Kalin

Kalin

Joined Member # 2423659
0 Posts 53 Replies 10,700 Reputation

In one of the beta you had to face him solo (sovereign only), so it could be difficult if you didn't built your sovereign properly. I'm not sure when it was changed, but now it's an army, so he gets slaughtered. In a much older version of the quest (now it's an ashwake recruitment quest), he had a pack of ashwake dragons with him, and they can hurt.

12 Replies 27,217 Views

There's generally 2 strategy: 1) To build up normally, you want to aim for a balance of expansion and mob clearance. Mob clearance is particularly important, because it'll allow you to expand without getting your cities wrecked by monsters. Note that mob clearance also means learning how to control your ZOC so that it doesn't disturb powerful lairs (build your cities enough distance away from hard lairs to account for growth, AND don't build ZOC improvements, use manua

6 Replies 4,879 Views

I just had this spawn in my last game, and Tarth took it real quick. Since then, Kraxis and Tarth have been fighting over it, exchanging hands many times... and my game hasn't hung at all (some 200 turns now...). No idea what would happen if I take it over, but it seems like the AI doesn't have a problem with it.

2 Replies 3,777 Views

IMO, it's not the AI, it's the game. If your primary army is crushed and the AI is marching on your cities, you'll also find it very hard to 'recover' as well (crank up the difficulty and you'll see). This is doubly so since all the other factions will pile on the weaker of the two. The game just doesn't have a mechanic for you to recover from a devastating loss (losing your stack of doom). Once you hit that tipping point, it's game over.

22 Replies 22,097 Views

Trog's berserk is actually quite amazing on trained troops. If you're using all Jugs/champs, it's not too great, but berserk x 7 on archers and normal troops can do amazing things. This is especially clear when you try to take/defend Trog cities. Krax's fortify is quite frankly, broken. If you combine it with proper unit design and a player that knows how to use it, that is. Tarth's small army can be devastating even late game. Try using 3 units of impulsiv

24 Replies 101,055 Views

Arena of Slakhanan, the epic quest where you fight through multiple waves of enemies for the Heartseeker and Doom Maul gets spawned multiple times, this is especially noticeable on larger maps (I've seen up to 5). However once you go into one, all the other arenas disappears. It's not the most damaging bug, but it does remove the opportunity for other quests to spawn. Can provide pics/save if needed, but this is extremely easy to reproduce (I've seen it in all my large map

2 Replies 7,073 Views

I'm with the camp that thinks having unbalanced heroes makes the game more interesting. Hell, I'd love it if heroes comes with some injuries and a few negative traits just to make them feel a bit more unique (and would give those potions that heal injury some use). That way you'd actually consider if you want a hero or not instead of just buying up everyone you can afford. Balance it out via cost, with the really good ones costing premium, and the slightly crippled ones more affor

19 Replies 18,029 Views

It's not just weapons, but everything. There's an armor that has a 857 value if I remember correctly. Unless they want items whose sole purpose is to be sold (like those guiding weapons) then they do need to do a pass at the value of items in general.

9 Replies 39,756 Views

I don't see how using healing items is something bad (isn't that the point of them in the first place?), but if it's so bad, then do it like most games who don't want people to just jug pots, make it a buff that slowly heals over time instead. Now... if you really think THAT was OP.... what would you call this?

60 Replies 144,382 Views

I think bows are fine, and there's a rare special bow that is VERY GOOD for your champs. The only thing I would want on them would be an accuracy bonus... mainly because I think that would fit them best. Bow techs, on the other hand, I could see improvement for, the cost of research is a bit rough just for one item. A simple solution would be to move them all down one tier (reducing cost at the same time), or perhaps allow them to upgrade defender's bows (to make the tech more

59 Replies 47,254 Views

[quote who="Frogboy" reply="100" id="3270997"] Map packs don't require as many resources to create. You can use its sales to judge the general interest in DLC. [/quote] I can understand the goal, but I don't think you'll be able to accurately judge general interest in DLC with maps pack because, as I mentioned earlier, the randomized nature of maps makes a more interesting game overall. Besides, don't we have mod tools to make custom maps anyways? I&#

213 Replies 768,727 Views

Yeah, the argument for light plate is less convincing than masterwork chain. It's a matter of preference really. I usually pick it because you get stuck with it for quite some time (the last armors are very late on the tree), so it's just better to have a more reliable set of armor in between (not as good against cutting, but better against the other 2 types). I also only use a couple of pieces of armor at a time (due to init penalties) so the weight isn't as much of a problem.</p

7 Replies 7,693 Views

You know... normally I'd take comments about my creativity with much glee, but I'm afraid I have to admit that it takes ABSOLUTELY NO CREATIVITY WHATSOEVER to not be threaten by monsters when playing Tarth, or to cast monoliths everywhere when playing Pariden, or to stack henchmens when playing Altar. I can't claim any credit on those creativity. If there's any involve, you might want to direct it to the people who DESIGNED THOSE factions... which... oh, hey, it's Stardock

80 Replies 223,705 Views