Kalin

Kalin

Joined Member # 2423659
0 Posts 53 Replies 10,700 Reputation

I've been saying for a long time that Altar is very OP in the player's hands, but no one seems to care, perhaps because the AI is absolutely terrible at using Henchmens so it gets a pass. In my last Altar game I was running around with a bunch of lvl 40+ henchmens with 90+ dodge, multiple professions (mostly guardian/assassins)... not to mention 10+ movement (and a ton of cloudwalks thanks to Procipinee). So even if the AI picks a fight, they would have been slaughtered like everythin

27 Replies 52,020 Views

This quest used to be the master quest, hence why it's so hard. Back then you had to fight Waerloga and a pack of ashwakes. The version you see now is actually a nerfed version. To be honest, I usually solo this quest... all you really need is fire resist on a good champ.

23 Replies 45,063 Views

Overwritten, keep 2 backups, one of original, one of modified. After the patch, you have to merge the change manually. That's why people tend to avoid modding core files if possible.

1 Replies 2,479 Views

[quote] Dragons cant injure themselves with their breath weapons anymore[/quote] I suppose that'll do as well, but just so you guys know, multiple dragon battles (like the ashwake quest - supposedly the hardest in the game) is actually super simple just by donning fire resist gear and have the dragons flame one another.

45 Replies 48,634 Views

The buildings that you build on the outpost gets transfered to your city. Most of which don't do anything, except for 2: The hightower and the consulate. You can abuse this bug by building an outpost right next to your city in order to build multiple hightowers (expanding your city ZOC all over the map) and multiple consulates (so that your city grows like no tommorow).

9 Replies 9,638 Views

Huh... I remember messing with UnitStatType before, a lot of it seemed like it was hardcoded somewhere else, do the Attack/Defense/Resist ones fully work?

6 Replies 6,119 Views

Regarding #2 again: That's how it should work as I understand it, not to say that there isn't any possibility for bugs in the system. If you're playing against a high difficulty AI, that AI gets a high economic multiplier, this would allow them to research much faster, and should account for some of the discrepancy. Influence is just another modifier if you are nearing their strength, it's not super important diplomatically. It's mainly used to recruit monsters fro

12 Replies 13,151 Views

1. "FallenEnchantressInstallDir"\data\English\Core Improvements\ 2. I'm not sure what you mean exactly, but you can boost overall production with a percentage, so I'm pretty sure it's possible via that way. 3. Pretty sure these are hardcoded.

6 Replies 6,119 Views

[quote who="Viperswhip" reply="1" id="3275727"]There are staffs that give a plus to magical power and damage and don't hit your initiative. I take your point though, there should be an advantage to not having anything equipped. I don't want to take over your thread but do the crit chances and crit damage on daggers carry over to spell casting with the daggers in hand?[/quote] They do. Crit and crit damage works on spells. You'll see this if you

11 Replies 8,507 Views

[quote who="Cruxador" reply="136" id="3275293"]There aren't any lions in Elemental.[/quote] That's why it's an expansion! We already got the bears! Oh my! Besides, Lionheart doesn't turn into LH.

209 Replies 663,355 Views

If you want to stop the stack of doom, you need to make it so that you can make and keep MANY large armies. That way, you can't win something with just one stack. If it was me, I'd make the base unit cheap, and make elite items (accessories) expensive (labor wise), that way, you could field many large "mundane" armies to fight/weaken "elite" stacks. Either way, having a military is a must. No one would listen to anything you say if you don't have something to make a point

37 Replies 21,713 Views

It can only be built in the 8 squares around your starting spot. So it is possible to snake to the 4 corners and be able to build them after not being able to at default, but you can't snake across the map for it.

46 Replies 61,323 Views

3... things you need to know: 1. Peace through strength. The AI only respects strength. If you want peace, you have to appear stronger. If you are weak, you become an opportunity target, and that will get you dec. Any other factor that you see are just modifiers to strength. Treaties are meaningless and won't last long if you don't have/get strength real quick. 2. Research trading is done that way on purpose so that you don't cheese the system by buying and reselli

12 Replies 13,151 Views

I don't think there's a way to require traits, so unless there's some roundabout way that I haven't explored, I'm pretty sure that the answer to that would be a no. The only thing I can think of is to do a mix solution, where path of governor would give 1xp per turn, and being in a city would also give 1xp per turn, then you would have a governor in a city leveling at a semi decent rate, where other heroes aren't as great.

10 Replies 7,102 Views

So wait... what would be the point of monster attack if they never win? The solution isn't to make city defense better, it's to make the AI clear mobs better. Same with defense against rushes, the AI shouldn't be spending all its resources on pioneers only to see them killed, they should instead be making some troops to protect their land from you and monsters.

4 Replies 4,865 Views

This is a very well known problem (rushing is TOO effective), that's usually the only way to beat the game on harder difficulties. If you want to have a fun game, you have to let the AI built up a bit or it'll be a very quick game.

11 Replies 14,124 Views

It depends on the mob, there are plenty of effective strategies for most of them, post what you need help with and I'm sure people will chime in. Just saying "deadly" mobs doesn't really help because they are very different so you have to deal with them differently.

10 Replies 15,758 Views

[quote who="immanuel1" reply="13" id="3275561"]Maybe it's my settings (Epic speed, small map, monsters as hard as the AI), but I've never even seen this mythical Stack of Doom you all are talking about. I WISH the AI could put together a stack of doom. Seems usually their sovereign is just wandering around with another hero or a single trained unit. The one time I actually got attacked by a sizable army it wasn't even big enough to beat the militia in my city. &n

22 Replies 22,093 Views