What Time is Escalation released? Still says coming soon on Steam.
Kreyson
Thanks for the great work! Do you have any Youtube developer gameplay videos of Escalation for us to watch? Not seeing any after a quick Youtube search.
LOVE the new terrain! How is PC performance of escalation compared to regular Ashes?
I would like to see the build button icons in the UI cleaned up a bit. The current icons are not very intuitive as to what they represent. I have to spend a lot of time mousing over the button to see what it is.
Have more game setup options similar to those in SupCom2 where we can change the nature of the game: no air units, no orbitals, slow quantum generation or other aspects of the game.
I love being a founder:) Any hints on types of defensive structures that are coming in the expansion?
I love Sins enough, I am wiling to buy Right Now, the Founders Elite Edition of SoSE 2, 3, 4, 5, 6, 7, 8......
https://www.youtube.com/watch?v=BJkixB91Uug Due out May 2017. Jordan Weisman, the creator of the original BattleTech is making it.
Looking forward to the new defensive buildings! Since, we have lightning weapons.. hopefully we can get lightning towers like in C&C :)
A new updated game called Particle Fleet is coming out in a few month by the same developer, Knucraker. Here is the trailer. https://www.youtube.com/watch?v=tj1xeotT7Nc Enjoy!
I NEED it now!
ASAP!
Halfway through it on my Kindle. Very solid writing. Two thumbs up.
Will observer mode include watching 2 AIs duke it out? No human element. Example, in SupCom I loved watching the AI progress throughout the game. I get a lot of tips and strategies from it.
I LOVE loading gameplay tips.
I agree with Drasik. AOTS lacks "Soul" and is overall "Plain". However, the underlying mechanics are very sound. I hope the future DLCs will flesh this out.
Thanks Frogboy for this thread. Always love seeing the thought process in game development and the outreach to the community in making AOTS better for the ages.
Loving the updates. Most of all I Love how you guys are adding more content (Maps) with each update. Any info on when future DLCs will be released?
- Need to be able to interact with control groups via mouse same way as in Sins a) one click, high lights army. b) two clicks takes player to the army. Currently, only way to bring up the army is to hit the keymapped key when forming the army, Control 1, etc. - With the mouse, need to be able to box in and highlight multiple factories. - Bug - with engineer selected, holding down metal extractor build button will spam t
For the connected line from controlled territories to home base, it would add some neat immersiveness if the line on the ground "Pulsed" from the resource node back to home region. Enhances the premise of a whole living interconnected resource system. Also, it would add some secondary visual feedback if we have a long supply chain that was suddenly cut off.
Congrats! I am glad the game AOTS is a hit with great sales. Looks like a solid foundation/franchise to continue the revenue stream with future DLCs and expansions. I talked two coworkers into buying AOTS also.
regards to tech tree and the fear of taking the player out of the gameplay too long, take a look at the style and UI formats of upgrades in Creeper Wars 3.
What is the projected final release date of OTC?
Are any of the twitch games available Youtube?
I really would like to see more realistic maps. The maps still seam plain. Like a featureless blanket.