whismerhill

whismerhill

Joined Member # 2432212
3 Posts 10 Replies 1,393 Reputation

ok I think the range is way too large for my tastes from the start especially as I like to have many habitable worlds so I thought about a mod with negative range bonuses currently I am at something around -100 range for everyone but that still is not enough I would like a starting ship to have more or less the range of one sector anyway, my question is : -currently I am doing that by changing "raceconfig.xml" + my own customrace "CurrentCustomRace10.raceconfig"<br

10 Replies 6,478 Views

depends if you downloaded or installed from CD and if you specified a folder when installing ... it's in the galciv2 install folder (not the one in "my documents") here's a quick way to find the debug.err : Start/Search type in : "debug.err" (without the quotes) that should be it

12 Replies 9,224 Views

I think you can (should retry but I'm doing something else right now) make a modded customplanets.xml and replace the name "custom star" to what you wish (but you may have to remove it to play without a custom map )

2 Replies 2,895 Views

I tested some more and this also completely affects the computer I used galciv2.exe cheat to see what the computer was doing save/load/next turn sequences & CTRL+U allowed me to see that the computer experiments the same bug as you (he also get double movement....) though after the first "virtual" turn(virtual because it does not really change turn ...) it changed the target of his flagship from 'auto-survey' to going exactly where my colony ship was I moved m

5 Replies 7,507 Views

unfortunately the Gf4 MX line was a bad card from the day of release ... I know money does not grow on trees but still... almost every low end card is more powerfull than what you have right now (and you are right the processor and amount of ram are alright, although quite standard among gamers now)

10 Replies 5,840 Views

I don't know which version of the game you run but with 1.1 final (1.10.27) I don't have this problem when I reset a race (altarians for example) some abilities are left over but they can be reset by changing the setting of the corresponding ability (for example they have luck 30 after reset : I check the box luck(+25) then uncheck => gone) if you still have problems I might suggest deleting "My Documents\My Games\GalCiv2\*.raceconfig" (without the

6 Replies 6,036 Views

are you planning to fix the savegame issue with ship movement for 1.2 ? Link and what about the number of turns left for social projects ? Link (if you are going to answer, the 1st is more critical from my point of view) thanks for this feature full update anyway. <img src="http://images.stardock.com/gc2/T_DL/smiles/Congrats

65 Replies 60,000 Views