Lord Reliant

Lord Reliant

Joined Member # 2411813
1 Posts 252 Replies 28,116 Reputation

More info on this: Thankfully I was able to complete the battle just fine (I was concerned it would think that unit existed, so it wouldn't let me finish). I could even move through that square (I can't remember if I tried occupying it or not. Sounds like an edge case that only affects the display, though I do wonder if there might be other implications that would cause battle problems.

2 Replies 4,692 Views

One of my units killed an enemy down to 1 hit point, then killed it off with poison. However, the game still thinks it's there because it's showing a defending icon where the unit used to be located. I suspect this strange case of a unit killed by poison (but not by melee) is what's causing the problem.

2 Replies 4,692 Views

[quote who="Anelyn" reply="73" id="3352484"]Also another execution glitch with Rain of Arrows from Assassin path, sometimes (often) instead of firing instantly the caster remains stuck for 10-15 seconds with no casting animation then the damage happens instantly.[/quote] This was reported in .85 and seems to be introduced in there (although maybe others could confirm/deny it back in .80)- https://forums.elementalgame.com/443604

105 Replies 283,089 Views

Got a chance to test it out very briefly and noticed 1 bug: *Tarth's Double Strike ability description still listed accuracy as having a -30 modifier instead of -20 Looks like the description just needs to be updated (assuming it was changed as in the changelog)

105 Replies 283,089 Views

[quote who="Tattyhat" reply="20" id="3352288"] Then, if steam is the new source for Stardock games, are we going to get a steam key for our Stardock FE downloads? To keep things neat, so to speak.[/quote] If you bought direct from Stardock for FE, you can't/won't get Steam keys for it. Brad's commented on that before. I'm not sure if it's a cost or a logistics issue, but unfortunately that won't happen. On the positive side, downlo

30 Replies 122,474 Views

[quote who="Alstein" reply="43" id="3352194"]1) I'd change their attack bonus to whenever they are outnumbered[/quote] And/or bonus to when an enemy is higher level. I know this is a trait already (I believe), but the current bonus of only receiving bonuses while in groups of 3 or less is almost impossible to use effectively. Either that or make the bonuses much more significant (increased movement, increased dodge, etc.). I like the sentiment behind having small armies, but it&#3

105 Replies 283,089 Views

I think it's a case where the spellbook doesn't scroll down/change pages. I've noticed the same thing and using the scrollwheel fixed it. Might be related to the .85 fix of opening to the last spell used in the spellbook.

3 Replies 5,152 Views

Others have said this, but generally the grid and movement tiles in Strategic view are hard to see. I also have issues properly clicking on units at the default zoom level at times. Hopefully this is on the "to be fixed" list.

4 Replies 3,072 Views

I think it's incredibly savvy of Stardock to have their own accounts tied to Steam, too, in the event Steam is a problem. Not that Steam is perfect, but as someone who was on the Impulse bandwagon prior to the sale to Gamestop, my transition from that to Steam has been seamless. I don't blame Stardock for using it- it's very convenient, works well (I've only had 1 or 2 issues in the three years of using it), and like Brad said, it solves a ton of other issues. Not that DRM isn

30 Replies 122,474 Views

Does it say "Spit poison" or "spit acid?" on that ability? If it's acid, no problems. If it says poison, it needs to be changed to acid. I used the studded collar to control an albino rock spider (they're awesome on your team), so I'll have to check on it. I think it says spit acid. Even if it does spit acid, though, the affect is just like poison since it damages the unit each turn.

4 Replies 2,951 Views