Lord Reliant

Lord Reliant

Joined Member # 2411813
1 Posts 252 Replies 28,116 Reputation

[quote]Fixed issue on the build list wnd, where the preview of what resources change if you were to build the selected improvement will accurately reflect the changes when any of the "Produce mana/research/wealth etc) improvements are selected[/quote] Once again, you guys rock! This fixes the issue I reported just a few days ago. [e digicons]:inlove:[/e]

29 Replies 21,371 Views

[quote who="Derek Paxton" reply="5" id="3359688"] Quoting parrottmath, reply 3 Thanks. I did a check on your scenario quests the same way and didn't find any errors just for your piece of mind. What are the job requirements to work for Stardock? Talent, Passion, Initiative. All of which you have already displayed.[/quote] Any chance for an item/quest/unit as a kudos to parrottmath? I could see having a quest where someone has to find a captured p

10 Replies 64,993 Views

I've been playing a game with .92 and I can say it's release ready except for some bugs, grammar and tweaks. Are there some improvements and bugs to squish? You bet. But it hits the mark for release-ready. The biggest dings against Fallen Enchantress have been addressed (lack of fun with strategic combat, prone to easy abuse, lack of tie-in with cities, etc.). Can't wait for 1.0 and beyond!

89 Replies 273,690 Views

[quote who="parrottmath" reply="3" id="3359468"] Thanks. I did a check on your scenario quests the same way and didn't find any errors just for your piece of mind. What are the job requirements to work for Stardock?[/quote] Whatever they are, if you don't fit them, nobody can! Great work on helping the game be better in such practical ways. Having good Q&A is so critical to the success of software. The community as a whole helps a lot, but you take it one ste

10 Replies 64,993 Views

1. Tarth have the weakness of- Rebels: +10% unrest Kulan has the weakness of- Cruel: +5 unrest in all cities, +1 Physical Attack Bonus Is there a difference between +10% unrest and +5 unrest in all cities? If not, they should both use the % sign or neither should. Also, the phrase "Physical Attack Bonus" should only have "Attack" capitalized. 2. Kraxis' bonus of Defensive has percentage bonuses. Should it be +10 per level or +10% per level?<

0 Replies 3,152 Views

Parrottmath, I know you're always busy working on some sweet improvement to LH. Any chance you'd be willing to examine the item drops for re-balancing? I'm sure it would help Derek and Co. out. Sure seems like you shouldn't get 16 gildar for killing a Dragon!

12 Replies 9,901 Views

[quote who="Burress" reply="3" id="3358511"] I am just curious, do you guys use multiple champion armies? Do you use all your heroes?[/quote] When Fame was coming too easily, I'd just send them to various cities and park them out. Now I need them to help bolster my armies. I'd be really interested in seeing someone play through a game with 0 champion armies and see how it goes. Only use regular troops. Would be an interesting experiment.

6 Replies 20,447 Views

The init penalties seem a bit severe. In addition to initiative, though, the other component to plate/chain is: *The need to burn a trait to use it *The metal/labor cost to equip/buy it Seems like initiative could come down a bit because of the other two restrictions (and even increase metal/labor if needed).

35 Replies 125,763 Views

I play different styles of games each time depending on which faction (or custom one) I'm using, but I don't play to win. I play to maximize- research as much as I can, improve my buildings as much as I can, level my heroes as much as I can, defeat monsters as much as I can, etc. That is one of the wonderful things LH provides- a rich experience that can be VERY different each time you play it. Just because I maximize, though, doesn't mean I leave strategy out the

47 Replies 176,062 Views

I think the leveling improved because of this change in .91: Higher level monsters now give more xp to keep leveling from slowing down at higher levels (if you are killing higher level stuff) I agree that leveling is much better. Slower near the top, but not nearly as much and it feels like my heroes actually level when winning important battles.

6 Replies 20,447 Views

Thanks for checking it out, Derek. Can you start the new scenario, defeat the fire shrill and reload the first item drop until it gives you a chain-related item? It didn't show up for me right at the beginning and would maybe help you with trying to replicate the failure case. If anyone else has an idea on the cause of the problem, chime in. Is anyone else seeing this?

12 Replies 13,905 Views