bovi

bovi

Joined Member # 2418770
0 Posts 73 Replies 10,880 Reputation

[quote]Rough psuedo-science generalization[/quote] Nice, I can accept that . Then it's just a matter of choosing whether interstar travel should be available from anywhere. It would even explain why ships that drop out of hyperspace in between gravity wells can't restart the jump and have to snail along the line. But that dropping out is really, really annoying and would be mitigated if a ship could initiate jumping (along la

31 Replies 9,875 Views

[quote]Caael you want to keep this thread on topic do NOT insult people and act all high and mighty, that is a serious flaw that I cannot abide. your verbiage is nice and fine, but it irritates me when you use it to condescend others and then do not provide anything other than vituperating comments to backup your point.[/quote] I find this really funny coming from Schod. And after these comments, even: [quote]just ask yourself who has been here nearly a year longer than you, we know

77 Replies 26,562 Views

[quote]the lore states that the TEC stopped the vasari doesn't say how.[/quote] Actually it does: "the resilient Traders slowly learned to [B]apply their perfection of the economic engine into an ever more powerful war machine[/B]". [quote]and if you had nothing but trade ships and you lost like 500 or more trying to take out a frigate wouldn't that be a disaster.[/quote] Yes, that would be a disaster. And you mean that ratio would successfully stop the Vasari huge fleet created

77 Replies 26,562 Views

That waypointing is useless when jumping around, the escorts will hang around in the old gravity well until the ship they're guarding has jumped, before considering jumping to the same place.

6 Replies 2,985 Views

What xthetenth is saying is definitely what I see in the game, that the uncolonized/bombarded planets are lifeless, apart from the local militias. However it is repeatedly said that contrary to every visual evidence (including the UI of the relevant ships), the Vasari and TEC do not colonize planets, but only take over administration of the already present populations. I can accept that it's a game balance thing as Ron says, but the way things are explained does not make any [B]sense[/B].

13 Replies 23,729 Views

[quote]release!? if you dont give us a patch before feb, im going to send that {censored by the FBI} at you![/quote] The nuclear penguin or the mutant ravaging badger?

5 Replies 16,432 Views

I prefer adaptive artificial intelligence to cheating stupidity. You're the only one talking about it being a desire for an easy game. I want to win because I play superior to an intelligent opponent that thinks up ways to challenge me, not because I find exploits to counter the cheating advantage of it. Seems yarlen was right that noone pays attention. [quote]Don't get all worked up about the AI sucking. We told everyone the new AI didn't make it into the initial release of Be

39 Replies 12,445 Views

You guys did encourage posting concrete points where the AI can be improved, though. Good thing too, as even though I'm sure you are good guys working on it, you probably can't think of all the things that a multitude of players will come up with.

39 Replies 12,445 Views

What is the reason why you can only jump to other stars from your own star anyway? It's not like you're using a slingshot mechanism, and it shouldn't be any harder to jump from a point that has [B]less[/B] gravity affecting the ship (seeing as the gravity wells are preventing jumping in general). As for landing in the other system, I think it should still only be at the star, as that is likely the only target you'll be able to detect at the distance, and you can't change directions when underway

31 Replies 9,875 Views

I am pretty sure that Kosc was using that exact reply to make a joke. Unfortunately the selection of smilies is a bit small on this forum and the tongue-poking one seems disgusted instead. One of these might have been useful: [img]http://forums.totalwar.org/vb/images/smilies/gc/gc-clown.gif[/img] [img]http://forums.totalwar.org/vb/images/smilies/misc/joker.gif[/img]

25 Replies 33,156 Views

[quote]The use of culture is intended to suggest how you can influence people non-militarly.[/quote] You are saying elsewhere that the planets keep the human population and you send in administrators and troops to ensure the loyalty when you "colonize", regardless of whether you're Vasari or TEC, and there are also some weak militia present on all "unowned" grav wells. Currently you need an enemy administration in order to have culture change the allegiance, which seems odd. Since t

13 Replies 23,729 Views

When I preordered, the button to purchase the game lingered for a day or two, it will synchronize itself eventually. You should be able to download when you check the pre-release box, at least it fixed it for me.

4 Replies 7,806 Views

Although I played from my GF's this last week, my connection at home also seems to have improved its stability lately. I'd like to try to join a big game, so about 1700 CET perhaps? That would be 1100 US/Eastern time.

266 Replies 296,118 Views

Actually I think Kryo would have the ability to delete all recent responses, banishing it to the obscurity of forgotten old threads. Or just tweak the last post date in the forum database I guess.

24 Replies 31,561 Views

A useful change could be to reduce antimatter cost and increase the range on higher levels of colonization, or let them begin with a reduced initial income penalty. I'd probably still not bother to level it up though.

10 Replies 4,721 Views

[quote] how do you stop wave after wave of suicide ships. remember they can be robotic ships. these ships would be the trade and resource ships. in the mean time you can start building your flag and cobalt frigates.[/quote] By gunning them down, just like non-suicide ships. If these suicide craft coming from nowhere but your mind were so effective against the Vasari, why are they not in the game? Why are they not part of the lore, instead of that the TEC hit disaster after di

77 Replies 26,562 Views

Yarlen: [quote]The [B]newly formed[/B] TEC used their powerful industrial base to retool for war and [B]soon[/B] began to mire down the Vasari.[/quote] This is in contradiction to this part of the TEC lore: [quote][TEC] sent everything they had to repel the invaders; (...) [They] met a swift demise. [B]Disasters continued for years[/B] but, the resilient Traders [B]slowly learned[/B] to apply their perfection of the economic engine into an ever more powerful war machine

77 Replies 26,562 Views

Rome Total War does this well: The speed is the lowest of the settings of each of the participants. If someone sets it to paused, the game keeps going at the slowest possible setting as if that player had chosen that speed instead, until everyone else chooses to pause. Then it remains paused until everyone has unpaused. Would like to see this feature, but a future patch would be sufficient for it. Possibly even a voting system where it would choose what the cumulative majority wants, or

15 Replies 20,285 Views