personally I don't see the point of taking over any state to be anywhere close to a better world. The economy doesn't function by itself, each states take its role and that is how global economies have taken place. Despite with current news about US economy recess, the consuming power for Amercians as I know are still the highest and will not be surpass in anytime. Until other strong potentials able to replace US's role in consumers and market exchange, I don't think we will see a superpower
spacetimer
interesting idea, and I love it!, except imaging a huge military, and alot of battle group, and randomly, 3 of your best battle group defect, and you have a tough time resolving it. if this is going to be implemented, the rate happen need to be put in a very small figure, or else, we will start to see the phenomena of player at war with their own military units, and same thing happen to the opponents as well...
have you try to send the log file to support, they should be able to help you, if not right away, they will try their best to fix for the next patch!
I haven't encounter much problem except couple two communities issue, but haven't see any for a while. the crash on clicking "turn" issue, I did receive it once on original beta, and never encouter the problem so far. The starbase comment, well, I am not sure, but for small maps gamer like myself, the starbase are crucial to my strategy. Eliminate them will be stupid... especially when you play with upper AI (with Bonus). maybe I am getting the wrong idea about you talking ab
the true is... I think, it is all depend when is civ you stealing has acquire their technology. If they research newer item faster, you will get their technology as they go by. I have once acquire same civ technology in less than 4 term (4 weeks), so basically they finish research something new, I am guessing, while they get their new technology, randomly they will provide you a technology you don't have for the moment, however I am not 100% sure, maybe it is pure randomness has to be
why bring up this statement again? maybe you are new in the game, there are reason why it wasn't here... hope you can do some search on the forum instead of inquire them with countless thread asking for it. They already mention they are not planning on release multiple player in this expansion, but will release a booster pack with it and other booster pack for other interests which are also inquire by others. Just to let you know, you can start practice on perfecting your skill and wait for t
eventhough I have a wait time of less than 30mins for today? count 10minutes before I left home for the morning, and after my return just a while ago, I really wish you guy get what you want! Let's just wish Stardock is doing their best in getting the game uploaded to their server. After pre-order since the August, all the waiting became meaningless to me! I am heading out again, maybe when I return, I will start download the expansion, and hope the bandwidth for that mo
Hawawaa are you not suppose to mention what game are you testing (alpha testing or close beta testing) due to NDA?
as I can said... I haven't really sit down and play a complete now, but occasionally I think of some funny approaches or thing for experiment, I open it up and try once I can find time to do so. I still believe to get rid of such a good game may be a waste, why not just temporary put it behind your back, and wait for the DA to come out, meanwhile, maybe sometime you may think of some funny approaches which you can try to apply in your gaming. that is the Galciv2 for me now while I wait for the
the space ranger 2 has been running a couple of days on my system lately, yes, it is a very good game, and without protection make it even a better deal. However, compare both games make me feel like they both have uniquity behind them. And remember, we don't get the whole package of space ranger like if we get the cd version, you can take with starforce and have a space ranger include in the package, or you just want space ranger 2 with no protection, I guess it is win some take some scenario
it is really depend on the military points and ranks, if they are so high, they won't dare to touch you. That is how i used to win a tech victory, and still barely see any battle, just spend some spare money on military items and keep the military rank higher, and eventually you will get through the victory without been much resistance.
for the pointer, if you come for the strategy advices, will, I often believe, each people often conclude with a unique method of strategy best for the personal preferences, some can be time variable, and some doesn't. Personally, I start the games with so called, safe invasion, that often time longer time for a full military conquest, however, I start turning to risk invasion, and farther using micromanagement, and I can even end a game in a year or two. I believe it is best for you to underst
Are you doing free promotion at a game site? just kidding... I have heard the SOtS couple days ago, however, I feel the game is kind of 2D and cartoonish... I tends to lose interest in a serious game fill with cartoon style graphic, but I like comedy style game with cartoon though, but thanks for the info. SEV is in my consideration list, but it is still mean to be determined.
since I am not planning on install beta version, but I have been exercise my strategies with the rule in the 1.0x in order to get myself a new overall strategy so I can jump in once the official update release. I could say, with the rule it will be less effective, but there are ways to overcome the problem by learning more about the game, I think, it help us grow!
I believe it is not fully Galciv2 on this case, your system is bascially not enough resouces in turn of memories, a 1GB of Corsair (no indication of timers ratio, so presume value ram), with a 9600 (no indication of V-ram size, so presume 128mb at 128bit), if your system are not in a goodshape in turn of memory processing and you didn't close the background program, it will indeed create some lags and problem (if the game becoming intense in graphic, t
influence affect on both approval and regional approvals, hence it affect your approval rating and increase your boundaries, it increase your rate for domestical victory. With higher approval, you please the population, and hence lower other approvals in return, beware, it can also create problem with your own friendlies, if you plan to going more peaceful resolution, you have to stick with your rules, and try not to surpass your boundaries.
Are we speaking the same language? God, I may loss the communication skill require to understand what you type... First of all, I believe the problem are can be refered to other discussions or supports from once upon atime (previous posts). or please break in the part and give detailed problem for people to help you out!
maybe we should make something similar to dread lord as zerg? haha!
and one of the biggest, if you are in alliance, and your partner decide to go to the war, and you decide not to go to war with it's opponent, then the alliance is broken!
personally, I don't usually update driver, however, personally I do check the website for their new driver and their memo on the update and fixes of the situation to see whether any of programs from the list that I own. If I encountered any, I will have to try the game or program to see whether I can duplicate the error or encountered the bug myself, if I don't.... I don't bother.
and remember, when you do trade route blast ( the term I used in router destroy mechanism.), since the route going both direction, I often have to get 2 fleet or 3 fleet, to take all the freighter out of the route.(depend on the range, and speed). I often set one fleet in one end of the route and other fleet in other, and maybe one in between. Once you destroy freighter in the route, you may still seeing the color of the route drop (strength drop, un
basically once you kill all the tiny freighter, the router break as too risky to continue, or may due to no freighter, the computer forgot how to go to the route anymore. (The wonder was suppose to protect the route as even there is no freighter left in that route, but appearantly, the wonder doesn't work on my case, (not so sure about 1.1 betas, since I keep having difficulties, and decide to wait until the official release.)
it should allow you to attack if you fight the freighter with a fleet (more than one ship) (not sure whether it is a bug), however the privateer wonder should protect the route from been destroy, however, I have occasion of destroy route after the freighter regardless of privateer wonder or not. (that is happen in version 1.0x series).
The true about this game is they provide you several ways to dominate in military power. Smaller ship has its own way of becoming powerful compare to bigger ship, It all depend on what you research on and how to cope with the situation to use the most out of your capabilities at the moment! (Small ship with high LOG and MIN researches may become a domionational powerful against pretty much anything!)
nice recommendation. I indeed hoping a bettleless feature for the coming expansion. More sole of fightless war options such as ESP warfare, destroy energy ship without actually going to war and battle, simply sab the fleet due to high ESP. I think, a better system of ESP featuring and other fightless war features can be improve and make it more enjoyable. The death star look tempting, but unless it can used to blow up stars and other C0 planets and moons, I think it will be less attractive..