Jharii

Jharii

Joined Member # 2422701
1 Posts 103 Replies 9,840 Reputation

[quote who="Raven X" reply="5" id="2767844"]I only played a few games in the Dark Sun campaign setting back in my P&P (Pen and Paper) D&D days. I thought it was a very unique setting that's for sure. Good luck with this my friend. I'll be very happy to play it when you're done. If there's anything we can do to help please let us know, just keep in mind until it's done we'll be putting the main bulk of our efforts into the Dragonlance Mod. Still, any help or advice we can throw yo

25 Replies 38,114 Views

[quote who="Novaburst" reply="7" id="2767928"]I loved the old Dark Sun CRPGs from back in the day. Dark Sun: Shattered Lands Dark Sun: Wake of the Ravager Frustratingly buggy at times, but loved the psionics / magic and the story. [/quote] Those were definitely excellent games. There was also a Dark Sun MMO that was pretty fun, as well. Dark Sun Online: Crimson San

25 Replies 38,114 Views

Some notes regarding the factions: While pouring over the DSCS (Dark Sun Campaign Setting), the faction structure started to come into focus quite a bit more. There are currently 7 city-states under the rule of Sorcerer-Kings, and all of these are covered in some detail in the DSCS. What this essentially means is that a lot of the "uniqueness" of these sub-factions are readily available. Many unique units, buildings, political structure, and flavor are all at my fing

25 Replies 38,114 Views

From the inquiry thread: [quote who="tamides" reply="16" id="2767821"]Yes, this would be great ! Perhaps this mod would focus on less but big cities, and more outposts for resources linked in with massive caravans [/quote] I won't know what type of control I have over these types of mechanics. Considering that the sub-factions, particularly those of the Sorcerer-Kings, are going to be the major city-states, this would make more sense. However,

25 Replies 38,114 Views

[quote who="tamides" reply="16" id="2767821"]Yes, this would be great ! Perhaps this mod would focus on less but big cities, and more outposts for resources linked in with massive caravans [/quote] I won't know what type of control I have over these types of mechanics. Considering that the sub-factions, particularly those of the Sorcerer-Kings, are going to be the major city-states, this would make more sense. However, I also have absolutely no idea h

20 Replies 78,009 Views

The Sundered Lands: https://forums.elementalgame.com/396212 Description: A conversion mod set on Athas, the world featured in the 4E Dark Sun campaign world. Two factions, Defilers and Preservers, vie for control over Athas, a barren desert wasteland of a planet. 10 sub-factions ("races") will be available, with access to new tech trees, buildings, spells, units, etc. unique to each sub-faction. All new and extens

155 Replies 137,547 Views

[quote]1. All folders are labeled to where they go. Inside the Gfx folder you'll find 2 folders, Eyes, and HKB. Both of these are in your Install Directory located at: C:\Program Files (x86)\Stardock Games\Elemental\Gfx[/quote] Raven X, From my testing, I have not been able to store any graphics in the Mods folder. Should I assume, based upon your location of the graphic directories, that this was your finding as well? Thanks.

134 Replies 304,293 Views

Introduction Athas. A desolate planet beneath a crimson sun lies home to oceans of deserts, wrought with savagery. Magic has torn this world asunder, destroying all but the most hardened life, plant and animal alike. The only resource which is rarer than the precious water is the scarce traces

25 Replies 38,114 Views

[quote who="Raven X" reply="11" id="2767310"]Wintersong has a Dark Sun Mod going. Well, it's got Dark Sun stuff in it anyway from what I know. You should seek him out. Sounds like good stuff though [/quote] Wintersong's mod, while entitled "Dying Sun," does not appear at all to be a Dark Sun mod. Rather, it appears to be his own unique D&D world. I certainly don't want to step on his toes, but everything I read within his post does not reference Dark Sun dir

20 Replies 78,009 Views

It's been a while since I read up on Dark Sun. 15+ years or so. Polishing up a bit on the lore with the new 4E campaign books, I am thinking that the races as factions may not be the best of ideas. Instead, they can be "acquired" through various technologies (i.e. Diplomatic, etc.) and as heroes. It also seems to make more sense to segregate the factions out into Defilers vs. Preservers from the very beginning, offering 5 unique factions of each. For instance

20 Replies 78,009 Views

[quote who="Lord Xia" reply="2" id="2766949"]I agree, if there is a D&D setting more fitting than Dark Sun for a mod to this game, I can't think of it. [/quote] I couldn't agree more, LX. I'm sitting here, contemplating whether I want to do a Forgotten Realms mod, and then hit hits me. "DUH!" Athas is almost perfect! Then I start brainstorming and some of it just fits in too beautifully, from sorcerer-kings, to elementalist priests, to templars.&nbsp

20 Replies 78,009 Views

This is a general inquiry to see if there is any interest in a 4E Dark Sun (Athasian) mod for Elemental. General and initial thoughts behind this: Sorcerer-Kings will replace Sovereigns, and will vie for power amongst themselves. The various classes will be represented as Heroes. Factions will not exist, per se, in the traditional sense. Instead, this will be determined when studying the Magical Tech Tree, when given the opportunity to stu

20 Replies 78,009 Views

Win7 64-bit. ATI 5870. Crashes consistently with Out of Memory every game between turns 185 and 210. I would warrant a guess that this has happened in about 15 straight games (out of 15).

7 Replies 3,781 Views

[quote who="GeneralEtrius" reply="3" id="2762829"] Quoting Rune_74, reply 1 I guess thats a matter of taste? True, but I am sure there are MANY people who would agree with me on this one. [/quote] Yeah, that pretty much defines "taste." Personally, I love the curent art style. Based upon a lot of the commentary in the various forums, there are MANY people who agree that it is excellent and full of flavor. Knock yourself out, though.&

18 Replies 6,633 Views

[quote who="cephalo" reply="108" id="2763543"] I didn't explain it very well, but you can usually get nice mountain ranges with the turbulence controls. To get a feel for how it works, turn the noise weight down to zero so you can only see the turbulence map, and also turn the turbulence roughness to a low number. You should then see a kind of snakey pattern. There are some complex interactions with the noise map, so when you add the noise back in you'll want to be careful so the range p

241 Replies 759,738 Views

Did a lot of playing around with this last night and it works quite excellently. A word of caution: 256x256 maps take a very long time in between turns, and I am running Win7 64-bit with 4gb RAM. I am sure that when Stardock releases the 64-bit client, this will be improved upon. 192x192 is very quick, however. One thing that I would like to see is a toggle for mountain ranges vs. sporadic mountains. As it is now, they seem to be very sporadic, and do not cha

241 Replies 759,738 Views

I would assume that you assume to interpret the tone of posts in that manner since are accustomed to being talked to like a 10 year old child. *Yawn* Flamers and trolls are so boring...

265 Replies 686,315 Views

[quote who="thisisretarded" reply="258" id="2762882"]you take life too seriously. maybe you should try scented candles... [/quote] Yeah, forgive me for answering questions. I wouldn't have missed the humor if it was actually humorous.

265 Replies 686,315 Views

[quote who="thisisretarded" reply="256" id="2762646"] oh, now it makes sense. they called it "labor day notes" because they released the notes on labor day...oh wait...no they didnt. [/quote] "Labor Day" also references the entire holiday weekend. You seriously thought the major overhauls that were listed in the notes would be completed over a holiday weekend?

265 Replies 686,315 Views