killdom

killdom

Joined Member # 2426130
0 Posts 0 Replies 388 Reputation

Yes tks it does work if you put the png in the original gfx/improvements/icons folder. Thou it's a shame it doesnt work in the mod folder... I guess i'll just have to live with it. And if the developers could actually fix it in the next patch it would be cool to.

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How come the old mods does not work in DA... I loaded the mod that worked just fine with GL2 then tried to load it with the new expension but didnt worked... Any ideas on whats wrong???

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yea i did and i did put the files in the right folder and i did put the right name for the S_IconName and the S_Query... There's no problem with the query, just with the iconname that wont show up on the map but just on the build menu.

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I tried to inclued a planetary improvement in a tech for a mod. But when i build the planetary improvement, the icon wont appear on the map but will appear on the build menu... The problem is that the path for the icon is the same for both the map and the build menu icon in the modding section of planetary improvements. Ex: BasicStarport.png Anyone has a clue on how to do this right so the icon show on both the map and the build menu???

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Well i tried to download the file and there was some error extracting the file... then i downloaded it with getright and it didnt change anything... still the same error extracting... and theres also the problem that even if I extract the mod with the phew files corrupted ,the mod just wont load... maiby im a newb and dont know how to play mods on galciv2 but from what I've seen ,I'm just suppose to extract the thing in the mods folder then check the use mod box in the option... and then i play

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