DarkMatter

DarkMatter

Joined Member # 2436113
0 Posts 0 Replies 134 Reputation

During tactical combat I'm unable to move my units or attack enemy units. But spells and abilities work and I can pass my units turn and then things return to normal. I can't see any real pattern to this, it just happens at random. DirectX Version: DirectX 11 Machine Name: DESKTOP Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)

5 Replies 8,182 Views

Hmmmm, borders in space, in reality, not as simple as it sounds. Don't forgot that distance/speed/time is relative. So if I say to you, that you can't come within x distance of my planet, but your 'orbit/trajectory' takes you within that distance anyway, it might get slightly tricky to police this.

46 Replies 22,825 Views

Just had a CTD wit 1.3A. I haven't had a problem with he game since the very early builds. 8-( Here's my debug file:- Debug Message: Version v1.30A last updated on: Sat Sep 9 01:25:47 2006 Debug Message: GalCiv2 is activated. Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 9/10/2006, 09:57:07 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: MERLIN Operating System: Win

2 Replies 3,246 Views

Hmmmm. Things are not always so black and white. For instance, in similiar games (!), it's obvious that the AI 'knows' you are the human player and will treat you differently. One of the main aims of the AI here (and the reason I like it so much), is that the AI is not targetted against the you, the human player. Ultimately, you are the 'first among equals' . The OP has suggested you can easily start to 'trick' the AI. Remember again, that the Ai is not necessarily trying to 'win

53 Replies 28,114 Views

Thanks Cari for your efforts on this. This will be my 1st 'modding' attempt of any game, which will keep me interested much longer than most other games I play. Sweet.

85 Replies 243,432 Views

Wooooooooooo, that's a hell of a list of updates! There goes my weekend.............. Once again, I'm amazed at the continual effort put into this game by you guys. In 20 odd years of gaming, I can't think of a single player game I've enjoyed so much, and loved watching it evolve in to more and more of a challenge event. Kudos to you.

97 Replies 132,463 Views

Don't forget to add... with liberty and justice for all. Borders Sry but far too complex for this type of game. You can't have borders in space. But there should be diplomatic options to say move fleet x or else etc......... Politics As I don't have any interest in the political aspects of the game, again too much detail.

29 Replies 18,215 Views

I think most have been mentioned already:- Better diplomacy:- threats, more layers of treaties & trade deals, more involvement by UP - trade embargos for aggression, etc. Better AI to be more challenging. Better planetary invasion tactics and graphics (sry, but the invasion screen is fairly lame)! Expanded tech tree, esp. for planetary improvements and Starbase enhancements. More random events:- esp. major events that force you to rethink your strategies (maybe gia

399 Replies 224,972 Views

Some brief ideas for making the AI tougher, without 'cheating':- 1) Concentrate more on 'yellow' techs - the power of diplomacy and influence seems under-rated. 2) Build influence Starbases to expand their empire and place these near opponents planets on the edge of your influence range. 3) Declare war and then attack - don't declare war and then give the player x amount of turns to prepare for war. 4) Try not to declare a war on 'two fronts' as this can be disastrous -

1 Replies 3,354 Views

While I lament about the weakness of the AI strategies, the balance of power will irrevocably shift to the AI. I don't care how good anyone is at this game Frookie, hopefully the whole point of the new combat system is to help the AI in combat. At present it can be a massive advantage to initiate combat and deal an initial 'killer blow'. The

111 Replies 42,814 Views

I'd like to see planetary defence beefed up. How about, ground based missle launchers, ray sheilding etc. This could get more powerful as you go up the weapons tech tree? The current planetary defenses don't seem worth the effort. I'd also like to see Starbases get more hitpoints as techs advance. (perhaps as hull sizes increase?). They become too weak, mid/late game. More random events as mentioned above:- Ion storms, Meteor showers, Giant Galatic Blobs (well forget t

56 Replies 32,429 Views

We may see better AI planets when Stardock have added the option to allow more AI 'thinking' time. At present I'm sure that the AI is not constantly re-evaluating it's planets every turn, like I we do. This would be probably add a delay between turns, as it does some number-crunching. Remember that the AI is NOT templated and does is calcs on 'the fly'.

26 Replies 20,006 Views