Just wanted to give my feedback on my most recent Daily Challenge. Towards the last 3/5th of the game the following: AI spent 24k on Auction for the Patent for Water Powered Buildings. Water was $165/ea but Power was $11/ea. Now that the new client build has you use the cheaper of energy/water, this was a mistake. (Yes, in theory you can build patents to block out other players, but power was abundant from before that point to the rest of the game, so this was a total waste)</l
callmewoof
Although DeftMunky posted that he/she probably fixed the issue, I wanted to chime in that something similar happens to me. Once I've scanned, if I spend a little time selecting where to place my base, (I haven't timed it but it seems to be around 1.5-2 minutes) it will crash with the same 3.6gb RAM issue. 100% of the time for me for any HQ. This is on quick play. As long as I place my base soon, everything is ok. But if I'm hovering it around the map (trying to see the placement,
I haven't tried this mod yet (waiting for the upcoming release), but I have to say I'm very excited and this is such an amazing looking mod. Thanks in advance to all who work on this thing!
Just had to post to say that I bought the $10 trinity deal. After reading all the reviews of this game, I was surprised I had never really heard much about it before (literally every review called this thing a gem). Loving the game so far! Thanks to anyone who posted about this deal on other forums - you might be the reason I found it! [e digicons]:grin:[/e]
I was getting kinda upset that I was being somewhat penalized for going with a custom race (example, I can't give myself a +100 loyalty bonus like a certain race can ), so I thought I'd go and see if I could edit something to give myself more options. I found this funny little bug inside the \data\english\abilitybonuses.xml file: Any ability that you can pick for your race has the code: .AvailableOptions.3./AvailableOptions." <
I agree that if social waste can't be removed (i.e. no economic engine revamp), it should be redirected towards military. Afterall, a factory is what creates Military/Social production in the first place, right? So if my factory is currently churning out warp engines but isn't making space-tractors for a xeno farm, then my military should pretty much get to use all of the factory. However this isn't perfect, because not ever planet has/needs a starport, and the player won't always be