Lord Reliant

Lord Reliant

Joined Member # 2411813
1 Posts 252 Replies 28,116 Reputation

I've said it before, but generally it would be good to have the option to minimize/delay/dismiss most notifications like getting a new hero because of Fame, upgrading a city or hero, Research, etc. Having the chance to act on events later gives you more control and removes some of the timing bugs present now. I'm sure the .91 XP increases will help a bit with leveling heroes to make them more heroic, but <a id="ctl00_ctl00__Content__Content__RepeaterReplies_ctl06__LinkUser" cl

27 Replies 124,595 Views

The UI really was designed for a small resolution back in the day and never got updated. I was hoping this was going to be one of the UI updates mentioned, but more of that has been graphical improvements (which are quite nice), but not really much of the Interface part. While we're at it, the size of icons on the strategic map, such as unit selection and hero inventories could stand a boost as well. I'd love to see some scaling and/or size adjusting being an option.

5 Replies 10,371 Views

[quote who="Necaradan666" reply="6" id="3356596"] Or you could have a 'wait' button that doesn't increase defence but puts the unit higher on the turn list[/quote] That would be a nice tactical option. Heroes of Might and Magic had it and I used it pretty often, especially when you had units that you couldn't move at the time, but it would only use up half of their turn (or so).

23 Replies 28,592 Views

[quote who="GFireflyE" reply="18" id="3356552"] quoting post*** Unreleased *** Higher level monsters now give more xp to keep leveling from slowing down at higher levels (if you are killing higher level stuff) Take care with this one... I obtained one of them beast collars and took over a Albino Rock spider (strong) with my level 2 hero. Pow! 3 level ups (and the spider) Made for a very OP start.[/quote] Doesn't seem right t

62 Replies 195,172 Views

[quote who="Derek Paxton" reply="1" id="3356170"]Fixed the issue where the guardian statues were already trigger (the AI was doing it, the AI is always messing with my plans).[/quote] When you say AI, do you mean Brad? I mean, there's a lot that could be read into that. ;) I'm sure that's the challenge with the scenario- setting it up so that the AI acts the way you want, while using the built-in AI which isn't scripted.

4 Replies 4,970 Views

[quote who="Azunai_" reply="11" id="3356188"]"Lethal III - adds +12 attack, replaces Lethal I and Lethal II"[/quote] This. Though I'd probably add a semicolon or period after attack so it would read: Lethal III - adds +12 attack; replaces Lethal I and Lethal II -or- Lethal III - adds +12 attack; replaces all prior Lethal traits Maybe using the wording "replaces all prior X traits" might make it easy, that way if you add/subtract some other traits in

21 Replies 23,098 Views

[quote who="Darxim" reply="4" id="3355882"] I would ask that my units with high initiative not be placed behind a wall of units with low initiative. Kind of defies the purpose of them having extra turns if they can't do anything with them.[/quote] This and/or that you could move through your own units to get to a tile rather than needing to go around them.

23 Replies 28,592 Views

[quote who="Derek Paxton" reply="3" id="3355589"] Yes, there are mysteries to explore. There is no bug, those are working as designed.[/quote] This is the part where you finish that statement with: MUAHAHAHAHAHAHAHAHA!

7 Replies 12,371 Views

[quote who="Derek Paxton" reply="6" id="3355593"] http://screencast.com/t/IpPCcITPvAQG Shows up in the tooltip for me. Hmm... there must be some cases where it isn't being displayed. Im not sure what the difference is. I also dont have the tech researched which unlocks chain mail (though i tried with that research too). In either case I saw the trait warning.[/quote] Derek, thanks for replying! Is it possible having a hero with

12 Replies 13,908 Views

I was thinking more about this and even if it's not possible to state the specific technology required yet because the notification is tied to it, maybe it would be possible to state this instead: This item cannot be equipped at this time due to a missing requirement. Not ideal, but if it at least gives some info that it can't be equipped in the tooltip that would help.

12 Replies 13,908 Views

I'm assuming it has some sort of impact on the game later, but only having played it for about 30 minutes, it's too early to tell. I'm also curious about the Frog idol. I'm wondering if you find whatever it needs if you get a copy of Brad's Elemental book? ;)

7 Replies 12,371 Views

[quote who="Tattyhat" reply="66" id="3355528"] So far I am loving the scenario. It's much better than FE's. I can't understand how Roslin can curse my city without even seeing it, maybe a bug, dunno.[/quote] Had the same question. I assume it's triggered in the scenario, and I'm fine with it happening since it make sense that the Oracle could see and do that. I just don't want it happening on a non-scenario game.

83 Replies 177,881 Views

Also a good suggestion, Parrott. It's always interesting when we run into the same issues that the devs have worked through. Make me feel good that we seeing the same issues, even if the resolution isn't always an easy one. For some point in future of LH, I'd love to see the notification system generally act like Endless Space's. That system just added notifications along the right side that must be addressed prior to ending the turn. Right now, the pop-up dialogs for

8 Replies 5,277 Views

[quote who="Derek Paxton" reply="5" id="3355167"]The problem with that is that its a lot of stuff coming at the player right away. The flow seems wrong to start the game and have your first decision be the tech you want to research.[/quote] Understood. This sounds simplistic, but what about making the logic: If Research > 0 and Research = null, prompt for a research item and then assign points into that item. ?

8 Replies 5,277 Views