NorsemanViking

NorsemanViking

Joined Member # 2414715
7 Posts 243 Replies 10,200 Reputation

[quote who="mqpiffle" reply="2" id="3331450"] I really haven't used any mods in Civ 5 yet, I really like the base game as is. Haven't really played any MP either because I don't know anyone else that plays, and trying to join public games is a pain in the ass.[/quote] Hi lad. Join the steam chat room of the group NO QUITTERS. There you ask for them to invite you to group. Just remember the golden rule in the community; never quit a gam

26 Replies 157,897 Views

[quote who="stewapet" reply="4" id="3332450"] On your Stardock account page: Please use Steam to register your serial number and download this software. Login to your existing Steam account (or create a new one), select the "Games" tab and "Activate a product on Steam..." menu item. Never mind, you found it. [/quote] Thanks anyways, old chap! :D

6 Replies 10,236 Views

How do I do this? I found my code on my Stardock account, but at Steam under Fallen Enchantress, downloads and beta it says nothing is to be downloaded. Edit: OK, I've found out what to do..... ;) 4MB/s

6 Replies 10,236 Views

[quote who="Borg999" reply="18" id="3331727"] Quoting sweatyboatman, reply 9 It's your game, Brad; take your time and make it how you want. Haters gonna hate. Fortunately for them there's the That's a bit strong, don't you think? Customers are expressing their opinion, and at the end of the day, you have to make the customer happy. Sure, some people (including myself) could have been more tactful, but this i

95 Replies 233,573 Views

Shadows is cool when you have a good system. Estetics have its value. :) I'm also glad the Frog now see the value of MP in turn based strategy. Hopefully we can get that coder hired. This game would be in the Civilization IV-V league when it comes to multiplayer fun. I'd play the hell out of it, and it would reach those 1000's upon 1000's of hours I've spent on Civilization and Europa Universalis MP. [e digicons]:beer:[/e] &nbsp

95 Replies 233,573 Views

Snaking has little or nothing to do with strategy and hard choices. I always play auto-placement of buildings, so the choices where to found my cities gets harder (drawback/benefit) and so that I'm not getting any gamey advantages over the AI. Game is better this way.

17 Replies 9,788 Views

[quote who="OliverFA_306" reply="3" id="3324788"] Would be nice to have multiplayer, but if the price to pay for it is a less immersive over simplified SP experience, I am more than happy to sacrify MP. Besides, there are plenty of MP games out there nowadays, and in some of them the requirement to be MP-compliant greatly spoils the SP part.[/quote] You don't need to nerf the game for MP. That's a pretty hard lived myth. Look at games like

22 Replies 64,375 Views

Spears and lances should be a great mounted unit killer, both on the offense and defense. I also like the malus suggiestions for city battles. But still something should be done to mounted archers as well. I think they should be really expensive due to how long time it takes to train a good mounted archer in real life (and due to overpowerfull they are in the game at the moment). Alternatively the archers range and damage/hit rate efficiency could be reduced whe

34 Replies 33,247 Views

Loved the first part of your post Diarch. What a lyrical way to describe why this game is so special and great. This game really deserves to be mentioned among those great classics. In fact it's the kind of fantasy grand strategy I have been dreaming of for a long time now. The part with finding the population costs of pioneers worrisome I couldn't agree on. I agree Civ3 non-producing cities far away due to corruption and nothing you could do about it was slightl

31 Replies 111,232 Views

[quote who="Alstein" reply="21" id="3311611"]The problem is, this just delays the city spamming, it doesn't really solve the problem. Whatwas really needed is opportunity cost for not levelling up your cities. [/quote] Yep, but delaying city/outpost spamming is a good thing in itself for the gameplay, hence my previous post. So the problem with non-brainer city spam at once as a super effective strategy above everything else seems solved (as

26 Replies 61,189 Views

Looks great this patch. Can't wait to test it out. The pioneers costing population is a welcome change. We needed more opportunity costs on spamming new cities and outposts. More strategy and long term planning from the start of the game is of course great. Growing capital a level or 2, or go out securing a city/outpost location or two first instead, should be a hard decission for the player to make. Not a non brainer: Build as many pioneers you possible can from game s

26 Replies 61,189 Views

What some call micromanagement, others call important decissions and strategy. The micromanagement in FE is adding to the game in my book, and the game would mostly be poorer without it. When it comes to UI and those kind of things, it can of course always be done better, but never let them go on the expense of good strategical game mechanisms. And: The thread poster are obviously being sarcastic, making a point towards people that think road building will be too much micro. I

29 Replies 34,504 Views

How heroes are recruited will definatly be one of the focuses in this expansion. I suspect they will be hired in the capital now under certain limiting rules, and that you will need a building before starting to hire the lowest level ones. Benefits; - This way it becomes one of the things you have to choose when to prioritize in the build queue, with the tradeoffs that gives the player. Ability to recruit heroes will depend on the development of your capital too

43 Replies 134,415 Views

Thanks Brad for some glimps of info on the great news to come this year. Really looking forward to the expanion pack, whatever the focus it will have. On the other announcements this year I'm very excited to find out what Jon Shafer is working on. I'm very hopefull it's GalCiv3, and that's what feels most likely. If not it better be another epical 4X, Grand Strategy TBS-kind of game. Don't waste his ta

43 Replies 134,415 Views

Sounds like rational behaviour by the AI to me. He takes the chance of war when you are occupied in another war, instead of waiting until you get even stronger. He isnt so interested in just sitting on his back waiting to be annexed it seems....

6 Replies 3,441 Views

[quote who="Mystikmind" reply="10" id="3294364"]My favorite change is the mercenaries upkeep dropped - now i don't have to waste time continually disbanding them!!! fantastic. Quoting bullyellis, reply 9 multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player,

21 Replies 53,576 Views

[quote who="Kalin" reply="1" id="3293129"]There's no limbo. I've said it time and again, people just don't want to accept it. It's precisely because those units are usually level 12+ with massive HP that they don't want you to be able to upgrade them... as that would just make those units all the more invincible afterwards. If you want better units, you have to train them from scratch and gain those exp again. This is part of the balancing needed to make sure yo

5 Replies 11,231 Views

8,6 from me and a clear potenial for 9 and 10 with the upcoming expansions. I think this game is an instant classic and already better and richer in many ways compared to simular games that have legendary status today like the Heroes of Might and Magic-series, Age of Wonders and Masters of Magic.

42 Replies 133,440 Views

[quote who="Jungle" reply="26" id="3290366"] Heck I figure I still owe Kael about $200 just for FFH2 so I'll buy anything Stardock put out for this game! So yeah, do an alternative Anthys map with fixed start locations and I'll buy it!! [/quote] I'd love fixed start locations on this map as well. Perhaps in next expansion, when they make Umber and Capitar as factions again. While they where at it they could upgrade it with new terrai

93 Replies 457,250 Views

[quote who="larienna" reply="39" id="3285961"] From my point of view, a game that takes 20+ hours to finish is not multiplayer friendly. A multiplyer friendly game would have to last at most 2-3 hours in a single player game to be playable as a multi-player game. [/quote] Well, that's your taste when it comes to MP. Then you'll choose a tiny map, 1 vs 1 game, smallest amount of creatures and fast speed. Perhaps you'll also agree with your oppone

79 Replies 274,574 Views