I always found it more useful to use a cargo hull loaded with engines and a couple sensors for scouting. It may cost twice as much, but it's twice as fast and has a far better sensor range on top of that. Way better for finding resources and scouting more planets more quickly.
Empyrean
Due to the unexpected popularity of the ship designer, I was wondering if anyone at SD had considered making it possible to run the ship builder without actually running GalCiv. It would be great to be able to play around with all the ship styles, hulls, and upgrades. This is also the sort of thing that could be distributed online as a marketing tool to get people to buy the game and really play with all the cool ships they've made. Perhaps it could come with a collection of great looking shi
In my games, the Arceans are almost always in the top three, as are the Altarians. The Torians usually do well also. The Yor usually get hosed, and the Drengin usually do well until the Happy Super Justice Friends (the good races, and most of the neutral ones) join forces and stomp them into the dirt.
Calaban, that has nothing to do with the artificial slave center improvement. It boosts military production by a whole lot. Build one on a manufacturing planet and notice the difference.
Have u ever considered a job with the USA government they would like how your mind works Heh. As if every other government isn't solely dedicated to shamelessly advancing their own interests at the expense of anyone else whenever they can get away with it. Maybe you haven't considered this before, but there's nothing special or different about th
Nope. Nerf them if you wish, but they aren't hard to overcome if you play to your own advantages. A player can overcome the disadvantage, but can the computer? Will it organize a deep strike into your territory to take out your resources? Does it know that you must have influence resources someplace, then go looking for them if its borders
Ok We all know the game cheats, as a way to counter the effects of our ability to strategically think, but this is rediculous. No, the AI does not cheat until you turn it up above the "tough" setting. It really is just better than you. Here are a few pointers to get you started. Make sure your spending is at 100%. Each tax rate that is
i ask you this. if you can answer me then ill agree that the light speed question is simple. if you travel at C, and look behind you what do you see? Nothing. Duh. If something were moving at a significant fraction of the speed of light along with you, you'd see it dimly with a reddish tint due to the wavelengths being effectively lengthened relati
just think about why the Air Force, has spent the last 60 years building better missles rather than bigger guns and you have your answer. Because the guns we've got still work? We tried going missiles only around the start of the Vietnam War. That didn't work out so well for us. New missiles and new countermeasures are being developed all the time
I'm a big fan of Stock Markets. You need money for everything else. The influence and morale bonuses are just extras, but they're nice to have. Ground defense buildings are horrible.
I've played a lot of Starcon in my time. Trust me, I know what I'm talking about. You said that only one ship's weapon can get through the point defense. That is entirely untrue. Every single one of those ships I listed can damage a Chmmr through their point defense. I didn't say that they were all good ships to fight with (the Yehat sucks against a Chmmr, but the zapsats don't stop all the damage), I was pointing out that your claim about the effectiveness of Chmmr point defense was
And then the only weapon that could break through it's perimeter defense were the Khor-Ah blades of ultimate destruction. Uh, no. Here is a short list of the other ships that could fire through the perimeter defense in Starcon 2, off the top of my head. I'm sure there are others. Ur-Quan Dreadnought Chenjesu Broodhome
This thread reminds me of the Ilwrath from Star Control 2. They are a truly evil society, torturing and eating all sentient beings as sacrifices to their dark gods, burning any world they can get their spidery appendages on, causing fear for its own sake, and so on. The player can go to their homeworld and engage them in a fun ethical debate, arguing that because their society takes evil as the cultural ideal, and because evil is a concept that is subjective to the values of the society in que
If you don't like seeing the rules change, don't play with software in development. Since the changes made over the course of development and testing clearly upset your delicate sensibilities, you should probably stick to official versions. Even better, play console games. Those never change.
I can't recall anyone ever apologizing for flaming someone. Is this still the Internet? Your apology shows a lot of class, and I respect that. Enjoy your gaming!
The cost of the espionage trait is very low. I wouldn't expect too much from it. Even with it maxed out, you're not an "espionage race" any more than you would be a "15% morale" race for taking that on the side. You just don't have to sacrifice very much to get it, so your overall strategy will still be dictated by where you put your other points. I believe all it does is increase the rate at which you gain higher levels of intel on your enemies. It may not be worth much, but it d
Ur-Quan... best thing to Sci FI since Kirk sex and killing the commies with phasers at the expense of life support The hell? I don't even want to know what "Kirk sex" is. I'm guessing it has something to do with killing the Commies? Commas are our friends. I can only hope that's what is wrong here. Oh yeah, and Frungy is spelled with
well for instance SC:II created the term Precurser Precursor artifacts are mentioned in Star Control 1, giving the ship that found them a random upgrade to crew, energy recharge, turning rate, or whatever. Come on kiddos, play the classics. Besides that, "p
Alex, are you talking about 1.0X or the beta? With taxes being switched to the square root of the population, farms are never worth the cost of a tile unless you've got a big bonus tile to put one on. And then, only build one. Building more than that doesn't mean you'll lose the game, but it does mean you get less revenue than you would if you build economics improvements. When taxes were directly proportionate to your population, I alway
Blow on the cartridge, jiggle the handle, or reboot. Sorry, that's the only advice I have for anyone.
I prefer +50 diplomacy, max economics, +10 morale. Money can be leveraged into any kind of advantage you want, be it a larger military or higher morale (due to lower taxes giving you enough income) or sweetening your diplomatic offers with the extra cash. If I want influence, I can afford a lot of influence starbases. Diplomacy is very useful, but saying that Diplomacy and Influence are all you need is like saying that a big and powerful m
Does anyone want better AI Of course, that's like asking if anyone wants a free dollar. That said, the AI is definitely one of the strong points in GalCiv2. Horror stories from newbie reviewers, combined with the "The AI is not cheating, it's just better than you" unofficial explaination, motiva
Update your video drivers, download the latest patch (not a beta) and run an AV program. The problem here is either your computer or the simian tardman seated in front of it, but it's not the software.
In my mind the best tactical combat I've encountered in a 4X game is the combat in the Total War series. It is also important to note that I don't LIKE the Total War series. Having to constantly switch between detailed, hour-long tactical battles and a grand-strategic game is just too distracting, no matter how good each individ
If you're in a position where nobody will trade military techs to you, just research military techs yourself and buy the others from the other races. Or, you could invade their planets and hope to steal the tech, if you really think you need it.