I agree. Plus lets wait until multiplayer. I don't think the AI in this game is anything close to galciv2 AI yet. As advanced as galciv2's AI is, it still can't compete (in my opinion) to the human brain. In a multiplayer game, I do wonder if waiting until you can amass 20 capitals is really going to win the game when your opponent destroys you with lots of frigates while you are trying to build your capital ships........... We shall see won't we.
Stanley Tarrant
What branch of service were you in?
no space ship is going to have 1000 feet of armor too expensive and too massive How would we know what is practical and what isn't when we are talking about technology far removed from our own??? Space is a giant vaccume with almost no friction. You could potentially have MASSIVE ships. The only thing you would have to overcome is the inertia of all that mass. When you lift weights on Earth, you have to overcome the inertia of the mass and the force
Basically, I can fire a machinegun at a battleship (or a tank for that matter) all day long and not kill it. The armor is simply too thick for a machinegun bullet to do any damage. I need an anti-tank weapon or a cruise missile to hurt those targets. If battleships in Sins have armor, then there's a bit of specialization there - a swarm of fighters won't be able to hurt battleships because of their armor, but the battleships also won't be hurting the fighters much due
Plus the frigates can act as cannon fodder to protect your pricey capitals, that can last you an entire game as they recharge up their shields between battles.
What other suggestions are included in the patch that aren't on the list? That seems a bit shorter than the hundreds of posts on the suggestions thread, lol. I know what gives!!! Where is my kitchen sink with my purchase of Galciv 2 DA!!!!
+ FIX: Fixed bug where non-optimal defenses were never decreased as the defenses absorbed damage during a battle round Is this the exact defense system change?? Kyro, can you answer my earlier question?
Until EA buys you out anyway. That would only happen if Stardock "sold out", which I don't see happening. Frogboy, that shouldn't happen. You don't strike me as a typical CEO who is only in it for themselves and for the money. Most CEOs out there, like most politicians, deserve to be executed.
We found a crash that was caused by ships that were out of bounds on the map. I know, I have a perfectly realistic answer. See, that is the risk of using hyperdirve and folding space - you can become trapped outside the normal universe, and effectively mess up and destroy the entire universe! (when the game crashes).
Nope, you guys aren't crazy. I saw what looked like a crappy defender ship (you know one of the early core design ships that has like 1 beam attack and no defense) in the bottom right corner of my galaxy. This was in a metaverse game in a medium galaxy with all abundant settings. It would just sit there. I didn't pay much attention to it.
I guess you just can't have a world that is filled with industrial sectors unless you have 10 planets supporting it. No one was meant to wield such industrial might.....
Are you maxing out your factory and research techs? As your factories and research buildings become more high tech, they cost more and more to operate. A huge world devoted to production is going to cost a crap load if it is filled with industrial sectors.
I was playing a long game yesterday. Awesome game!! I can see where this will be alot of fun. At any rate, will the technology rate be customizable??? In the game I was playing yesterday, I stayed in my solar system and didn't travel to a distant star, but I had practically maxed out the tech tree. I think to make this game truly feel epic, technology needs to be slowed down, or have more techs in the tree to make the game feel epic. I think the best solution would be to have the
Merci??? I am not French. What does this mean!!!!!!!!
Alright, since ToS Iceman doesn't like my grav compensator idea, how about this - the lonely all-male crews of the GalCiv starships are attracted to the women of different planets. This attraction acts like magnetism to move the ships, thus allowing a ship with no engines to move! "How much for the women? Your wife? The little girl? We want to buy them!" - The Blues Brothers That's definetely it.
Kyro, please don't tell me you took Good Friday off??? Where are you!!!
Man what gives??? I am always hearing about how trading is stupid because people are making like 20K + a turn, etc. What size galaxies are you playing on, jwburks? Anyway, in my own experience playing on medium, abundant maps, I have no problems having factory worlds and research worlds (maybe because I don't research too far up the factory and research building tech tree). Normally only in the beginning stages of the game, do I have production capacity at less than 100% while I wait for my
Yeah, what was this "mystery update"???
While we don't have a free alternative to food, there is always free Linux when it comes to OSes; and barring upgrades and/or malice, software is not perishable nor does it get used up like food. Do you think I actually meant for not having food to be exactly like not having the latest operating system in this regard??? I was just using an exaggeration (extreme exaggeration) to show a point. Ok, I will be more specific: we are not forced to
If you want to see a complete and total warping of discussion, check out "Video games are anti-social and addictive." That turned into a religious slug fest no thanks to me.
If those 4 planets have the highest tech factories and labs, then yeah, that takes a lot of money. A planet like that might spit out a large hull super star destroyer in 3 turns. I don't care how good your economy is: spitting out a super star destroyer in 3 turns is going to take $$$$$$. Also, researching black hole eruptors and winning the tech victory in 2 turns of research is research that is going to take a crap load of $$$$$. What was the population on your money making world
The only thing, is it still says that dark avatar is 1.5X3, and there is no history on the beta on stardock central.
+ FIX: Fixed bug where non-optimal defenses were never decreased as the defenses absorbed damage during a battle round Is this the exact defense system change??
I went to Stardock Central and downloaded 1.59.078. Is that the beta? What exactly is this version???? Where can I go to see the history of what is in this version?
First off, the defense handling has been changed which should have far-reaching consequences to how the game is played. How exactly has it been changed???