What! They added a pony now? To please Xia? :)
NorsemanViking
And the same goes for the slow paced option. Would love to see longer production time needed there, not just slower research. Fast paced I never play by the way, but of course it has its uses for many. Slow paced, long games on the hugest maps possible is what counts in my book. :D
Lots and lots of great selling points. This game is awesome! :) This is a good link to send to buddies actually, to convince them they need this game too.
They did? Intresting. But I thought the bonus was when there are 5 or more units in the army, not in the unit itself?
Suggestion: - Make a sovereign with Urxen blood (or is it Umber?) - Give him bandit lord trait (+1 p) - Use no points for magic - Give him the staring armor for the arm wrists (+1 p) - Give him the most expensive bow (+1p) - Give him the +3 attack ability (+1 p) - Give him the + 1 accuracy and + someting else (is it spell resistance?) per level (+1 p) For the rest of the points choose anything that can make him as good a fighter
[quote who="Trojasmic" reply="27" id="3246297"] Quoting NorsemanViking, reply 26Those bandits are 2 free scouts/explorers, or exellent cannon fodder for your first battles. Combined with a sovereign that has alot of good fighting abilities from the start off, it can mean turbo leveling up indeed. The synergy effects should not be underestimated. Maybe the Bandit Lord should come with two scouts instead. Call him the Scoutmaster. Would you pick it then? <
2 free scouts from turn 1, instead of perhaps 1 after how many turns? And that instead of starting to build other things like a pioneer perhaps? With those 2 bandits scouting, starting the build with a pioneer is no gamble ever. It should not be underestimated. Exploring the map fast means alot for planning an effective expansion, and those bandits makes exploration both free and super fast.
Those bandits are 2 free scouts/explorers, or exellent cannon fodder for your first battles. Combined with a sovereign that has alot of good fighting abilities from the start off, it can mean turbo leveling up indeed. The synergy effects should not be underestimated. I usually combine bandit lord with a bad ass fighting sovereign with no magic..... Urxen blood is a good combination for instance, since those 2 bandits fast can give you a 5 unit army for that 2+attack bonus.
[quote who="xaltotun" reply="42" id="3245701"] Seanw3, Thanks for your comments on my post. On point one, I think our difference is based on what each of us sees as fun in the game. In my case, when I find a rare item I want it to be really, really good. Of course, if I find something like that too often it would cease to be rare or fun. Overall I worry about too many nerfs moving the game towards dull.
My thoughts: We need siege. Other cities then fortress should also be able to build city walls, but not with the same bonuses of fortresses. With siege I mean a penalty in turns where the attacking army has to wait before it attacks the city. The waiting time in turns should then depend on the size of the defending walls, and also on how good siege weaponry you bring. You could be able to storm a city earlier, but then with HUGE maluses depending on the type of walls. An
Wow! Best AAR-read ever! :D
Not sure what this is supposed to add to gameplay.......
Hmmm, seems like the update will be late today compared to the last ones.... Hopefully not delayed.....
Of course stone skin needs to be earth..... The whole mother earth is a huge stone planet...... ;)
[quote who="Wizard1200" reply="134" id="3243189"] quoting post Stoneskin does 3 (+1 per air shard) in defense instead of 4+2 Per air shard? I think Stoneskin should protect the target against all kinds of damage, because the effect is much lower.[/quote] It's basic defence, not just air defence, if that was what you meant?
[quote who="parrottmath" reply="36" id="3240377"]I think there could be some justice done to the ye olde shoppe. It needs some changes for the pricing of objects. Currently you buy things at 5 times the cost you can sell them for, which is not the most ideal solution to the underlying problem. Gildar is beginning to gain value in the game after this tax system, but there needs to be some more balancing to make gildar a more valuable resource. Salted pork doesn't need to cost 30
I'd like to see champions (and the sovereign to) having to go back to the nearest city when killed in battle, even if u end up winning the battle.
Out today lads? I can see some excellent changes that will improve gameplay, like a new starting tech that is tempting to start with + pluss more low level stuff as common loot + some nerfing of hp (adventures boon etc) and dodge (spell etc) and initiative (horses) heroes can get etc etc. This will be fun to test out :)
[quote who="AMDG" reply="127" id="3240674"] quoting postGreetings! And there's some exciting things we hope to announce in the coming months. Galactic Civilizations 3 ? [/quote] Oh yes! :) Guess Jon is working on it already!
[quote who="DGB246" reply="21" id="3239746"]But then why does it take years of taxes just to buy a bread roll!? The money system already requires a suspension of disbelief so we shouldn't dwell on how realistic/unrealistic the tax system is[/quote] It's not a bread roll, but a game saver, saving your hero from dying easely in a battle. You think it shouldn't cost more then 0.00001 gildar? What a nice balanced game that would be......
Yep, it really depends on nation and situation, but I almost always go knowledge first. With Kraxis maybe Civics. I also like to build an early spearmen unit also now after the hero nerfs. Especially if I don't get any units for free while exploring, or have heroes that can't summon anything. When it comes to the civilization tree, I tend to go for production techs first, then things that gives science, then other things like trade and economy.
[quote who="ElementalHam" reply="39" id="3238648"]Not that there's much competition, but E:FE is easily the best 4X fantasy game ever made, and it's not even finished yet. I voted excellent.[/quote] Definetly agree. Have been playing the whole weekend now, and this game is just pure awesome! I love the changes that was done in this latest version. The game has strategy, it has adventure, and it has charm. Beats everything made earlier of fantasy 4X. I don&
[quote who="joasoze" reply="11" id="3237355"]I fall down on Heavenfalls side here. A high level unit is well worth upgrading to a higher cost.[/quote] Yes indeed! Another thing; I'd love it to cost time as well. Taking a few turns for a unit to train with it's new weaponry.