ManiiNames

ManiiNames

Joined Last seen Member # 2406907
10 Posts 99 Replies 3,012 Reputation

I normally build one power plant on every planet. If the planet isn't extremely tiny, I also build a factory. If the planet is of reasonable size and the layout works, I'll build more factories in a formation around the power plant. Q: Why a power planet? A: Long term the power plant has the best +% for a single hex of space, topping out at +100% while a factory is only +50%. Q: What do I do with my manufacturing capability? <

3 Replies 13,931 Views

The Drengin start with negative morale. Yes a building fixes the problem, at least while you continue to keep it upgraded in sync with the planet's population. I myself view morale buildings as a tax, and try to avoid them whenever possible. Harmony crystals, technology such as +4 to all morale, starbases with +morale modules etc are the way I deal with morale issues.

11 Replies 21,149 Views

[quote] (opt-in #3) Increased the Sensor Power of higher level Ship and Starbase Components and Modules. [/quote] Huzzah! [quote] (opt-in #3) Starbase request feature now can deal with constructors that provide multiple modules. It will keep using the same request if the incoming constructor has multiple modules. The labels in the shipyard will only show the first module the constructor is building. [/quote] Huzzah! [quote]

74 Replies 200,061 Views

Experimented a bunch more, the "Instant" tag doesn't work in this instance. What I will probably end up doing is modding the Starbase modules with something like: StrategicRepair Starbase Flat </Bonu

6 Replies 6,192 Views