Kalin

Kalin

Joined Member # 2423659
0 Posts 53 Replies 10,700 Reputation

I'll grab the map pack since you guys gave me the game for free, but I honestly hope for something a bit more in a DLC, because the randomized nature of maps is what I feel make the game more interesting than hand crafted ones (even if they are good and LARGE - please at least be large) where you'll basically know the landscape before hand. I honestly don't think you'll be able to get a lot of sales for map packs except for the "just to support" types like me. My ideal

213 Replies 768,875 Views

[quote who="Valentine82" reply="11" id="3270344"] I have, all empires are nearly identical to one another, all kingdoms are nearly identical to one another, the differences are minor at best. At least in Total War similar kingdoms have different starting locations. Sure a single unit difference may exist late into the game, but that they're still practically identical. [/quote] Wait, wait... are you really serious? Are you SERIOUSLY saying that Tarth

80 Replies 223,761 Views

I do this for a lot of my custom factions. Because champion gear is essentially plate on crack anyways. If I want plate, I'd research that, if I want masterwork chain I'd research that. It gives you choice on what you want to end up with. If I mix the two, I get resist to both.

7 Replies 7,697 Views

Visual similarity isn't something strategy players really care about. Sure, it's nice... but the play style is often considered much more important. If you seriously think they play the same, I don't think you've actually played the game much. Altar raising henchmens vs Yithril pumping Jugs... Pariden full of scrying pools & monoliths vs Resoln's shard beasts... Magnar capturing slaves and sacrificing them... Tarth running roughshod all over the map. I'm not sure h

80 Replies 223,761 Views

I think they should probably just rework backswing. It just has too selective of a use (Mauling Jugs, Broken Spirit sovereigns), in most situations, accuracy is too easy to get (you get a ton from just building from a fortress, and you gain it naturally leveling), and there is often not enough dodge (unless you are building specifically for it - which the AI doesn't) to make backswing truly worthwhile. If it was me, I would just make it so that axe always swing twice and then have a sligh

59 Replies 47,281 Views

If you want army boosting skills, go path of the defender... I don't think governors should be boosting army strength. The only thing I think would fit governors would be a wage reduction path, and perhaps something akin to a bribe skill (spend gildar to stun enemy for x turns).

58 Replies 135,298 Views

The problem, as Altar clearly demonstrate, is that the AI has no clue how to keep it's henchmen alive (they need to be babied). As a result, if you make them die, Altar gets pretty crippled by its special units (it would just be a massive influence drain for them). This is the same logic behind perma death for champions.

12 Replies 8,885 Views

Spears are also a lot better once you start to factor in traits that adds bonus damage (charge, muscle, fury) as well as any city bonuses that does the same (sacrificial altar, weaponsmith, etc). They gain a higher percentage bonus due to lower base damage. They are also fairly light and are ideal for high init builds.

59 Replies 47,281 Views

"I like war, don't you?" means they are a warlike faction and gets negative bonuses to everyone to simulate their desire for war (it's not a question). "We want to bring order to the world" means they think they got the game in the bag (their score is high) and are pushing to the finish line (by mowing over everyone else). The stronger they are, the higher the penalty. As for the OP, I don't think it should be one way or the other. Wars of opportunit

24 Replies 28,247 Views

As mentioned, this seems to be the case because the game "kills off" the militias after the first battle and they only restock on the next turn. I'm not sure if this is intentional, but is very easy to cheese (sacrifice a unit to kill off all militias) so I don't think it is. Generally speaking, you should just avoid getting attacked multiple times in the same turn (use tremor to stop one army).

10 Replies 7,408 Views

I generally only fight with one stack (the sovereign), so the first two hero are usually sitting in towns. Field exploration is left to a horse scout (4 movement + ignore terrain penalty).

58 Replies 135,298 Views

I'll admit, I skimmed the thread, so I might have missed if someone already said this... however, in general: if you want the AI to be MORE aggressive, turn DOWN the world difficulty. Basically, you want the world LESS of a threat to the AI, this in turn, allows the AI to expand quicker and more aggressively, and will in turn result to them waging wars far sooner. Starting on Insane/dense (world difficulty) makes it very hard for the AI to do well, that's why you see it being so passi

130 Replies 125,340 Views

Or perhaps tweak the code behind the spell, so that it checks if you've already used all your movement. Such that, if you already moved (cast on an AI, move == 0), the effect is applied starting on the next turn (or just add one to the effect), and if you have not (still have movement left), then the effect starts on this turn (like it does now). That way, if the AI ever learns how to use it, it'll still be fair.

19 Replies 7,055 Views

Yeah, I now usually run with 2 governors in most game (I just cast destiny's insight to level them if I can't be bothered to actually fight with them), their main purpose is to go to new cities to reduce unrest and boost growth. My main is usually an assassin, and sometimes (rarely) a mage. Considering that, I see governors as probably the most useful path as it is, definitely don't really need to buff them anymore unless you're totally changing the unrest/growth mechanic in t

58 Replies 135,298 Views

In my last game I took over a Pariden city with a Drake army wandering right next to it... those cheaters, right? This would usually be when people claim the Drake army attacks and raze the city right? Well, that's what I figured would happen, so I garrison my attacking army to use the local militia as fodder (my army isn't strong enough to take it on)... ... 22 turns later... The Drake army is still wandering around the city like it doesn't exist. /facepal

40 Replies 41,124 Views

This is only a problem IF the AI uses it against you... but they don't. If they did, you could make an argument that the AI gets benefit for 2 turns, but you only get it for one. But seeing as how they don't, the only question is whether Tremor of Freeze is balanced, or underpowered and needs that extra turn of effect. The answer, IMO, is that they are fine as they are (and I use Tremor a lot), some might even consider them OP. Yes, you do have to cast it every turn to keep an army st

19 Replies 7,055 Views

I actually think weak fits Procipinee, because I think she's suppose to be a caster/supporter, and not a fighter. Of course I still think she sucks because her magic paths isn't all that great, and summoner is only there to give her a warg so that she isn't completely useless in the beginning... Basically, Procipinee is built to be your typical late bloomer (weak to start, but become useful later), but due to the inherent steam roller effect in the game, this stereotype just fails

157 Replies 112,952 Views

I've noticed this a few times too (AI finishing everything in queue when you load), but I'm certain that it doesn't happen all the time, which is why it's so hard to track down. It seems like there are some conditions that has to be met in order for it to happen. Perhaps when the save happens during the AI's turn or something... so when you load it up it doesn't sync correctly. Or maybe there's some bug going on with the AI's queue. I generally Ironman

67 Replies 105,363 Views

Just on this note: Ophidians in an army essentially makes the army immune to pillar of fire (and I assume other magic damaging strategic spells) due to the warning that you can't hurt it popping up. However you can still tremor them (and I assume other utility spells) to stop the other units (Ophidians are still immune, but no warning pops up). Not sure how to solve that issue, but... yeah.

12 Replies 5,609 Views

Seems like they are still having a few crashing issues with the latest build... (probably a result of the optimizations). So unless they can fix that real quick, we might have to wait until next week (probably best for stability). It's a bit sad, but I guess we'll get to look forward to the change list growing even longer.

157 Replies 112,952 Views

In a beta game a while back I saw Vetrar wandering the country side laying waste to the country side until he ran into a random lv9 champion... and lost... I laughed so hard.

25 Replies 26,550 Views

Great wolf is the only thing I would use a collar on (I find beastmaster too op, so I don't play as one). It starts with giving +6 atk to all units... and by the end is easily giving +15-20 atk to all units (making stacks of units 1-hit EVERYTHING). By far the most powerful tame in the game. It will turn a bunch of worthless slaves into dragon slayers. Also has the highest initiative of the bunch (32 if I recall correctly). I usually rename him to "Dues Ex Alpha". Will break the game if y

26 Replies 21,902 Views

If you are fielding an army of 9 decently leveled champions (henchmens/scions included)... then you'll pretty much mow everything anyways. Try 9 Assassins... they can ignore armor and crit for 100s of damage. There are a lot of OP things in the game, and stacking auras is one of them. However that doesn't mean it can't be countered... The problem with shieldwall is not that IT is op, but that the AI don't know how to effectively COUNTER def (like elemental damage), or

13 Replies 10,439 Views