whismerhill

whismerhill

Joined Member # 2432212
3 Posts 10 Replies 1,393 Reputation

ok Cari_Elf answered this on IRC : The initial colony gives you some research and the focus buttons are supposed to give you some production even if you're not spending in those areas that's what they're for, to shift production and it's not a 1 to 1 shift on purpose

11 Replies 5,151 Views

First, let's introduce this thread this thread is meant to bring something to the attention of stardock crew I'm currently enjoying the game more than enough right now testing methods : -1: new game with race setup with no bonuses to research (+the tech to build xeno labs) -2: overall spending slider to 100% -3: I rush build one building on the homeworld only if I need to build one and only test things on this first turn 0 buildings / social

11 Replies 5,151 Views

Still, there's only so much challenge you can have if players are going to hit Ctrl-N until they get some idealized galaxy set up and then complain that the AI wasn't challenging enough when given the same resources when the poor AI got stuck with 1 planet in the corner while the player got set up in a "cluster" with 5 class 15 planets with super-super planet bonuses (yes,

40 Replies 52,984 Views

Applauding recognition which spurrs from a basis that is primarily about your what you are rather than who you are shouldnt be encouraged I don't agree with that one. this news article may show to other females around the world that being a game lead developper is at least possible and females really have something to bring in an industry

47 Replies 33,920 Views

ok thanks for the answer Cari I wasn't talking about bugs particular to anything one might have as software or hardware though but rather some that affects everyone(at least as far as I know) anyway I can understand not feeling ignored is enough for me I'll wait

81 Replies 103,410 Views

Once I've finished making our memory usage more efficient, I'll start working on the modding stuff again. sorry to bring this up but when will known easily repeatable "problems" be fixed as opposed to modding stuff ? I mean : modding is great but shouldn't fixing "problems" before be a top priority ? (even if they are considered small ..)

81 Replies 103,410 Views

I think it's a great accomplishment I think that Cari's creative role is great, although what she brought to the game is not explained in full details the few points that were talked about here, are part of why I finally bought the game although I'm a male edit : I also think that the fact that she is a "she" is part of why she is more creative than logical in he

47 Replies 33,920 Views

Question about -150 Range... If my political party fails to win an election, do I gain 150 range? somehow yes, that's why I put the -150 range in all penalties too by the way, if anyone wants to mess with political parties numbers the number of each bonus can be found in *.raceconfig files (the first bonus is 1, the

10 Replies 6,471 Views

why don't you use these drivers ? ForceWare Release 80 Version: 84.21 Release Date: March 17, 2006 WHQL Certified* found here : Link also : you mention several problems with antialiasing or not you lost me there, could you rebuild your post or something with paragraphs and clearly distinct problems and what happens (grouping all information together) (your post is also quite diff

9 Replies 5,664 Views

could you take a screenshot of this ? the only thing I can think of is : if you are running the software fraps somehow and you would have to shut him off before starting galciv2

3 Replies 3,152 Views

I for one would also like the possibility of having random colors of stars without any relation with habitable planets because as I like to have to manage hundreds of worlds at one point (I feel more like an empire this way) I always choose gigantic maps & the most habitable planets I can have and because of that I only get yellow stars .... which is boring after a while I'm thinking about making my own map with gc2builder but that will take out the fun of exploring/discoveri

7 Replies 4,511 Views

@MaverickMW modding range modules or techs was proposed by fsk+ already and I already replied about this .... but I'll precise it: my idea was : -allow range techs & range modules to make a difference = no change to them or maybe increase the latter techs to make them more powerful if the need arise -seriously decrease the starting range with a heavy starting modifier to everyrace I just modded a game with a -150 to range , on a gigantic map it seems fa

10 Replies 6,471 Views

I lowered my settings to 256 / 40 and still have the same problem (with 1.1 final of course) I wonder if this has anything to do with memory management problems as CariElf said in another thread that there was I think I'll wait for the next build the debug message is exactly : Debug Message: Error flipping back buffer to primary buffer. Debug Message: Driver internal error repeated almost indefinetely

32 Replies 16,352 Views

the only thing I don't fully understand is why "new features" have a higher priority on the schedule than "bug fixes" now, if this bug was random, difficult to track down ... but no, it's clearly identified I would go as far as to say that currently I prefer the few random crashes (which at worst make me lose one turn of orders & things to change because I autosave everyturn for safety)than this bug which makes me lose track of where I should be in my plan

62 Replies 43,608 Views

this isn't the only bug occuring after loading a savegame : Link the only thing is that the computer experiments exactly the same thing the fact that there is no research/manufacturing is because the first time you clic on turn the turn isn't really done (the date does not change) only the movement of ships gets refreshed as far as I know

8 Replies 7,372 Views

well... I don't care about those techs I think an empire who care to research range techs should be able to have a very wide range so my idea was just to lower the starting range but that's all of course this mod won't be for everyone (it could be a real game stopper for a gigantic with very rare habitable planets) but even with that I think it could be interesting it would delay the first encounter with aliens and would allow each empire to have a

10 Replies 6,471 Views