a little app to take screenshots, but if there is something in game I can use instead, I'd rather use that)
I bought the game because of my previous, excellent, experience with Stardock and its products. I haven't played it nearly as much as I would like...just yet. Still, I see the quality, the care and the effort not only in the game,but here in the forum. I've said it before: Stardock *deserves* to be successful, because they give a d*mn about their products, and it shows. The PC game genre is not in a healthy place, but there are bright spots, and Stardock is one of them.
Stardock is a class operation. For those who haven't had the pleasure of playing GalCiv, the Stardock people love the games they produce, and they listen to the players as well as themselves. Their heart, soul and care are in the software under their aegis. SOASE is no exception. Remember Master of Orion 3? Many people, like myself, hated the gameplay and many aspects of the game as presented. I recall some defenders of the game responding to criticism by saying "get
I think its perfectly honest and good that the designers would put themselves in a small way like this into their work. In SF fandom circles, there is a long and honorable tradition of "tuckerizing" friends and acquaintances into novels. So why not video games, too? Heck, Sid Meier does it with the Civilization games.
Ack, I downloaded an update for DA last night (when I was downloading my new copy of SINS) but didn't actually play the game. When was this fixed?