There are three important reasons for this, and one minor: 1) This mechanic makes city placement more important, and gives more varied options on what a good city spot can be (it's not a non-brainer where to place your city in every case). Choosing your city spot is strategy, snaking can hardly be called anything resembling strategy. 2) It's exploitive with snaking in the human hands compared to what the AI can understand. 3) Snaking makes extremely gamey movem
NorsemanViking
Well deserved overall score! :)
Perhaps Froggie the Boy can halp the AI to start eating some more pork during tactical combat? I'm pretty sure the AI never bring salted pork to battle, and certainly never uses a turn to eat it.
I always buy one or two salted porks on turn 1 for my sovereign, then at once go out with him alone killing monsters one by one. My second hero I use for scouting nearby areas, some garnison duty now and then to decrease unhappiness, and to join my sovereign in every quest I take (quests don't share the experience among the heroes I think). The champion is also used to transport loot I don't need back to the capital to be sold. After this phase it's unit building time, and
[quote who="charon2112" reply="82" id="3274766"] ...But it should most definitely not ever detract from the SP experience. Frogboy said it best here: https://forums.galciv2.com/98074 [/quote] Most, if not all, of us agree the great thypical singleplayer features should stay also in multiplayer. An example is of course the unit designer. Games like FE don't atract those who want 10-30 min rts multiplay. We want the sing
[quote who="Wizaerd" reply="59" id="3274351"] Quoting Rath3130, reply 58 Quoting Wizaerd, reply 53Quoting NorsemanViking, reply 52 Quoting Sentinemodo, reply 51Fb, will you press for multiplayer DLC if I buy this one? Please please, kind Froggie. I'll buy two of 'em if don't do any MP! Yes, because the game allowing us to play with our friends would inconvenience you Wizaerd. It
[quote who="Sentinemodo" reply="51" id="3274197"]Fb, will you press for multiplayer DLC if I buy this one?[/quote] Please please, kind Froggie. :)
I need this map so much! [e digicons]:drool:[/e]
Would be nice, but I do not know if it can be done.
35 years old and from the Kingdom of Norway, played and still play GC2. Did not play AD&D. I'm more of a strategy gamer then a RPG-gamer, but I love the combination in Fallen Enchantress. Can't say any game has done it better or with a huger charm. FE is like an old game dream coming true. Next dream is playing FE and GC3 with you guys in multiplayer. [e digicons]:beer:[/e]
I'd also like a range penalty if the archers are very far away from the target. Certain bows like longbows could neglect this penalty.
[quote who="Kantok" reply="150" id="3271920"]It's amazing to me that DLC is one of those things that trigger massive uncontrolled internet nerd-rage. If you don't want it, don't buy it. If you want some premade maps and new stamps to enhance your random maps buy it. If you feel like supporting Stardock some more, buy it. It's not like they're charging people for key content. They're f'ing maps and stamps. Otherwise, g
[quote who="cardinaldirection" reply="5" id="3271515"]I hope we do get MP some day just so I can kick Brad's arse. Until then, I will be pretending that every one of the AI's that my meat brain stomps is actually him.[/quote] Haha, I agree and I am also thinking the same while playing. :D
I really like the video quality here. Can't remember seing other LP's of this game with such a clear 1080p quality.
Yeah, has to say I think this LP is grand. Has been looking forward to your first version 1.00 LP. Nice choice of faction too I must say. I think it's the first time I've ever seen a Resoln Let's play. What I really love with your LP's is how well you explain what you do and why. We really follow your strategy step by step, and are with you on the whole travel towards greatness or failure. As a viewer I'm getting very dragged into the game, almost li
I'm surprised how much people trust reviwers to make up a mind for them, Better watch Youtube Let's plays and decide for yourself if the game look interesting and fun.
[quote who="kenn-lu" reply="8" id="3261620"] Quoting Tuidjy, reply 1Juggernauts are very powerful, but their greatest strength is that they require an approach completely different from the one you need against other troops. In a large fight - many juggernauts vs many troops, the juggernauts will usually win, unless the troops are high initiative archers. You simply cannot stand and fight them toe to toe. But juggernauts are vulnerable to hit an run tactics, at least whe
Well, he should play on challenging then. Expert is supposed to have cheating AI.
[quote who="mormegil" reply="1" id="3260258"]The Map of Elemental is not in the current build, as it is larger then a Large map, I am hoping to update it to FE standards and get it out in a future build or DLC, 4 or the stock maps are derived from the world map however. The Eastern Continent is the large map, Curgen's Domain. The Tiny Scarps' Veil, is the area Altar is founded, The Small Karrazan's Fist is the area that is the home to Kraxis, and Yithril, the mediu
I like it, and I also like the fact as is pointed out here; what you see persons are wearing is what they are wearing. Other positive bi-effects of the graphics is that it is eay to grasp the world arround you, not like Heroes of M and M 5 for instance where you could have a hard time seeing things behind a tree for instance. This kind of mapstyle is also easier to make a good map generator for it seems. Generated maps works incredibly well, and adds alot to replayability.<
I'm pretty sure Game X has to be the game Shafer is working on, and what game could be better for him to design then GalCiv? It has to be GalCiv3, and that would be sooooo awesome! :D Edit: Just please keep space battles automatic but in videosequence. Keep the game strategic and AI friendly + add multiplayer. :)
Saw both episodes yesterday night, and I'm enjoying myself. Look forward to the continuation. :)
Would be cool with a mod that didnt reduce the amount of recources, but rather cut in half what the different improvements you built on them extracted each turn.
I for one love the soul, atmosphere and indepth lore of this game, but I have played this game for a long time already, and no; insectoids as a player race would not improve the game for me! ;) I think it's a quality sign when a game gets better and better the more you play it, and not the other way arround that is more usual today. :) “It’s the closest anyone has come to producing the game I’ve been dreaming about since I was an
Hehe. it will of course always feel like the monsters more often attack you then the AI. You don't see everything that happens in AI land, and the AI is also better then the human player often to protect it's cities, which I guess makes it less likely for a monster to attack it. I've seen the AI lose both cities and outposts. I always play rediculous world setting and dense monsters.