Yasu

Yasu

Joined Member # 2430545
1 Posts 0 Replies 4,950 Reputation

Starbase request and criticism: If only military starbases could move, then they'd be awesome command/repair centers. They become obsolete just after the military objective is obtained for that region. Also, if only their effective range scales with map size. Too much coverage on tiny maps, and practically useless (except tricking AI about our military power in GC2) in massive galaxy maps.

10 Replies 34,264 Views

The only useless types of starbases, for now, are the influence and mining bases (only if you don't use/need the resource). The economy and military bases are quite useful. Military bases are a good way to establish a beach head of sorts when beginning an offensive and holding off the hordes of fleet the NPCs get to build due to their difficulty bonus.

21 Replies 19,630 Views

Well, the old way of doing it for GalCiv2 doesn't work, but since it's running through/with Steam, just press F12, and it'll be added to your Steam folder's SS. You can access it via steam, and get to the folder itself through this Steam screenshot window.

2 Replies 2,136 Views

I think flymar knows about the logistics point. He's reporting that he can't stack them even when he's got enough points to stack the ships. I haven't had this issue (yet?) but I also experienced free ship upgrades. I got my battle fleets upgraded without any cost, and in the same turn also bought a planet structure (solar plant maybe?), and the cost was deducted normally. So strange. Not sure how to report this kind of bug so devs can recreate

10 Replies 9,674 Views

I just finish my production asap and then focus on 'Economic Stimulus.' My problem is that this build option is like an 'I WIN' button because my approval goes sky-high once I hit it, along with those other +50% bonus. So, I just squeeze the population of work for a bit, then get econ stim going, and everything's all good. Might eventually write about it for a nerf or balancing.

6 Replies 8,665 Views

I agree. Also, the planet names on the list could get smaller, or at least not have the large border/box that does nothing helpful except take up space. I suggest adding an option to drop a planet from sponsorship from that planet's Govern screen. Eventually, when there's a Colony list screen up, being able to see sponsorship and reassign them via that screen would be great!

2 Replies 7,068 Views

Kept the image small, but anyways, wth. Ashwake Dragon to the west, Escaped Juggie right next to capital/initial city. Played on large map, Hard everything, with max spawns of everything except moderate/default monster density. Zerging neighbors, after a noobish delay, and now I don't even feel like taking this ci

1 Replies 7,211 Views

Dunno about having few metropolises, since on the hardest difficulty, enemies eventually zerg you to death. I prefer having tons of towns, constantly building or training something. I need those troops to counter the rest of the AIs. Plus, I like those captured towns as forward bases. Granted, steamrolling's too easy. Once half the huge continent's under control, game's practically over, regardless of the number of enemies left.

38 Replies 159,741 Views

I play on the ridiculous difficulty all the time now, and always begin with one city founded by the sovereign, and another town nearby on whatever 3/3 food/material or better tiles. Spawn a couple militias, then storm the nearest NPC towns. I generally keep conquering until two or three enemies are gone, and thus I end up with at least 5 towns, with a nice bonus of 4 towers of dominions (1 mine, 3 from NPC towns). Keep exploring some more, grab more shards, size up enemies,

38 Replies 159,741 Views

I did enjoy the Gal Civ II: Twilight of the Arnor's much more unique tech trees for each specie, but personally even when I play a map with all AI at 'ridiculous' level, with dense monster spawns and a large map, it's still extremely easy, due to the following: 1) Overwhelmingly powerful champion weapons, as stated above. At late game, if I let it get there, enemies' armor's high enough to reduce my damage, but otherwise a good find allows a blitzing of n

57 Replies 47,393 Views

[quote who="joasoze" reply="1" id="3107443"]Try change the monsters numbers to dense. It makes a much more interesting game, as you will have to fight the wild for expansion instead of crushing easy AI targets. I love it [/quote] I always have monsters set to be dense, with other parameters set to the middle option. Monsters are awesome sources of even more epic powers to my champions, and I love the exp gained as well. I even feel the monsters help boost me greatly.

6 Replies 14,025 Views

I don't know what others' experience is, but blitzing other nearby factions constantly, from early to end game, makes any difficulty feel just the same, regardless of map size. Enemies may build tons armies, but they are weak against my 'charge' + 'initiative' boosted cavalry (horse/warg), regardless of champions or drakes/dragons on my side. I just blitz them all with my units with the charge talent and initiative. Nothing could stop me rolling them

6 Replies 14,025 Views

More crashes, when bonus tile's selected, whether I have the tech's irrelevant. So is whether it's under zone of influence. Very often now, the game crashes from such selection. In this save, game crashes after casting 'wither' on enemy nearby my sovereign (to the east of map), then selecting the tile underneath him. I usually go through several actions beforehand, though. <a href="http://dl.dropbox.com/u/64894008/Aut

2 Replies 3,423 Views