Thanks
Felkethar
Call me a newb but where is this map editor all you guys are talking about?
Does this mean that the Snathi will finally rise to a dominate place in the galaxy as we always knew they would? *EDIT* See if I actually took the time to read the whole thread I wouldn't make stupid statements like this *nod nod*
I think I have to challenge the idea that no race would ever challenge you. I play on 'tough' and have customized my race for max diplomacy as well. I use this trick often just to cut down on my micromangment. I even waste a tile to put down an Omega Defense to boost it even higher. But the other races WILL on occasion call your bluff. And when they do you are in a lot of trouble. There are times when they just will not ally with you no matter what you do. And if you have anything approac
I have had no trouble flipping planets. Though once they are flipped you can see thier attempts to counter my strategies by making lots of farms and embasies. Don't mind the cakewalk logo. I don't know why that is there since I deleted all my games on the metaverse *shrug*
In the early game I always purchase one defender (1laser 0 defense) for each one of my colonized planets. These ships stay there till the end of the game. This almost always puts me on the map as far as military ratings go so that I don't get attacked and it keeps any aliens from sneaking a fast unescorted troop ship behind the lines to capture a planet. Felk the Sleepy
Torains. With the huge population bonus thier economies turn around faster and that means more ships sooner to fight battles with. *nod nod*
I have to say that I haven't actually played the standard races too much. I started out with my custom made squirels and haven't done much else since I keep thinking 'You know I should try one of those standard races this game' and then one of the other voices in my head says 'yeah but the squirels are so CUTE!.. and fuzzy! *nod nod*' and then anot
Thats a really cool story. I wish more people would share stories like that. And yes I have noticed that the most fun games I have is where I take what is first given to me and fight it out rather then ctrl-n until I get a "good" start. Felk the Odd
Not only do the different AIs play differently but each individual AI will adapt and adjust its strategy if need be. For example: Under normal circumstances the Derngin are a military, evil race and attempt to win through military victories. Taking them out early is best because if you let them have time to gather steam they will and use it against you. However in my most recent game they were on the other side of a gigantic m
The farm idea wouldnt work as the PQ caps the allowed population for that planet. Being that low means they will never get higher than 5 billion people. I usually make my first low qaulity planet a manafactuiring world and crank out constructors. I do a mix of either that or make research worlds out of them. Either way by the time you get terraforming or go neutral they will make resonably ok planets. Felk the Terraformer
I encountered them once very early in the game. I had a squadron of early generation fighters and one tricked out military star base. I got the message that they were out there and BAM! there were two stacks of them floating placidly in the influence of my star base. They never knew what hit em Felk the Vengful
Because the Terrans have a rod stuck up their.... Felk the Irritated
Yup custom race is the ticket! GO SQUIRELS GOOOOO!!!!!! Ahem... My race includes a 30% economy bonus and a 30% influence bonus. I also use the pacifists for a party as they have another 20% influence. Then I grab up all the influence wonders as I go. and any resources I see. I will often buy them if I can't get to them first. I will often flip planets with out even building a starbase. As for seeing how much influence is bei
Am the only one who saw the title of this thread and thought of the speech by the Lt. in Starship Troopers? Felk the Embarassed
Read it! Know it! Love it! Link For those of you that ARE grammer nazis I'm sure that you will empathize with the author's postion strongly. For those of you that ARE NOT grammer nazis you will laugh your ass off at her many funny stories, learn a good deal about the history of the english language and the importance of punct
think that the "bonus" the ai has makes it change what it WILL and WONT accept in trades This is the way that I understood it. I personally don't care if an AI has diplomatic translators but when I go to trade with them I will be able to get fewer techs from them than someone who doesn't have
heh I don't think there is such a thing as a person who posts too much. Espicially (wow I massascared that word) when they actually seem to know what's goin on. Edit: And then I visit the WoW boards and I'm proven wrong. Now THERE is some annoying people who post to much. Wow! (no pun intended).
The score is equated like this: Add all of the scores together and divide by the square-root of the total number of games played. Not a true average, but not just a total score either. I like havin you around Martimus. Your posts are always knowledgable and to the point. I cli
aaaaaaaaaaaaaaaaaaaaaaaand the bump
Ok so I am clearly not understanding how this scoring thing works. First off I am not using 1.1 I am still in the dark ages with the last official release. This is the list of the only two games I've posted to the metaverse: Link Now my first question is this, Why does it tell me in the game that my average score is 36512 when NEITHER of my sco
They also don't seem to grab the 'best' planets either. I'm not sure why they do this, skipping a PQ 11 and landing on a PQ 6 first. They also don't push out so much, prefering to colonize concentrically out, rather than backfilling. Well as far as grabbing the 'best' planets I believe that possibly d
True. The start is always the same few steps with the only variation being the map itself. This is pretty standard for TBS games though. My total luck bonus is actually +50 with the ability and the party (Universalists I believe). But the luck ability is all of 1 point so I usually keep it because of the reward/cost trade off. Having a +50 to luck always seems to make the anomolies better, I get an influx of lucky rangers, and (this may
Perhaps I'm mistaken but aren't the AIs written such that they will be willing to accept peace as soon as thier military rating is lower than yours (or their enemy of the moment)? This would seem to explain why they get peace as quickly as they do? Felk the Thoughtful
Yeah I'm gonna have go get this when you finish up. Amazing work! Felk the Amazed