whismerhill

whismerhill

Joined Member # 2432212
3 Posts 10 Replies 1,393 Reputation

I found that it works only if I put more than 1, less than 10 or equal in tech cost (don't know exactly which number) at that time it becomes a standard tech if researched, bonuses are applied correctly so I guess this is a sort of bug

5 Replies 6,605 Views

ok so I modded a little technology researched from start according to CariElf's Doc and it works to a certain extent .... here's the code : Star Faring 0 All the prerequesites to become a star faring race are packed here. This is the starting tech None <br

5 Replies 6,605 Views

I agree with that, a completely separate forum (means that those beta post won't be displayed on the main page) would be an improvement

6 Replies 5,474 Views

the truth is : galciv 2 races are somehow alike our current nations even "good" nations will conquer those that are too weak ... history is full of that kind of stories... if you are good & they are good, there is an increased chance that they won't try to crush you but if you have a military that is really too weak, they will find the need to protect your people from you.... that makes sense

7 Replies 6,262 Views

well, given than most strategy games are either : heavely scripted (the computer will behave in one optimized way and that is all) or cheats I think Galciv 2 AI is pretty good & flexible for example it is able to adapt to any mod (with more or less success of course) you can add a building and the AI should use it ..... the game is VERY enjoyable, best strategy game I played since a long long time BUT of course there is bugs here and there, the save/reload b

25 Replies 13,369 Views

well, without taking balance into account weapons increasing in size with ship size does not make much sense BUT defences increasing in size with ship size does make sense ! after all there's more to protect ...

9 Replies 3,038 Views

I noticed that all my current ship designs work without problems if I just build them but If I try to upgrade one, all components are thrown together so, does everyone experience this or is it just me ? is there something to do to be able to upgrade them without them losing their appearance ? will 1.11 to 1.2 final have the same problem ? (or perhaps it is too early to ask) I ask this because I would like to know if I should start taking screenshots of my shi

3 Replies 5,033 Views

Another option if you're feeling really adventurous would be to drive over to Stardock and get a new one - we're located about an hour south of you in Plymouth MI. Probably the only game you've bought that was made in Michigan (other than maybe Descent ). seriously guys ! did you ever saw one company offer that option to someone besides S

24 Replies 12,687 Views

You forgot one: -The computer is allied with all civs in the game, including you. It would not be difficult to prevent this from happening, but the AI doesn't seem to make any effort to prevent the player from doing it. the one I "forgot" on purpose is the same as 1st case without opponents => changes nothing to the results<br/

97 Replies 133,248 Views

Great change, but does this mean the AI can now also win a diplomatic victory, or are they still disallowed that? well thinking about it, and unless you can allow multiple winners the computer can't really win a diplomatic victory, let's go through all possible cases : -the computer enter an alliance with you & elimanates all th

97 Replies 133,248 Views

no I think beta are not released as single files downloads because it's easier to deliver them through SDC and remember the purpose of beta is to extend the testing phase to more people so as to quickly get through it & release final

6 Replies 11,276 Views

see this thread which indexes all others about this issue : Link it's not really cheating as the computer gets the same treatment, but effectively you can still cheat (for example if you get & produce transport ships before your opponent you can use this exploit to travel very far ) but it's still disturbing

1 Replies 1,543 Views

No news... Someone called echelon said here, that it would be addressed in v1.2... well I don't know about final 1.2 but it's still not fixed in 1.2b1 ... I'm seriously thinking about doing a sort of Poll or Petition with for example www.petitiononline.com to raise this particular bug on their priority list but I don't know

62 Replies 43,610 Views

ok so I don't think it is really a question of jewelry OR multiplayer it's rather ( jewelry and multiplayer ) OR (jewelry and single player expansion pack ) OR (no jewelry and multiplayer ) OR ( no jewelry and single player expansion pack ) why is that ? : well jewelry is almost art only, not much programming needs here multiplayer is almost programming needs ... so I don't think each poll is related to the other<br/

36 Replies 34,309 Views

ok I just had a case where one civilization outrun me at building a galactic achievement/trade good and I had espionage : HIGH with this civilization I think that as I should have been able to see the planet building it manually (by clicking on every planet) spies should report that kind of important information directly to me for example : -we just spotted this race building this trade good and that it is expected to be finished in x weeks or -as we kno

0 Replies 3,109 Views

I built the Galactic Guide Book in my current v1.11 game (& no by the time it is available all anomalies are not gone => gigantic map) first it worked perfectly (reduces the cost of the module to 0 (module is shown with price but price isn't reflected on the whole ship price) then I saved later I reloaded and all survey ship jumped to normal price now if I upgrade or redo my designs it will work but if I don't do that I'll pay the full price !!! her

3 Replies 2,853 Views

thanks random50 , there was actually two questions, you answered them fine as I did not get to the point where I feel confident enough to even scratch the crippling AI level ... this sheds new light on my future strategies and I thank you for that but still.... 50% research would seem to put a hurt on my production worlds ...

11 Replies 5,151 Views

I don't even know if it's really necessary to shift ok I'm not playing at the highest intelligence level but I'm doing fine with at least 3 factories on each world and focus on research for every world that's with gigantic + habitable too + slowest tech rate ok some might say that perhaps the game is too easy with this setup, frankly I don't care but I'm really interested by results for those who say :<TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="

11 Replies 5,151 Views