Lord Reliant

Lord Reliant

Joined Member # 2411813
1 Posts 252 Replies 28,116 Reputation

I'll get a screenshot of this next time I play, but it seems like the way damage is calculated prior to using a special ability is bugged. Let me explain. Take a unit with the Shield Bash ability. Select that unit. Without using that ability, highlight an enemy unit. Note the damage displayed. Then, click on Shield Bash and then highlight the enemy unit again. A different amount is displayed (in my case, I saw 0 instead of the 27 my unit actually hit for). Thankfully, the

4 Replies 3,123 Views

I just got the Chain Boots after defeating a bandit. My hero can't equip them, which I believe is because he doesn't have the chain mail proficiency. If that's required, the text should say "chain mail proficiency required". On a related note, could we change from chain and plate proficiency to medium and heavy armor instead? More versatile and would make sense to add that for things like shields.

12 Replies 13,917 Views

Zone of Control in EWoM, FE, and LH is problematic in a lot of ways, though better in LH. It's difficult to know how/when it will expand, is drawn strangely at times, interacts differently with outposts than cities, etc.. I really like some of the suggestions in this thread with providing some minimums and changing the behavior- very reasonable.

19 Replies 23,891 Views

Hopefully it's just an easy XML fix. Very valid point. Just wondering, but did you have any other heroes in your army? The penalty for more than one is rather severe. I did see the next LH update will increase XP gain slightly, but that would probably only yield 20 XP instead of 14, which is still too low.

26 Replies 84,071 Views

Looks like a problem with the shadows rendering incorrectly. Two suggestions- 1. Try disabling shadows in the Video options section. I can't verify it right now, but I believe you should be able to do that. 2. Is your video card driver running the latest driver? What kind of GPU do you have?

3 Replies 1,975 Views

If you notice, the icons for Precision are different (they have an increasing number of lines next to each one, one for each level), though those lines are a bit easy to miss. Maybe those could be improved a bit? I could see having the Precision icon the same with a number embedded along the bottom (this probably goes for all other trait icons that increase in quality). MuLaFlaga- you may want to provide a little context around those crashes. What were you doing at the time? Did you g

2 Replies 2,944 Views

Perhaps some of the road-related issues surround pathfinding? Overall pathfinding has improved greatly from FE, but there are times when the paths it takes are just strange. Some more work on pathfinding may result in better roads. I really enjoy the automatic road building. It takes away from the micromanagement. That said, it would be really useful to manually create my own roads (which I haven't tried to do yet). Seems like there could be some compromise to allow it in other ra

52 Replies 174,926 Views

I feel like there are a lot of cool abilities in LH, but many of these are too cost prohibitive to utilize effectively. Level up traits are too slow to obtain, many spells cost way too much mana, upgrading equipment for troops/heroes is really expensive, etc. I understand there needs to be a cost associated for balance, but what good does it do me to offer spell books of any type in my shop if I can never afford to buy them for my heroes? (as an example)

21 Replies 11,459 Views

Does the AI take Fame into account for diplomatic relations? I can see it happening indirectly in that when you get a new hero, it increases your power, which does have an impact, but sheer amount of fame should carry some weight, too (if it doesn't). Derek- make sure it lists the amount of Fame you'll gain from the quest in the rewards section (again, if it doesn't already).

5 Replies 5,055 Views

[quote who="Wizard1200" reply="77" id="3348386"]I hope that Stardock improves the path trees, because they are too long and all those new abilities have too many prerequisites.[/quote] Agreed! By the time you get to the good stuff (assuming you do) with a hero's level, it seems like the game is over. I hate having to wait until a reasonable level before I get some cool abilities. Not that I expect amazing things from low level heroes, but there are so many minor improvements level

212 Replies 640,410 Views

That's a great summary. I read a very similar article to yours here: <span style="color: #1155cc; font-family: arial, sans-serif; font-size: 12.800000190734863px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spaci

6 Replies 25,123 Views

Good point! Maybe a warning prompt when a unit is within X spaces of a dangerous creature when it's first discovered? After that point, it's known and wouldn't need to be flagged.

3 Replies 3,328 Views

Thanks, parrottmath. You're amazing. Does the tooltip provide info on when that changes as determined in elementaldef.xml? If not, having it do so would help.

16 Replies 8,827 Views

[quote who="Phaedyme" reply="3" id="3346150"] My observation has been that the occupied city unrest penalty declines over time.[/quote] I believe this to be true, as well, but it would be wonderful to know how this works. 1% per season? What's the game mechanic that drives this?

16 Replies 8,827 Views