Stardock provided a sample mod to the User Interface and I want someone to make one that looks like a star wars control panel or something like that so that the ships don't look out of place to everything else in the game.
Thrawn3
The thing that I am waiting for to make the star wars ships feel right in the game is a mod to the UI that makes it look more star wars like. Not to sure how you would do that but there are people creative enough to do it.
Excelent work. A bit more ships, mostly the small ones of course, and I will defineitly start using this happaly.
I don't think most people have a problem with well written critisism. And most of his complaints are quite fixable as far as I know and based on Stardock's reputation they are almost gurenteed to get fixed over time.
I don't know if it has been said before but personaly my faveroute mode for any turn based game is defineitly Hot Seat where everyone uses one computer. I don't know if it is reasonably possable for your expansion to have it but I would love to have more games that work like that.
Not Star base I ment starport or whatever thing thing is that lets you build ships. I'm feeling stuiped at the moment.
How about the orbital defence structures being upgrades of the star base? Personaly I often don't even put star bases on worlds prefering to have more buildings.
Is it possable to have a part that is added to the jewalery parts that rotates? That would be extreemly easy to work with.
I always loved the idea in MOO2 with the Battle Pods. An important thing to remember is the they had to be resurched in MOO2 and I think it should be the same way with them being a new tech on the minitureization tech section. The main issue is balence of cost to benifit.
Also once we have the 1.1 patch high morale (i don't remember the ammount) will give something like a 6% production bonus as well.
People have already mentioned that it should be easyer to make symmetrical ships. But I think we also need to be able to attach things to two already existing parts for centered items. For example I made two long Pylons behind my ship and wanted to have something connect to both and then hang an engine from it. In the end I made it look like it was attachedto both but it wasn't and it bothered me a lot.
How do I break an alliance? More to the point I have a minor race in my home system and I really want their world but can't take it because of the alliance and can't figure out how to break it.
I think something that should defineitly be added is a way to refuse to follow a UP law. I don't know the number of times already I have been willing to go to war with every other race just to be able to build my starbases again. And I could see it as even more nesessary with things like tech being forbiden which is an idea I like alot. I think it should be something like going to war with someone you are alienced with. You aren't prevented you are jus