Kreyson

Kreyson

Joined Member # 2415962
28 Posts 113 Replies 1,390 Reputation

[quote who="DANMAN3712" reply="4707" id="3277874"]Hey All, Just a little update from me too, I am about half way done the "master" mod, which I will release as 7DS Solar Sins 2.0 It will form the backbone of 7DS 3.0 and the modular way we are going to set it up, including Makon's TCA faction. Each faction will be modular, allowing the player to load factions/races as they see fit. Hopefully in the next week or so I will be ready to

4,959 Replies 12,530,332 Views

Thank you Darksxx, this is the mod i was waiting for ever since i got aggravated by having cannons shooting me from the othe rside of the star system essentially out of my reach. Hated how the end game essentially turned into an artillery battle which takes out alot of the ship/strategy component.

39 Replies 185,072 Views

Ok, been ages since i have done sose modding, that was two computers ago. I am trying to neuter the novalith cannon. I open the .entity file with notepad++ and i get a long line of letters with "nul" between between each letter. help!

62 Replies 583,996 Views

[quote quoting="post"] I'm new to this game and I like it a lot. I am playing the vanilla version right now, not Entrenchment. I have played a lot of Total Annihilation and Supreme Commander and I like the option in these two games to select a ship/plane etc... and THEN hit a button to have the camera follow/track it around. But in SoaSE the camera seems to have a mind of its own. The most annoying part is right in the middle of a big battle the camera will start tracking some ship

7 Replies 20,067 Views

cinematic turns off the combat overlay, which has info i need, i guess i will stick with Bens suggestion, just live with it and hit the arrow keys. just anoying in combat heavy situations.

6 Replies 7,123 Views

Greetings! Getting back into SOSE after a LONG break. Just reinstalled the game. 1. how do i remove the shaded box on left side of screen showing the fleets? Just want to make the background clear, not shaded. 2. how do i turn off the camera auto follow feature on ships i selected?

3 Replies 7,981 Views

/bump /signed I agree 100% that more freedom for modding should be allowed. For this will only make the game more epic, longer lasting and a more dedicated following.

156 Replies 298,189 Views

If you wish to merge Kreysons into Sins Plus here is what you do :) Make a quick back up copy of the existing mod incase it gets messed up. Should work (worked for me when i used the older versions of sins +) Open up the GAME INFO folder in the Sins ++ mod package. Open up Kreysons Battle wagons mod package, from the GAMEINFO folder copy over All 15 of the CAPITALSHIP_Phase/Tech/PSI folders and the GAMEPLAY folder from Kreysons into Sins ++. While copying over, you will get a pop

4,959 Replies 12,530,332 Views

Update... I was going to offer a merged pack with 7DS, but that would be a very large DL file. If you already have it, copy over All 15 of the CAPITALSHIP_Phase/Tech/PSI folders in the GAME INFO folder to teh 7DS folder. When prompted, click replace/overwrite. This will only affect the existing races, not the new races. The XP and fleet supply changes I previously made are in the Gameplay folder. Do not copy over the gameplay folder, for it is likely lots of chang

38 Replies 33,342 Views

Note.. "- Turret damage increased by 20%" Is it 20% or a typo and should be 200% or 250%? With the increased stats and cost for hangers and hitpoints/range for both, 20% increase seems a bit weak. The tactical points would then be better spent on hangers instead which are essentially, 4 times as powerfull as the base value. I like the idea of strong defenses. Makes them count for somethign when the enemy jumps in with a large fleet.

23 Replies 21,640 Views

Ah, this thread is revived from the dead. Thought there was lost interest in it for a month. I got a message from LinkesAuge and he is going to work it into his version of 7DS. Since, the bailknights and sins+ are part of 7DS now, i will not be posting an update for to the merged pack. If you wish to merge/modify/update/enhance this mod, just post a statement in this thread that you are merging. Open to anyone who wishes to use. UPDATE!! Link has be

38 Replies 33,342 Views