Hampshire, UK
Zydor
Frankly it makes sense to wait, the costs of upgrading 50,000 to 200,000 PCs on a Global Corporate's networks are very substantial, as is the time it takes even with the top range systems management toolsets to help them (aka Tivoli). It would take a year or more to fully test and build a release for the respective network - no way is that number of PCs upgraded without extensive testing - corporate world wide network applications are too business critical to risk it. Then a deploymen
I have an AMD FX60 PC which has XP, but am leaving that alone for now, its my key beastie for work, I am not yet confident enough on the Vista Build to Risk that. In fairness the latter may well be a misplaced perception, but it stays that way until I see the whole initial release saga die down, which probably take another year - usually does. I did update the Laptop to Vista, its a Sony Vaio, pretty much standard for a Vaio, and the update to SP1 just after SP1 was released, d
[quote]Sorry but this is how the video game industry works.[/quote] Not for long - its the herd instinct taking over again with little original thought and poor technology investment. That the game could go to the PC there is no doubt, it just takes a decent architecture and the correct skill base in the dev team. The latter does increase cost and Risk, and from that angle I can understand the commercial decision to stay on one platform. The idiotic PR inspired statement howe
[quote]I went ahead and started a whole new game just to prove to myself that I am not insane. I placed Neutrality Learning Centers on every tile of Mars + a Tech Capital.[/quote] So you placed the top level tech structure, that takes the most time to build, on a minor planet with no production facility to help build it, and at the same time placed the tech capital of your whole empire on one of the smallest planets you have crippling its best effect, and expected to get fast results?
[quote]I think it's entirely possible that EA mandated that SecuROM was going to be in the game, BioWare got pissed about it because they didn't want to use this iteration of it, and they released the details knowing full well it was going to stir up a hornet's nest.[/quote] Good thoughts, you may well be right. Its just the sort of dirty politics that goes on in many Corporates, and why I will never work for one again. Some people dont mind that kind of Culture, for me its
If you leave it on 24x7 consider taking part in a BOINC project, you will at least do something useful with it whilst it is turned on. See [link="http://boinc.berkeley.edu/"]BOINC Projects Home Page[/link]. There are dozens of worthwhile projects where you can number crunch and help very worthwhile research projects. It happens automatically in the background, I have been doing it for years - may main contribution at present is to Climate Change Modeling. No specialist knowledge is n
Turn it off, power is the key aspect - whether or not its "88%" efficient power supply ;) A motherboard has a finite life - its longer these days due to better production methods, however the stress you put on components powering up is still as real. Its just that the effect is to reduce motherboard life, and with longer lives now, its not noticed by many. However if you use it a lot, its worth being conservative about freqently switching on and off aka every 15 mins. Dont loose sl
[quote]Tax rate set to 33% Super abilities ARE DISABLED Takes 50 turns to research 3rd level entertainment The ship builder doesn't do you much good when it takes 50 turns to research the lower miniaturization levels' you can't create ships that are any better than the default crap ships.[/quote] The reason its taking 50 turns is because you are not generating enough Research points. There is a whole host of reasons why that happens, and it usually does when you first start
[quote]BioWare has always listened very closely to its fans and we made this decision to ensure we are delivering the best possible experience to them. To all the fans including our many friends in the armed services and internationally who expressed concerns that they would not be able re-authenticate as often as required, EA and BioWare want you to know that your feedback is important to us.[/quote] HogWash! ..... thats straight out of the marketing/PR manual. They have let the geni
[quote]So, pirates end up with a trouble free and completely clean gaming experience, while paying customers have to eat a s**t sandwich and smile.[/quote] Give the man a coconut - you got it in One. [quote]Basically, I (and most others I've seen that are discussing this on various forums) have had enough. This is where we draw the line and say "No more. I'm not going to be treated this way anymore and I'm not going to accept it".[/quote] I agree totally. I now avoid
[quote]Exactly...plus which, cheese isn't necessarily a bad thing. Lot's of people love CSI: Miami, and that's grade A cheddar, start to finish.[/quote] Hell, if the Swiss can sell cheese shot full of holes - there will be no problem selling a great game like this one :LOL: Regards Zy
[quote]But, man, seriously, you should see some of the "protected" computers I have to fix sometimes... oy vey.[/quote] I agree, its nuts - some people buy the stuff and never update it, which is insane. I cant wrap my head around that mindset. Buying any anti-virus is [I]almost[/I] better than nothing, but to buy one and not update beggars belief. Regards Zy
[quote]I'm playing the yor w/the default color scheme and symbol. Random opponents. I come across the dark yor -> same color scheme and symbol, and right next to me. Got a little confusing, visually.[/quote] Good point. If they coloured Black the current purple area inside the inner triangle of the logo, that would crack that one, simple to do. Regards Zy
[quote]When I open it defaulting to the ship list, however, it auto-selects a ship and moves the camera to that position, unselecting whatever I had selecting and losing my place on the map.[/quote] Have you had a look at the ship/auto camera settings in config? Dont know if that will help in your scenario. Regards Zy
[quote]C'mon...there must be something that can be done.[/quote] This has been debated long and hard many times. They came to the conclusion after extensive research that the majority do not want development diverted from Single Player to Multi Player. There is also very valid reasoning in terms of game structure and motivations on this, its not a simple matter to make it multi-player, possible of course, but its not as simple as some make out. See the multi player threads on this.<b
If you have the bandwidth on your comms link at home, dont forget you can download and use it prior to getting the CD as you pre-ordered it. Regards Zy
Traditionally one thing I have always loathed with such a level of intensity you could cut it a with a knife, is the "XXX Rush" phase. XXX being whatever is the principle structure of each strategy game. I have always been of the view that the Rush phase was more a product of a minimum investment of programming hours to "fix" that, in favor of flashy wizz bang programming, than a reality of 'difficult' to programme. I think Stardock have finally nailed the "Colony Rush" with TA. There was a
Anyone of the perceived "top" products will do a fine job - its a quibble by mere degrees on which is better. As always the fine level of choice is individual perception of need versus their features. Just dont forget two timeless principles: 1. You get what you pay for, its free for a reason and not necessarily a good one. 2. The "number one" in anything always has a big fat luminous Bullseye painted on their Butt and many love to kick it. Get past that noise, and decide o
The fact that the "Cons" were only "Terror stars difficult to plan around; cheesy storyline; still no true multiplayer" speaks mountains in itself. Reviewers have to come up with something - and thats all he could come up with? Yet again the timeless principle supply maximum Value in Products, not minimum content that you can get away with, sells by the shed load. Expand the trophy shelf - you'll need the space by year end ! Regards Zy
There will always be the "Ultimate" weapon in any Age of human development. As science marches on another "Ultimate Weapon" appears - I just prey we continue to have the common sense to treat these monstrous beasts with due Respect. [quote]"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." - Albert Einstein[/quote] Good 'ol Albert got that one right - regretably my faith in the Human Race means I believe that cy
[quote]As a collector of games, I simply don't want the possibility that some of my purchased products will be unusable in the future to exist - no matter how much I trust Stardock that *they* will do everything they can to prevent that.[/quote] You raise a valid issue. The decision to purchase anything, low or high value goods and services depends on the [I]perception[/I] of the individual concerned - reality is irrelevant. Too many times businesses and vendors get this wrong, their
[quote]This is becoming horribly addictive. The original reason I logged on here was to find some MODS for Galciv2 and I'm now writing essays on China. My apologies for the lengths of my posts.[/quote] Goobi Dont apologise - not for a moment. Personally I find it refreshing to hear different perspectives from those in the middle of current events, and not just a repost of whats printed elsewhere. We humans are great ones for the herd instinct, jumping on popularist bandwagons
[quote]How long do think the Simpsions serise will last[/quote] Please god - not long :d *Sprints for flakjacket* :LOL: Regards Zy
[quote]Is it different depending on the type of resource too?[/quote] No its the same - the incremental steps upwards as you add more modules via further constructors are also the same for each type of resource. Regards Zy