Has anyone noticed that the AI is able to make units regardless of what resources it has? I've been trying to get a good game going with the sparse resource setting, but the AI(on hard) always seems to be able to produce troops, fast, a lot, and with weapons and armour they do not have the resources to make. I realize the difficulty level gives them a slight advantage, but its ruining the game for me since I can't get a game going where everyone has to rely on leather armour and woode
TheBirthdayParty
[quote who="ampoliros5" reply="3" id="3345625"] Quoting TheBirthdayParty, reply 2 Where can you bring up the advancement tree? Character Details screen, Traits tab.[/quote] thanks
[quote who="Lord Xia" reply="1" id="3345567"] I am confused by this, but it's probably becasue I haven't had much time playing around with the newer builds. Our heroes now can have dual classes? Sweet. And I think we can bring up the advancement tree any time.[/quote] Where can you bring up the advancement tree? Your sovereign can not dual class, but some of the heroes you recruit have
Apparently it was a tribute treaty. Nevermind. :)
It would be good to somehow signify in an easily noticed way which of the two classes a hero has is the one he will be using for his advancement tree. Also from the hero screen or somewhere it would be nice to be able to bring up the advancement tree at any time instead of only when a hero levels.
I'd like to see the Defender's ability "Guard" changed. Currently it wears off right when an affected units turn comes up. I'm finding that any unit I guard with my defender goes before its attacked. thus making the ability basically useless. Maybe change it so the affect does not wear off until the casting unit's(hero's) next turn? Or make it so the affect lasts for 2 turns so that the unit gets to act and be attacked before it wears off.
Would there be any reason I am unable to declare war against an AI opponent besides non-agression treaties or already at war? I would like to declare war on pariden, but its greyed out. We do not have any treaties, though we're both Kingdoms. I do not remember being the same government type restricting declaring war. It certainly hasn't in game.
[quote who="animageous" reply="6" id="3345326"] Quoting sharpxe, reply 5it just broken, magic staffs shoud deal constant damage agains most enemy types, but it is not. Is it broken? I have noticed my ice mages dealing less damage against enemies with cold resistance or more against enemies with things like Quendar blood (-50% cold resist), but they seemed to be dealing consistent damage to everything else. I'm pretty sure it's working as intended, though maybe c
If you adjust combat speed it should not also adjust the combat scroll speed. Very irritating to have combat speed at x5 while the scroll is also at that speed. Make shield bash not affect large targets like dragons or the great elementals that guard specific areas of the map.
[quote who="parrottmath" reply="3" id="3344965"] In particular, that is the advantage to using elemental staffs and such very few things have such resistances.[/quote] Well yes, but they seem to do a lot more damage to units with lower level armour than higher. Say you have a bunch of guys in leather and a bunch in plate. The plate will take a lot less damage from an ice staff than the guys in leather, yet they both have 0 ice resist. I've seen this repeated.
No one knows? Bumping
Can someone explain the me the mechanics of something like an ice staff vs regular metal armour in FE:LH? It does ice damage, but against a heavily armoured unit with no ice resist it still does very little damage. Couldn't find the explanation in the games help section.
[quote who="Glazunov1" reply="18" id="3343981"] Quoting flagyl, reply 17 http://www.irontowerstudio.com/ They now have a demo of The Age of Decadence (I haven't tried it myself). It's been in development a long time, and looks extremely good. However, based on the demo, it's a tough, unforgiving RPG, in you can't spread your experience points everywhere and expect to win. And although it's been sai
Heh. I remember playing magestorm from mythic entertainment oh so long ago.
Though apparently gamershell.com's demos section isn't currently working?
www.gamershell.com for demos this forum, specifically pc gaming and I occasionally do google searches and look at various sites, not sticking to a specific one.
[quote who="parrottmath" reply="3" id="3341668"] Quoting TheBirthdayParty, reply 2 Bump, I misposted this. Can someone move it to the Legendary Heroes Support forum? You can do that yourself... go to the original post hit edit and there is a drop bar where it says category... switch it from legendary heroes to the support section.[/quote] done, thanks.
[quote who="StevenAus" reply="24" id="3339607"] Or provide an option to automatically take the square if you just defeated the last enemy on it.[/quote] I like this idea best.
Bump, I misposted this. Can someone move it to the Legendary Heroes Support forum?
Not sure if this intentional, my guess is not. I took over a city of Gilden's(Rilkaz) and all things I can build are "continuous" such as a mason. I'm assuming this is a bug. Tried saving and reloading, also tried exiting the game, starting it, and reloading the save to no avail. I searched the forums if this was posted yet, but since the search function for the forums is 'powered by google' aka not very helpful I really don't fee like wading through all the forum posts at
I clicked the turn button and waited, nothing happened, i read a little, nothing happened. I alt tabbed out, tabbed back in, clicked and received a message saying LH had stopped responding so I ended the program. Debug: https://dl.dropbox.com/u/8971392/debug4.err No .zip file was created. Comp Specs: Intel i5 750 2.67ghz x2(processor) 8GB RAM ATI Radeon HD 4670(Graphics card) Windows 7 64bit<b
I attempted to click on the spells button for a hero and the game crashed to the desktop. debug.err file: https://dl.dropbox.com/u/8971392/debug3.err crash zip file: https://dl.dropbox.com/u/8971392/LegendaryHeroes0_75-2013-04-05T21-43-39_813.zip Comp Specs: Intel i5 750 2.67ghz x2(processor) 8
http://www.kickstarter.com/projects/1868686619/sanguine-nights-darkest-blood " Sanguine Nights – Darkest Blood is a 3D multiplayer, action/RPG hybrid built upon the Unity game engine , available upon release for Linux, Mac and PC . The game itself is set in the dystopian city of New Tenebra , w
Comparing this to CK2...with CK2 I LOVED it for about 2 months. I couldn't get enough of it. I even enjoyed watching the tutorials I found on youtube when I first started. I think they were by an aussie/kiwi fellow. Anyway, then all of a sudden I didn't care about CK2 anymore. Not sure why. Anyway, the difference, so far as I can tell, is that in CK2 I had to pay attention to a lot of variables even at the start, but that was ok. This game starts out with few variables, so i'm not
Found out that steam will refund your money if you don't like it if you pre-order and try it in beta. neat.