Lord Reliant

Lord Reliant

Joined Member # 2411813
1 Posts 252 Replies 28,116 Reputation

To muddy the waters further, is it possible that another monster unit could attack the guardian and wake it up? That would suck if a darkling attacked it, only to be destroyed but unleashing it on the countryside!

38 Replies 27,163 Views

[quote who="Frogboy" reply="39" id="3342154"] I'm not in any sort of exile. I was at Disney World. Just got back.[/quote] Sorry you had to come back to such a greeting as this thread. [e digicons]:annoyed:[/e] SD has been very generous in communicating about patches and replying in threads. I think some time off for Brad and others is a great thing, even if it means the forums are dull.

71 Replies 305,377 Views

[quote who="Heavenfall" reply="115" id="3341909"] The DesktopX format they use is well capable of dynamic sizes so I am as surprised as the next one that it wasn't used extensively. Then again I don't design UI, it just seems weird to limit the UI to ~1/4th of a screen for those with high resolution.[/quote] Scaling the UI has been something I'd love to see. Those teeny, tiny buttons make clicking around a pain. I understand the game needs to accommodate a lower reso

121 Replies 345,466 Views

[quote who="GFireflyE" reply="77" id="3340209"]Imo, the mage skill tree should also have a series of attributes that increase the potency of Staff attacks, should they be equipped with a staff of the same elemental type that they are focused in. This would encourage mages to persue arming themselves with staves insted of other melee or ranged weapons.[/quote] And certainly help speed up initiative times, too, versus needing to hold a dagger to do that. A staff should make casting more

109 Replies 75,987 Views

It certainly seems unfair to defeat a city/resource, but not being able to claim it. It also seems a bit unfair to have to spend all remaining movement points when you attack, especially if you could subdivide the group prior to battle and have the smaller group keep movement going. I don't mind there being a penalty to attack, but deleting remaining movement seems like too much of a penalty.

48 Replies 140,826 Views

[quote who="Daynarr" reply="10" id="3337610"] I just ran into another AI cheating bug. In tactical battle, I've seen it cast burning hands spell on my archers that were on the other side of the battlefield. Flaming tongue too (not sure about it's range though). Also, A dragon used his breath that way too, killed my archers waaaay back (at least 7-8 tiles distance). Didn't hurt any troops in between. Since it's tactical I can't really provide sav

13 Replies 24,386 Views

[quote who="dacty4491" reply="8" id="3337102"] Lord Reliant, my video card does have 512MB of memory. I downloaded the latest driver and that helped. However, the game is still awfully sluggish, and edge scroll is unusable, even though I set the delay to zero. It takes about a second to scroll when I move to the edge and it overshoots. If I have to buy a new video card, I would be willing to do that, provided it's not too expensive. I don't play that many games, and I'm unwi

10 Replies 8,960 Views

[quote who="Frogboy" reply="13" id="3336852"]Like the way Civilization V looks? A lot of that is due to Dorian Newcomb formerly of Firaxis. He's come on board to help us on the visuals. Soren Johnson (Civilization IV lead) has been helping on UI (there's a ton of UI improvements coming in). Kael and I, of course, have a long list of improvements we're working on. Jon Shafer (Civilization V) has been helping as well.[/quote] This. Is. Awesome! One of the remaining w

63 Replies 155,775 Views

[quote who="dacty4491" reply="4" id="3336918"] My video card is a GeForce GT 220.[/quote] That's a pretty old and low-end card. Interesting it was fine on FE but you have problems in LH. They did do a lot of engine optimizations, though, so I imagine that might be the cause. Interestingly, the FE Minimum specs don't say much about the minimum card needed: [quote] Windows XP SP2 / Windows Vista / 7 / 8, 2.2 GHZ Dual Core or better processor, 2 GB o

10 Replies 8,960 Views

Agreed! Either you move to the square and gain the loot, or just gain the loot. My preference would be to move to the square you just conquered. With the current system, you could conquer something awesome and have it stolen from you by a rival AI. Doesn't seem right. At least moving to the defeated square is a reasonable compromise. Heck, you could even add in a Commander trait that allows his army to either not end their turn after battle.

48 Replies 140,826 Views

I can see from your perspective when people criticize the game or AI you'd take it personally. Heck, I've been offended by quite a few of the comments in the SD forum about FE/LH! I've seen several of your responses that have been quite civil and helpful when I would have either blown them off or said something rash. However, there are those times when "angry Brad" appears and things tend to go badly... Just some encouragement to keep up the good work. Dealing with human A

6 Replies 23,412 Views

[quote]More annoyingly... my second city's borders grew and grew, until eventually it hit upon a monster encampment about 4 squares from the starting spot (didn't even know it was there when I founded the city). [/quote] This is an old UI-related issue I've had with WoM and FE. You can't tell when your borders will expand. At least if there was a visual indicator somewhere that told you when they might go up, you could see it would be hitting into a deadly swarm soon.

8 Replies 15,029 Views