NorsemanViking

NorsemanViking

Joined Member # 2414715
7 Posts 243 Replies 10,200 Reputation

[quote who="dangerlinto" reply="55" id="3251641"] Quoting Frogboy, reply 52 The thing is, I don't think the mana cost is the problem. It's how quickly the spell is available. I was in a game last night where my starting location was on the western edge of the map with a 25 tile long mountainous region (12-13 tiles north or south either way) on the east. That's a long way to walk around with your first pioneer or hero

60 Replies 239,325 Views

[quote who="Tuidjy" reply="30" id="3251241"]I am sure that I am in the minority, but I have to say that I hate this. Magical energy necessary to change 100kg of dirt into mud: 8 Magical energy necessary to raise thousands upon thousands of tons from the bottom of the ocean: 5 Terraforming spells should feel epic, and at 50 mana they barely did. At 5 mana, they are a gimmick. Oooo, see how we have unreachable areas with goodies. Oooo, check ou

60 Replies 239,325 Views

You need to try and fail before becoming a master. I love starting a new game thinking off all the challenges that can or will await me arround every corner, determined to do better then last game. If this game was too easy I'd be bored by it a long time ago. I don't quit games that are hard as hell, that's when I enjoy myself. When I start becoming too strong it's time to start another game, and perhaps change to even harsher settings..... ;) &n

25 Replies 74,944 Views

Nice! I love let's play videos of this game. Almost as fun as playing myself. Finally a LP where the player plays on above normal difficulty. Saw Das and Sean do challenging, but never seen an expert LP yet. Higer resolution would be nice of course.... Give us more! :D

5 Replies 13,305 Views

Well, well, it's not a gamebreaker to lose that malus, but it could have been a nice temporarily solution until we got sieges in an expansion pack...... Guess temporarily solutions are against the philosophy. Edit: I'm not a bitter man, just skeptical and suspicious to the mob..... :)

357 Replies 615,464 Views

[quote who="Lantros" reply="205" id="3248474"]yeah, i was about to ask the same question. ^^ Has it been removed?[/quote] I'm abit disapointed he listened to the mob. We'd never even got the chance to test it.

357 Replies 615,464 Views

One thing is clear, however it's done, defending home territory needs to be improved if we want grand scale wars to feel more epic. The suggestions I've heard here that I like the least are more defensive spells in home territory, making spells and magic even more powerfull and the only right way to go. This is also a potential AI crippler of dimensions. Sieges are the best, but this is a new feature for an expansion pack. </

357 Replies 615,464 Views

[quote who="seanw3" reply="15" id="3245694"]The gaming aspect where you automatically put it in your queue just to deny access is easily solved. Make each wonder cost 100+ Influence. That way you have to pay for it, meaning even keeping it in your queue costs a serious amount of resources. It also adds a nice aspect to the Influence mechanic.[/quote] Thumbs up. It's a problem now that it's a non-brainer placing it in the queue as soon you

42 Replies 99,830 Views

[quote who="Heavenfall" reply="178" id="3248134"] Units get a -25% to attack and defense when they are in enemy lands Booo! This might seem like a clever fix to make attacking enemies harder (thereby making the game more difficult). In reality it is going to punish the AI as much as it punishes the player. [/quote] It's not about improving AI first and formost. It's to make defending better,&nb

357 Replies 615,464 Views

[quote who="SOLOSOL" reply="13" id="3247516"]Although I like multiplayer, I think this is very hard to implement. Too much randomness in quests, resources (crystal, shards, metal, horses,...) and the rest of lore...some disbalancing between the races... But anyway, the option of having it is tempting...[/quote] The randomness is no problem, we don't want multiplayer to be any different from the MP version.

49 Replies 103,936 Views

[quote who="G_Kar" reply="118" id="3247349"] quoting post Added the Recruit Bandit spell (only sovereigns with the Bandit Lord profession can use it, converts a bandit to your side in tactical combat for 25 gildar) I like it. It will be perfect for my style of play. [/quote] A little mana cost would be nice as well. :)

357 Replies 615,464 Views

Would hate it. Rather reduce what they give you per turn. I tend to build out iron and crystal mines rather late and not prioritizing those buildings early on. It should be something you'd like to build out as early as possible, to start storing up sufficent amounts, making it a harder priority next to other early buildings for the cities.

11 Replies 3,732 Views

[quote who="Kongdej" reply="7" id="3247359"] Quoting NorsemanViking, reply 6 Damn, it needs multiplayer to sell to my friends Funny, my friends said the same, but guess we are minority here Sincerely ~ Kongdej [/quote] I look forward to a 6 player game, FFA, large map, with me and 2 friends as the Kingdoms, you and 2 friends as the Empires. Some sunny day, my friend, some sunny day our dreams c

49 Replies 103,936 Views

Damn, it needs multiplayer to sell to my friends...... ;) Guess I'll have to buy them a copy each, so they can start training for the MP matches later to come. Perhaps those extra sales can give us excactly that; Multiplayer! :D Edit: One thing is clear, even though I play the heck out of this game already, its longlevity will improve alot with MP. Nowadays I only play 3 games, and FE is the only one I still enjoy to play SP. Europa Universalis 3 and

49 Replies 103,936 Views