Tx, where do i see my empires fleet logistics in the game?
Kreyson
What is fleet logistics? Where do i see it in game? Ideology requires points and some buildings generate points, but how do i see what is my ideology point production per turn is and how many do i currently have? Tx
Anyone else finding the entire ship design process to be clunky and unintuitive? Realized this after playing Stardrive 2 which their design is streamlined with lots of info upfront. Especially weapon placement. Also watched a lot of gameplay vids of GCIII Beta and I see ALOT of similar issues. Thoughts??
[quote who="Bamdorf" reply="65" id="3532515"] I believe at least once an update wasn't posted until Friday morning. And there is no guarantee that some nasty last minute issue will rear its ugly head and push the update to next week, although I haven't seen that happen yet. Meanwhile I am just cruising the net thinking about ways of building my next computer rather than just buying a prebuilt, so my time is being well spent imo. [/quote]</
Long time supcom 2 player here. I have massive hopes for Ashes and hopes it goes all the way in satisfying every ones RTS itch. One of my favorite supcom 2 mods which is a massive revamp along with alot of neat ideas i hope the developers and regular players take a look at: http://www.moddb.com/mods/revamp-mod/forum/thread/unitport-rve-addon My favorite
630 hours of gameplay logged in Supcom 2 and Sins. All of it is single player against AI or Coop against AI. CompStomps
Anything on Star Bases? They are a bit weak atm.
Woohooo! Just bought the Lifetime subscription of Ashes to support you guys. Next paycheck, i will buy the rest of your games (already own Demigod, GCII & GCIII and Sins).
Any sort of base building and defenses in Ashes? Couldn't find much info on it.
Long time RTS fan here, played countless hours of SotSE and Supcom 1 & 2. About to sign up for the founders package to support Ashes, but a couple items I couldn't not find about the game. 1 - is there base building? If so, how much? Did not see any screenshots or mention of buildings. 2 - point defenses? 3 - Shield generators? Tx!
Keep up the great work! Looking forward to it!
Keep up the great work. Eagerly awaiting the final product!
Thanks, Makon. Just in time for the weekend battle fest.
Thanks Makon! Test firing it now! Edit... DOH!!! File has not been uploaded yet. Will check back in the morning.
"multiple times by you if I recall correctly...." Sorry, you must have me mixed up with someone else. Anyways, keep up the great work on the mod.
Found another bug and it is reproducible. Upgrading the Defense Link on the TCA Athena capital ship causes a mini dump.
Great job on the TCA. I love the direction it is going in. Love the extended range and power on the point defenses. Only suggestion is on the Nimitz is to increase the fighter capacity. 10 is a bit low, or to increase the capacity for each level.
Looks like the Titans in the TCA mod are broken. I am unable to build Titan Foundry even though i have the Rag Prototype researched. The titan foundry under build menu still shows the research flask and says i need to research the rag proto.
The link is not working.
Darksxx, i get a minidump error when i enable the mod. V1.1.
I would like to see some Super Fortresses. Something with more range for this Fully Armed and Operational Battlestation!!
Actually, didnt they say that Patch 1.1 will break past mods and that they have to be remade?
I had to reinstall Sins on a new computer. I put it in the 1.1 directory, clicked enable mod, then i hit apply changes, then i get a minidump.....
Going to add the ion cannon mod?