Will check it out. Love LPs of this game. Hopefully you'll make someone on higher difficulties too later on when getting more experienced with it. It's not a shame losing even in a LP, it actually makes them more exciting to watch. :)
NorsemanViking
Yep, there are 2 main things. One is the one you mention. Especially on higher difficulties it's hard to expand too fast because of the monsters. The second thing is that more cities in most cases makes your cities grow slower, and you will get the bonuses of cities leveling up later.
I agree Warlock is a good game too, but it doesent come up to the class of Fallen Enchantress to me. It's far easier, AI can't compare, less complex, and doesent have the same rich epical world and RPG feel to it. I also like fantasy strategy games to have turn based tactical battles in their own screen... it's just how it has to be in the fantasy changre for me. :)
Great! It warms my heart. :)
[quote who="ddd888" reply="22" id="3258976"] Quoting mastroego, reply 17 To be frank, I only trust players' reviews. True, some are excessive, but when the number of voters is high enough excesses average out (also, even exaggerated votes tell something). I find that players' score on Metacritic usually reflect the overall perceived value of the game. I avoided DA II thanx to those (82 Critics' score, 42 users' score... need I say more?)<
True. I havent posted there... yet. Guess I'll make an account if when I come home. I'd give it 9 or 10.
[quote who="Bellack" reply="181" id="3258039"] Quoting SOLOSOL, reply 180 Although I like MP in games, as a feature to be used or not, in this kind of games, with turns that may last long, and where a match can last hours, or even days, I really prefer the budget to be invested in improving the SP experience (AI and content) rather than on an under-used MP. For a good MP experience, maybe SD should make a game in the Elemental World tunned into RTS (like
The greatest of games get better and better the more you sink into them and learn to know the game world and it's mechanics. Fallen Enchantress is this kind of quality game. This is true for other grand strategy games too, as Civilization, GalCiv, Europa Universalis, Hearts of Iron etc etc etc. It's not for people that can't concentrate on something for more then one second.
I only play strategy games, so there is no doubt in my mind. Fallen Enchantress is the game of the year. After an expansion or two giving us naval and sea-stuff etc (oh, yes, and please multiplayer), it will easely become among the top 5 games ever in my opinion. Hell yeah, it's already among the 5 best games I've ever played in my 35 years on this planet. I'll rank them like this: 1. The Civilization se
When you learn the game, and learn the strengths and weaknesses of the monsters normal diffuculty is very very easy and almost impossible to lose on. Then you will enjoy the changes to this indeed, and move up the difficulty levels, and you will be glad the monsters arent made nicer then they are. I for one like to play on a difficulty where I lose the game more often then I win it. Just start a new game and try to do better this time, and learn from your blunders and have respe
[quote who="Cruxador" reply="16" id="3257341"]Looking at the glowing review written in the text, 87 even seems low.[/quote] Yeah, the score value is just a number, what counts is what's in the text. This is a warm recommendation for strategy and fantasy/RPG-lovers to get the game, and they should, they all should. :)
[quote who="GFireflyE" reply="13" id="3257319"] Quoting Sarudak, reply 12Is 87 good? I don't remember what you were going for... shooting for 100. It's like a test. Like from back in highschool. [/quote] After an expansion pack or two this game will get 100 in score and legend status. :D
Love your LP's Das123. I recommend all rookie players to have a look and learn.
[quote who="Chibiabos" reply="2" id="3257262"]I do find it kinda silly. Wish you could, if not snake, at least be able to build the terrain-specific buildings such as logging camps for forests and harbors for rivers the way you build the special resource improvements. Seems silly that you can build to a forest, but if you don't start your city immediately next to one, you can't build a logging camp ... how is it really even a camp, then? A camp is a base of operation
This guy provokes me. He is getting the game for free and acts like a spoiled child.
Well written and informative review. I agree in every word.
[quote who="N1ghtOfTheDead" reply="6" id="3256682"] Thanks a lot for the information. Really apreciate the answers. I feel like this game has a lot of potential from the manual/youtube/forum. However, usually when it comes to strategy, some games implement a feel of grinding instead of countering, dont know if i expressed myself right. I mean when you get advantage from a single event, suddenly it develops into a snowball and the winner is clear from that point
Good luck Stardock! You deserve it!
Welcome to Elemental; Fallen Enchantress. This will be your best Fantasy strategy experience ever, at least it is for me. When it comes to AI; It's already better then in most, if not all all other strategy games, and this being a Stardock game you can be sure they will continue to improve on it. They even improve the more you play the game, because they will start using your own unit designs.
[quote who="parrottmath" reply="18" id="3256597"] Quoting NorsemanViking, reply 17 That said, I'd like sparse ressources to not give less ressources on the map, but perhaps rather cut their output in half when built upon and upgraded. Would be nice. I think this could be modded in the game pretty easily. Although you would have to go to each of the resource buildings and cut the resource output by your indicated amount, but quite doable to say the least.[/quote]
I use same settings mostly, but I like sparse ressources. I find the game alot funner if you just can't spam out the best troops possible all the time, but have to prioritize and only build a few elite troops, some comprimized medium troops, and loads of cannonfodder. Sparse ressources adds an extra layer of strategy. Trade is more important, you really have to prioritize mana use, and how to design your troops gets extra challenging. You also get alot more attached to
Hi Das123 and Sean3, good old chaps. Are you planning to start right on a new LP-video series when the game releases today? Hopefully yes! :)
I believe you. Might test it myself.
I'm joining the chorus here; Great improvements listed there, Frog, and God damn how I enjoy this awesome game! Thanks for making grand strategy TBS games of the highest quality, Stardock. NB! Can't wait for expansion packs and GalCiv3..... ;)
[quote who="JaboJoggins" reply="11" id="3252615"]I agree with OP. Only competition is Europa Universalis III. I believe I will get more enjoyment out of FE, especially after I create some mods. [/quote] Europa Universalis 3 with it's 4 expansion packs is an incredible rich, ambitious and great game. EU4 is coming next year, and looks amazing so far. So there is still great strategy games being made. The best game coming out this year is undoubtly Elemental; Falle