Imuplse: doesn't show subforums, so you can't access the beta forum, gives random dates for products to be available. COME ON FROGBOY!
Caydr
Planet bombarding starbase? I haven't played as Advent since Entrenchment came out, I didn't realize this was the case. That fails, just fails. Really... you can bombard a planet of any kind to dust with a handful of bomber ships in about the same time as it would take to build the constructor and build the starbase, but with far less cost and risk. Crazy.
Game's definitely not ready for primetime yet. Eventually they need to stop making excuses though...
Thanks for the response. The fact that it's a particle effect doesn't excuse the fact that it still exists several minutes after it is fired. Ironclad should time the duration it takes for a torpedo to cross the largest gravwell reasonably possible, and limit the particle effect's duration to that. Better yet, 30 seconds. If a torpedo doesn't hit its target within 30 seconds, it's a damn lazy torpedo and when I'm king it'll be first against the wall. ....
Just played a game, I saw this a little bit but by and large they were working fine. I notice they usually seem to get stuck at refineries towards the front (rear?) left (right?) of the structure. What direction is "front" anyway in a game where the camera goes any direction? Anyway I mean the side facing AWAY from the planet, towards the left of it. Maybe it's a pathfinding issue?
Hi, I just finished a several-hour-long game. I enjoyed it very much, it is a great improvement over Beta 1 as well as the original title... ...mainly. Sorry if I'm just repeating stuff that's already known, I don't read forums much. 1) Torpedoes (glowy ones, Advent, I think?) home on their targets forever. A massive volley of them followed one of my capital ships through TWO short phase jumps. (this should be reproducible without difficulty)
Sir, you fail at life. Even if it wasn't a "placeholder date" (imo this is just an excuse - more likely, with imuplse being so new they just forgot to update it), games get delayed all the time. There are two alternatives: delay games when they're not ready, or release them as they are and patch them so that they actually work as intended. Instead Stardock is allowing you to play the game as it is currently available as a freebie, just to be nice. In other words
Like unknown924 said, firing arcs are really important. For instance, if you have a battleship at the edge of its firing range attacking some enemies, most of its firepower is wasted. You'd be better off with a dreadnaught. If you move the battleship into the thick of it, its firepower is tripled or quadrupled. Or so it seems.
[quote who="Tom Porter" reply="3" id="2037440"]There is an additional issue I've seen, which is that even when out numbered (e.g. 4 Sova vs 1 Kortul) the ai will not run with his capital ship, instead he stays and fights until the ship is los and then the surviving frigates run.[/quote] I haven't played in a bit, but I remember in earlier versions (pre-1.1) this was very exploitable. Almost regardless of any other considerations, if you focus-fired all your ships on the ene
[quote who="avacar" reply="4" id="2041141"]1 ice planet, and 2 desserts on top[/quote] [e digicons]:grin:[/e]
They're probably acting as a warehouse for unsold Fords or something.
I hadn't noticed this but it makes sense. The AI really should periodically (~15 min?) re-evaluate its fleet to see if there are glaring flaws. It would have to be done pretty carefully though, since making its thinking too strict would cripple its ability to adapt to fan modifications. I see two solutions: 1) instead of making the AI think of things in terms of anti-ship, anti-fighter, anti-planet, etc, have them analyze their weapon abilities compared to what the
[quote who="Blair Fraser" reply="16" id="2009664"]What Frogboy said. We are all back at work as of yesterday. Now and I'm going through every single post people made on the forums and the literally "thousands" of emails we received. Don't worry, starbases will get their updates, mines are being reworked, bugs being fixed etc. Just remember, its the same procedure we used for all the original Sins betas and it worked out just fine in the end [/quote] Make
Had to post something after reading all the whining around here (mainly in the "general stardock games" section, since for some reason Impulse won't let people see subforums). I've even been to other forums where they're complaining about this... I guess it's a few days late, but I only just got here. So.,, It's going to be a month late. Woo. At least it's not Enter The Matrix - released on-time, but unplayable on any system. Patched before it was ev
Quit pissing and moaning, they're developing the Stardock "release a finished product" way, not the Atari/EA/EveryoneElse "release it on time, have it playable within 6 months on most computers" way. So it's late. Shit happens. They're not being dishonest, they told you their best guess, their "goal", which they haven't met. Who cares? At least it will be decent when it's finally finished. Seriously, I promised to finish a mod (for another game) over 2 ye
Mmm... haven't seen this myself.... At least it shouldn't affect anything. You just get money/resources depending on whether they exist or not, not whether they're actually delivering those vital medical supplies to your Vega 3 colony which was just heavy fallout-bombed. Maybe this is just fiction imitating reality, inspired by the workings of the US Postal Service.
And for burning I recommend CDBurnerXP.
Uh... no. What you do is right-click on the game in Impulse then say "archive application". It will make you a file which contains all the game data and will put it in: C:\Documents and Settings\All Users\Application Data\Stardock\Impulse\backup Or if you're a FOOOOL who uses Vista, you'll find it located at: C:\ProgramData\Stardock\Impulse\backup Next get the Impulse installer. Burn the "whateverga
+1 for limiting mines. Although I would suggest the limit to be based on some other factor, like your command/supply level, and have it be a global total for ALL planets. That way there wouldn't be a minefield everywhere, there would be a handful of strong minefields that would actually be an obstacle. Gah, rewrote this post about 7 times now, trying to make some kind of sense. Hopefully this conveys my feelings on the matter: Mines are cool.
Malanthor, are you saying the mines are hard on your computer?
IIRC only the Russian version has Starforce, there was a discussion about this on the Space Rangers subforum before the expansion was released.
I think one of the earlier posters has a good point: the point of recent DRM seems to be to prevent resale, not to prevent piracy. Maybe publishers/developers have finally gotten their heads out of their ass and realized that virtually every game ever released has been cracked within 48 hours of its release, if not PRIOR to its release thanks to disloyal staff and opportunistic distributors. The few exceptions are for when a brand-new version of a given DRM technology is
I agree the AI is still too cowardly but on the other hand it wouldn't be very much fun if it stood to fight when it had very little chance of winning. Once you lose an entire fleet in this game, you are effectively out of action for 10-20 minutes, unable to make an effective attack or defense. The key to getting the AI to fight you is to use *actual* strategy, unlike what you'll find in other RTS. What I mean is, "build a wall of units, attack his wall of u
Wouldn't you run away from a fight you know you can't possibly win? In other words, fight the AI on even terms or fight it in some intelligent way. This isn't your typical RTS where an army can be rebuilt in 10 minutes and the AI knows it. The old "group select everything with a gun and swarm" has pretty much the same effect on AIs as it does on players: Run Like Hell. A'course... it would be a little more interesting if the AI was smart enough to take advantage of your flawe
I think that probably one of the main problems is that nobody has a standard to go by when they say "the game runs good" or "the game runs horrible". People with high-end computers (like myself) look at this game and say to themselves, "it uses no post-DX8 graphics features and yet I can run Crysis faster" (no exaggeration, I can make a video), while people with lower-end systems say "wow this game is running pretty good compared to the other stuff I play" (since their computers would explode i