agree with all.
TheBirthdayParty
i'd like to see this as well. Or at least some sort of option to create scouts/patrols to take care of the random critters mucking about.
It would be every so rad if we would get a pop up message or alert(like the ones for city upgrading/buildings being built/etc.) for when a new resource has been revealed or a town's area of influence has increased. This way we know when something is available without having to check all the time.
Er, nevermind. It seems to be working now.
[quote who="Archonsod" reply="1" id="2723734"]Check the intelligence of the summons. The attack spells use the caster's INT, and that might be why you're not having much luck. I generally find they're better off buffing themselves or an ally; you don't get a huge effect but every little helps. [/quote] That was my guess as well. I just haven't bothered to research buff spells yet due to lack of need.
Ach. Sorry, no. :( Next time i will though.
Clicked the end turn button and the game crashed. Debug.err: http://dl.dropbox.com/u/8971392/debug4.err Zip Crash file: http://dl.dropbox.com/u/8971392/Elemental1_00-2010-08-23T22-40-47-968.zip
Has anyone been able to get a summoned creature to hit when it casts a spell from the sovereign's spell book? Every single time the spell misses. So far i've tried fire dart and lightning bolt and every time its a miss if a summoneed creature is casting. The fire giant hits ok using it's abilities, for example, but not using it's mana to cast fire dart.
In tactical combat I had my sovereign attack once and then attempted to move him away from combat. He would not even though I clicked a few times. So i tried clicking on the spider. Game crashed. Debug.err: http://dl.dropbox.com/u/8971392/debug3.err Zip crash file: http://dl.dropbox.com/u/8971392/Elemental1_00-2010-08-23T09-47-05-499.zip</a
same problem in my game
[quote who="nOObonian" reply="3" id="2722876"]I violated the 11th commandment and posted on this specific question. Apparently now you have to click on the fertile land tile and click the build button on the task bar. Hope that works for you, it did for me. [/quote] Its been like that since beta 4.
After playing the campaign awhile my sound disappeared. DxDiag: http://dl.dropbox.com/u/8971392/DxDiag.txt Debug.err: http://dl.dropbox.com/u/8971392/debug2.err Also it seems padded armour costs more than leather? Such as the chest piece which is ten compared to the leather which is 4. Or was it 5? Same difference though.
I uninstalled and reinstalled and recieved an error message. I 90% sure I got this same error message when I installed: Adding Elemental: War of Magic failed: 0x80004005
I realize its not the 24th release version we'll be receiving, but i'm a bit annoyed. This latest version...in the first ten minutes of play time the game has crashed twice and my first quest is bugged. I'm uinstalling and reinstalling hoping that'll help. I'll be knocking on wood and crossing fingers for the 24th! :)
I tried to exit to the main menu from a game I was playing and E:WoM crashed. ZIP: http://dl.dropbox.com/u/8971392/Elemental1_00-2010-08-23T02-39-39-838.zip Debug.err: http://dl.dropbox.com/u/8971392/debug1.err
Have three midnight stones on the hero, but the quest location just keeps telling me to come back with three of them.
[quote who="wjt47" reply="10" id="2722546"]I'm not clear on this. When I start a game with a large map, I get either one of the same two maps which have the exact same shape, same forests, same mountains. Are you saying that it's only the location of items within these maps that changes? That the seeds for the shape of the map, the locations of mountains and forests are fixed for game balance? [/quote] If that's true that's VERY dissapointing. hugely.
I tried to trade 3 midnight stones from one hero to the other via dragging and the game crashed. debug.err: http://dl.dropbox.com/u/8971392/debug.err ZIP crash file: http://dl.dropbox.com/u/8971392/Elemental1_00-2010-08-23T02-27-13-411.zip
It would be nice to be able to trade items amongst units in a stack instead of having to seperate units from the stack to trade amongst them. As well it would also be nice for a complete quest to activate if a character is standing on the square and the quest is completed after they've moved onto the square. My example is moving my hero onto a quest location and then being given the midnight stones.
participating in a fantasy football draft that is taking a loooooong time.
[quote who="Othello" reply="2" id="2720418"] And after all, aren't all reviewers full of s*** anyway? - Othello [/quote] Only when you don't agree with them. ;)
So I started E:WoM. A message came up suggesting I update. So I click yes. E:WoM closes and nothing else happens. Impulse doesn't update, just lists the game as "installed." I do not see an option to update(right clicking). So I'm a bit confused. Is this sort of a "we're setting up downloads for people who played in the beta in some length", but its not complete qutie yet? Confuzzled.
What time is the game going live on the 24th? 12am? Morning? etc.
[quote who="Tiberonmagnus" reply="11" id="2710790"]It seems like we all like the same types of games. I've been following V2 for a while now, still waiting on the reviews. Although, with WoM all other games are taking a backseat though. [/quote] Yeah that's what I figured. I'm the only person I know that'd play. alas. Ty for info.