Lots of great comments. Since mine comes from a different angle which I have not seen mentioned, it could be useful to add to the discussion. I am absolutely paranoid when it comes to PC security so I keep my administrator and user accounts separate. Steam would be a lot more acceptable to me if it was more multi-user aware. I understand needing to install and/or update games as the administrator account, but actually playing the game should not require that. Gra
DJRickyV
Can't say this would have happened with previous versions as 1.08 allowed me to get further than the rest and is closer to the type of game I thought I purchased. Anyway, same thing happened to me. Magnar declares war on me so I land my channeler's stack of 8 on his shores, take one of his wimpy cities and proceed to lay waste to every army he sends in to reclaim it. After this repeats about a couple dozen times, my repeat victories are rewarded by me losing all
This started happening after I updated to 1.06. In one case, on the strategic map I had an auto-exploring boat that was stuck as well (kind of pointless for the map to generate a beach inside an un-escapable bay). But even after turning off auto-explore (btw, it would be nice for a button like that to appear toggled on/off--right now I have no idea from looking at the button whether I've got it on or not), subsequent turns would sometimes hang. There is no specific turn when
GS: What was the inspiration for Sins? No one has really made a grand, real-time space strategy game like this before. After all, these games are usually turn based because they're so big. Umm, is somebody forgetting about "Homeworld"? Hope Sins has just as compelling a storyline. Of course, Homeworld only placed you in command of one "faction" and it was so f---in hard that I just threw it in the dust bin in disgust. Here's to Sins going after an audience a bit wider than the hardc
Aww, I was looking forward to their coming back. I guess they also threw out that dynamically generated story feature which was supposed to describe in text how the glorious (or not) history of your race unfolded.
Looking forward to the final version. I'd say take your time. Not sure if I read this somewhere and I'm no GC2 modder, but if you really planned on changing the minor races to fit in with the Transformers universe (maybe Maximals instead of Snathi or Predacons instead of Vegans), that would totally rock. With the movie coming out next year, this is nostalgia at its best.
This is a sweet mod. Thanks for working on it. Just needs a spellcheck here and there, but the music and effects are great. And so are the custom ships--at least I think they're custom ships. Would probably be way too hard to rename all the techs and change the descriptions (which still reference the GC2 universe). But I love calling my Autobot flagship "The Ark" and naming all my ships after autobots. The default name for the constructor should be constructicon. <img src="http://images.s
Haven't seen anybody bring this up: 1. GNN report pops up. 2. From the GNN report, you go to a ship build that you want to change. 3. You also try to change the rally point from the ship build screen. 4. The rally point menu doesn't show up! 5. You close the ship build screen, you close the GNN report, and there's the rally point menu! I would have expected for the GNN report to be the "bottom" layer of screens (above the galaxy map, of course)
I haven't seen any posts on this: Whenever you start a new game, practically all of the settings from previous games are used. There's no "default". For example, just for kicks, I set up a tiny galaxy with all 10 races, masochistic level, all of them at war with me, the Terrans. But when I later go to start a "legitimate" game, I set things to a nice easy cakewalk with just 5 randomly picked races and all of them start off on a war footing with me! Wouldn't it make sense
So Stardock is responsible for SkyNet! For the sake of the human race, stop making the GalCiv AI smarter!