Splitterbruch

Splitterbruch

Joined Member # 2409782
1 Posts 10 Replies 4,120 Reputation

Thanks for the answer! Regarding 3: Does the AI get no penalties from it or does the AI wipe out the plague? What I am wondering is: what if I am trading with an AI and I see it get infected - will the trade ships spread it to me and only I suffer while the AI doesn't? Latest DLC is Minor Factions, I thought that's already in SOA2 with the Neutral Factions. But it's two different features?

5,100 Replies 12,725,809 Views

Thanks for the updates! Some questions about the Tarellian Plague: From the description I gather that it's not intended as a random "game over mechanic", but that it seriously cripples the playing field and can take out entire factions? Military ships get infected, but don't spread it. This means you can quarantine a planet by stopping all trade, corrrect? I assume the AI can't quarantine and just gets taken out over time? Ca

5,100 Replies 12,725,809 Views

[quote who="Frogboy" reply="8" id="3616881"] The short answer, unless Valve/GOG create some sort of shared MP platform, that's the way it is. [/quote] From the GOG FAQ: Crossplay-enabled games offer online play between GOG and Steam. Because where you buy your games shouldn't prevent you from playing with friends.

28 Replies 119,044 Views

I'm also wondering how you are going to sell the game on other digital retailers and in stores. Which multiplayer platform is going to be the standard one that gets bundled when you buy the game somewhere else? If I buy the game digitally on amazon or physically in a brick store, where is my multiplayer taking place? Whatever your choice, it's going to kill the other one. If every buyer outside of Steam and GoG gets the Steam version, what about those poor folks on GoG? Is GoG going t

28 Replies 119,044 Views

Well I didn't realize that buying the exact same game on the PC on two different retailers is now like buying a PS4 and a Xbox game. Maybe there should be a press release and a warning on the store pages that there is basically Ashes Steam and Ashes Galaxy now and that you have to decide between the two. By the way, have you noticed the irony in splitting your community between retailers and your slogan "Planetary Warfare. On a Mass

28 Replies 119,044 Views

So my friend owns the game on Steam and I own it on GOG. I can't join his game I see in my Steam friend's list (by clicking on "join game" within the Steam client) because that would require Steam to launch the Galaxy client and share connectivity data between clients. Obviously you can't make those clients talk to each other, so that can't work. I understand. ...However I don't see why I can't launch the game, create a multiplayer match and my friend finds said game W

28 Replies 119,044 Views

Wondering the same as well. I'm just gonna copy paste these questions from the GOG forum: 1. On the GOG store page for this game it says that it requires the GOG Galaxy client. Any reason for forcing the Galaxy client instead of providing a Steam key? Just wondering since the Galaxy client itself is still in "early access" and still buggy, incomplete and far from done. So... if I run into problems I won't even know if it's the alpha of the game or the

28 Replies 119,044 Views

I'm on a clean install of Vista on a notebook and I've played several games of TotA on tiny, small and medium sized galaxies. Now I'm several hours into a large galaxy game and the game keeps crashing when I hit the turn button. I loaded a previous point (autosave) and it keeps crashing on the same turn. So I saved the game one turn before the crash. Now this savegame won't load, it crashes the game. What can I do to continue the game? And how do I prevent something like

1 Replies 46 Views

I'm wondering where I can see a preview picture of the custom maps available in the game. I expected to see a preview of the layout in the field where you normally see a pic of the tiny, small, giant, etc galaxy. When I select a custom map from the dropdown menu, I don't get a preview of the layout. How am I supposed to decide on the map? Well obviously I don't want to start a game for every single custom map, so please let me know where I can view the layouts! Thank you very much.</p

1 Replies 4,544 Views

No, cheating shouldn't be made possible! Think of World in Conflict: you can upload an avatar that gets displayed on your units! Since a small avatar wouldn't make a difference in Sins, imagine changing the basic color scheme of your ships. To prevent transparent or completely black ships, the most basic approach could be to simply include color sliders for different parts

42 Replies 64,258 Views

[quote]Instead of all vasari/ TEC / Advent ships look the same[/quote] what? [quote]Actually, I believe they said you could use mods to edit ships -- in or out game graphics-only modding ala GalCiv2 isn't going to happen.[/quote] That's sad. It means everyone has to run the mod. I wanna give ships a quick mod like a different paint job or something similiar and it should just upload to everyone so my ships look different. M

42 Replies 64,258 Views

[quote]I can give you more examples if you like, but those two illustrate it quite well I think.[/quote] Yeah they do, thanks!! ...but to be honest, I don't mind more examples, because it sounds like it could be fun using those [quote]Because the game is still changing and focused primarily on MP balance/bug testing, the AI has taken a seat back until all the changes are finalized and a good AI can be created

42 Replies 64,258 Views

Wow, thanks for the quick answer! It is said that you can leave fights to the AI or micromanage - however not to the point where the player who clicks faster or hits all the special abilities first wins. I like that statement, but do the players agree? And what can you actually manage about fights?

42 Replies 64,258 Views

Hi there! I'm a fan of scifi in films, books and games. I played GalCiv and GalCiv2 and I always wanted something like GalCiv in a real time multiplayer fashion. Or to phrase it differently: to act like an admiral of the Federation in the Star Trek universe or to command forces in Babylon5 or similar fictional universes. HOWEVER: Not only to move ships around and wage battles, but also to have diplomacy, trade and exploration to such an extent that you don't even have to wage battles at

42 Replies 64,258 Views

Hey! The Auto Updater says my version is up to date. When I load the Map editor and start with any setting (map size, planets, etc.) and then in the Map editor (New) right click in the empty field, choose 'edit Star', I get: Access violation at address 004EB95F in module 'Gc2Builder.exe'. Read of address 0000000C. Oh and I installed that xml thingy before I installed the builder. Running XP with SP2.

89 Replies 45,355 Views

GalCiv V1.0X.2 Athlon3000+ WinXP Geforce 6800 Ultra DX9 The Galaxy Setup for planets doesn't work for me. Scenario: Normal Galaxy Size: whatever (no custom map) Habitable Planets: Abundant Planets: Rare Stars: Abundant Star Density: whatever What I think I should be getting is almost no unhabitable worlds. Instead I get CLASS 0 planets everywhere! I have 1 inhabitable

0 Replies 3,619 Views

This is SO needed!!! Thanks so much! I desperately need to design my own maps, not only because I love to, but also because the game always gives me many 0 planets and only 1 or 2 habitable planets per star system. As if I set it to Habitable Planets - Rare Planets - Abundant - but I haven't. It's set on Habitable Planets - Abundant Planets - Rare Actually it doesn't matter what I settings I choose

48 Replies 27,916 Views

Hi! I was wondering where I can find a technology tree for GalCiv2 that tells me what I need to build a certain ship (or project or whatever). Or a list of all ships with according requirements. Is something like this available?! Thanks

0 Replies 3,028 Views