Lord Reliant

Lord Reliant

Joined Member # 2411813
1 Posts 252 Replies 28,116 Reputation

Probably. Since the movement to the other square probably requires a full movement point, if you were on a road and then going off-road, it wouldn't reflect the actual points you have available. I wish Elemental would do what some other games doing (I'm thinking of Warlock now) where they show movement in fractions. Moving to a tile without enough points could deduct your current balance (let's say .7) and move you there next turn minus the remainder (in this case .3 off y

3 Replies 6,123 Views

This is on a brand new game in .80 of LH. I have two armies on the same tile. One has finished its movement, but I'd like to join the other one to it so they can be one big army. I can't interact with the army management screen in any way, and if I double-click on any unit, it causes a crash. Save game: https://dl.dropboxusercontent.com/u/83946369/LegendaryHeroes0_80-2

1 Replies 2,124 Views

In general, the pathfinding in LH has improved greatly, especially with the ability to see a path a unit will take. However, even with the improvements here there's a very good reason to add in waypoints for units (so click once for the first point, again for the second, etc.). Let me give an example: I recently settled city. I wanted to send a unit there, but the default path that was generated sent my guy past some pretty nasty monsters. Instead, I would have loved to set a way

3 Replies 3,328 Views

I'm curious how this will be fixed. Would the champion selection screen show both champions with one shaded out? Or will it draw from a pool of these guys, just with the ones already chosen never appearing.

8 Replies 9,039 Views

Would it make more sense to change it to medium and heavy armor proficiency instead of chain and plate? Seems like that would also accommodate adding in the requirements for shields better. I'm all for having a tower shield require plate proficiency, but the term doesn't make as much sense. You could then also make it so that some/most shields require the medium armor proficiency, too.

139 Replies 445,078 Views

It would be nice if wildland monsters stayed in that zone of control. That would resolve a lot of these problems. Granted, it certainly makes games more challenging if monsters come out of there, but it also creates a LOT of other issues (ending the game prematurely, strange AI issues, trying to locate each rogue monster to fully defeat the wildland, etc.).

38 Replies 27,152 Views

Did you install special software for the Logitech G9x? If you recreate it, share it out. Derek and SD are always interested in compatibility fixes for their games (which is what makes them so great).

6 Replies 5,506 Views

I'm not sure if this might help Stardock, but maybe you could answer a few questions: 1. Are you video drivers updated to the latest versions? 2. What are your computer specs? Video card, processor, RAM, OS,etc. 3. This is a far shot, but do you have a special mouse of some sort? I'm thinking a gaming mouse in particular, one that may have software to adjust values like mouse sensitivity or scrolling? 4. The crashes will create a debug.err file. Can you

6 Replies 5,506 Views

[quote who="Derek Paxton" reply="15" id="3342910"]We have a bug in for it to have a developer look at what is happening. I would like to have it show up greyed out with the worst weapon (with the desc on what is needed). We will check.[/quote] That sounds like a great solution. Was about to suggest it. Still shows info and the path, which is helpful.

17 Replies 7,419 Views