callmewoof

callmewoof

Joined Member # 2405242
0 Posts 1 Replies 95 Reputation

Just wanted to give my feedback on my most recent Daily Challenge. Towards the last 3/5th of the game the following: AI spent 24k on Auction for the Patent for Water Powered Buildings. Water was $165/ea but Power was $11/ea. Now that the new client build has you use the cheaper of energy/water, this was a mistake. (Yes, in theory you can build patents to block out other players, but power was abundant from before that point to the rest of the game, so this was a total waste)</l

0 Replies 12,688 Views

Although DeftMunky posted that he/she probably fixed the issue, I wanted to chime in that something similar happens to me. Once I've scanned, if I spend a little time selecting where to place my base, (I haven't timed it but it seems to be around 1.5-2 minutes) it will crash with the same 3.6gb RAM issue. 100% of the time for me for any HQ. This is on quick play. As long as I place my base soon, everything is ok. But if I'm hovering it around the map (trying to see the placement,

4 Replies 15,675 Views

Just had to post to say that I bought the $10 trinity deal. After reading all the reviews of this game, I was surprised I had never really heard much about it before (literally every review called this thing a gem). Loving the game so far! Thanks to anyone who posted about this deal on other forums - you might be the reason I found it! [e digicons]:grin:[/e]

16 Replies 25,395 Views

I was getting kinda upset that I was being somewhat penalized for going with a custom race (example, I can't give myself a +100 loyalty bonus like a certain race can ), so I thought I'd go and see if I could edit something to give myself more options. I found this funny little bug inside the \data\english\abilitybonuses.xml file: Any ability that you can pick for your race has the code: .AvailableOptions.3./AvailableOptions." <

0 Replies 1,741 Views

I agree that if social waste can't be removed (i.e. no economic engine revamp), it should be redirected towards military. Afterall, a factory is what creates Military/Social production in the first place, right? So if my factory is currently churning out warp engines but isn't making space-tractors for a xeno farm, then my military should pretty much get to use all of the factory. However this isn't perfect, because not ever planet has/needs a starport, and the player won't always be

120 Replies 135,204 Views