Caydr

Caydr

Joined Member # 2416394
10 Posts 87 Replies 11,200 Reputation

I'm used to seeing Torians be one of the first races to go, but it seems like they've been overtweaked back the other way now. Of the three TA games I've played (none finished, due to bugs of one kind or another, gah) the Torians seemed to dominate all three, right from the beginning.

8 Replies 5,005 Views

I noticed this as well, but somewhat the opposite of what you experienced. By what I'd call "mid-game" about half of my AI opponents still had not researched planetary invasion. And these weren't weak civs, either, they had fleets that could stomp me like a bug. Was on the difficulty setting one below "tough".

2 Replies 2,560 Views

In my second-most-recent game I conquered a couple minor planets, both of them fairly high quality. I had about 30 tiles to use, in all. I had no real use for these planets since I was already right where I wanted to be in the game, so I decided to use them to maybe flip a nearby enemy world. I filled them with nothing but influence structures, and rush-built as many as I could. In a span of 50 turns at the most I went from "doing good", to "everyone is helpless at my feet begging for

0 Replies 1,770 Views

Regarding what you said about suddenly having more money than you could possibly spend, that happened to me too - it's influence related it seems. It happened to me right after I conquered two minor civs and, having no real use for their planets, I filled them with nothing but influence structures. About 30 turns go by and I've got some money and nothing to really spend it on (peace, large fleet, and already spending 100%), so I started rush-building the influence planets, hoping to conquer a

13 Replies 5,212 Views

Yeah! I saw this one too! Torians were about 30 turns away from ascension and I didn't have the backbone to attack them, so I just made a ridiculously unfair (to whom, I wonder?) trade - most of my techs for their single ascension base. But until I reloaded, the Torian ascension countdown kept on going!

1 Replies 2,533 Views

Needs a random number generator... When I clicked on this post I figured it was the bug I just experienced, but actually it's just the regular "let's hold hands and explore areas we've already been to!" thing. The bug I just ran into was this: I had about 8 scouts buzzing around, very close to the beginning of the game. Maybe 50 turns in. Suddenly some Korx bugger flies out of nowhere and colonizes my second planet. (my own inner daredevil got the best of me and I decided to

3 Replies 4,185 Views

I don't know how much Valve charges for stuff to be sold on steam - probably a percentage of the sales - but Stardock would probably lose a considerable amount of money they'd be able to keep if they distributed through TGN instead. With Sins already being among the highest-selling PC games of 2008, I don't think they would benefit from "increased exposure" or whatever else Steam would give. Besides all this, Stardock knows very well that their own platform (SDCentral/Impulse)

143 Replies 126,334 Views

More pre-game options wouldn't hurt. Better would be the ability to set a specific scale, like with a text box or something. 100% would be as it is by default, but it could go as high as you want. Arbitrary decisions by the developer of what the player wants, ie, just three different options (normal, more, less), is never the best solution. IMHO it doesn't really need a LOT of adjustment in most situations. But I don't think it's excessive asking for 75% of your income if you want t

14 Replies 24,241 Views

Every strategy game has this problem: You queue up a hundred orders in a row, then accidentally miss the next target and wind up giving a movement order instead. So now your ship is going to attack a few things, move to some arbitrary location, and then do whatever else you asked it to. Or else you can cancel all the orders and start fresh, hopefully by some miracle not making the same mistake again. This isn't SUCH a big deal in most games, but SoaSE has such a grand scale that you

5 Replies 19,651 Views

[quote]encountered another big battle with the purple guy at the planet called "It's a trap" (nice name)[/quote] HAHAHAHA, I forgot that was there... oh, good story behind that one... was that planet still one of mine at the time I sent you that save? What happened was, I built a bunch of warp interdictors around it and then lured an enemy fleet into the area. Just as they got to the far side of the system I jumped in behind them - they by nature retreated in the direction of their ho

15 Replies 6,374 Views

One of the game's best features, IMO. Because of the "small" size of even the largest ships, it can be hard to select them at times. So just zoom in when they're highlighted and now everything moving with it is static on your screen. A good idea... Even if it can be turned off I'd strongly advise you to live with it and get used to it, since if you don't you'll be at a disadvantage IMO.

13 Replies 27,503 Views

Since autosaving causes no noticable performance loss when it happens and the average computer has a gajillion gigabytes to spare, I was thinking it would be useful to be able to change how often autosaving is done. I'd probably set it to every 5 minutes, then clear it out manually every once in a while so disk usage doesn't get excessive. Is there a way to adjust how often the game autosaves?

1 Replies 8,912 Views

Now that you mention it my cursor becomes kind of unresponsive after a while too. I'll be doing things like upgrading capital ships and if I don't leave the cursor in place for a second or two before and after I click, I'll probably get the wrong one.

8 Replies 15,204 Views

Here's the save: http://www.aaspring.com/test1.zip Watch the battle between light blue (me) and purple. It's at one of the volcanic planets, probably doesn't last very long since they'll immediately shit their pants and run when they see the size of my fleet.

15 Replies 6,374 Views

There are programs or methods you can get which will automatically set affinity for you when you start a program. Don't ask me what they are, but I've heard of people using them.

82 Replies 52,690 Views

My contempt for Vista comes from personal experience. This experience alone would make me stick with XP until the next major OS comes out, but being helpless to stumble upon thousands of people who hate the OS just as much if not more than I do, cements this feeling in me: Vista is the new Windows ME. There were a few people like you who loved ME as well, and there's probably still a handful of them around... I could list off dozens of things in Vista that were done wrong but I have to

15 Replies 6,374 Views

[quote]X-Fi Gamer here and I get well over 100 fps easy with everything cranked up to max. Drop to 70 or so in major battles.Intel Dual Core 3ghz2 gigs RAMATI HD3750 512 megXP Home[/quote] Holy **** I definitely have a problem if you get 70 fps in a typical battle. If I post a savegame can you try it out and see what sort of FPS you get when watching the battle? 70 fps... by my computer's behaviour that's nuts for a 3750 no offense intended. You have ALL effects turned up a

15 Replies 6,374 Views

[quote]I would also appreciate staff not yelling at me like a 3 year old when I know perfectly well what I'm doing.[/quote] To be fair... turning off your page file is an extremely unusual way of improving your performance, and were I in his place (I have a LOT of computer knowledge) I would most certainly shout at you the same way. I would assume, correctly or incorrectly, that you were a kid who has no idea what he's doing, as turning off one's virtual memory is ill-advised in most situat

28 Replies 13,524 Views

How does Vista handle the Xi-Fi? Not that I ever intend to "upgrade" to that shoddy OS... To update my above post, turning threaded optimization to forced OFF made the load balanced again, so I don't think it helps in this game. In any case please still post if you have a Creative card, let us know what type you have and if you have performance problems.

15 Replies 6,374 Views

Make of this what you will... Top is before removing my Sound Blaster Audigy SE, bottom is after removing it and re-enabling my onboard sound: [img]http://www.aaspring.com/sinsperformance2.png[/img] I don't like to make judgments off a single attempt, so I'll be re-trying in a few minutes. Initially though it looks like my CPU usage is more balanced for some reason. The only different factor in my system is the presence of the Audigy. Both times I rebooted my comput

15 Replies 6,374 Views